Player Matchup

Mercury
Mercury
ArNakekette
Mercury
Level 102
God Stats
1W - 3L
1,362 SR
Queue Stats
81W - 78L
1,387 Elo+
Solo
Janus
Janus
KarimForSale
Janus
Level 42
God Stats
10W - 5L
1,672 SR
Queue Stats
101W - 107L
1,407 Elo+
Party 1
Jormungandr
Jormungandr
LeveLMicheaL
Jormungandr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,445 Elo+
Party 1
Terra
Terra
SamBrown15
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,214 Elo+
Party 2
Martichoras
Martichoras
camimlach12
Martichoras
Level 42
God Stats
0W - 3L
1,211 SR
Queue Stats
1W - 7L
1,214 Elo+
Party 2
Team Averages
Level 64
1,449 SR
1,333 Elo+

VS

Team Averages
Level 108
1,552 SR
1,457 Elo+
Anubis
Anubis
CrabRave
Anubis
Level 89
God Stats
3W - 0L
1,757 SR
Queue Stats
19W - 22L
1,406 Elo+
Solo
Thanatos
Thanatos
Punched0Lasagna
Thanatos
Level 107
God Stats
50W - 47L
1,455 SR
Queue Stats
164W - 156L
1,443 Elo+
Solo
Anhur
Anhur
WaIt_HElSENBERG
Anhur
Level 120
God Stats
6W - 11L
1,385 SR
Queue Stats
207W - 194L
1,453 Elo+
Solo
Terra
Terra
ayecaramba13
Terra
Level 133
God Stats
7W - 6L
1,591 SR
Queue Stats
252W - 246L
1,479 Elo+
Solo
Persephone
Persephone
danini269
Persephone
Level 90
God Stats
11W - 10L
1,572 SR
Queue Stats
106W - 83L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ArNakekette
Mercury
15
2 / 2 / 1
9,119
480
7,137
12,985
4,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 8 / 1
8,711
458
8,757
13,863
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
LeveLMicheaL
Jormungandr
15
1 / 3 / 1
8,437
444
4,798
15,840
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
12
0 / 2 / 2
8,235
433
3,054
13,671
11,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Martichoras
camimlach12
Martichoras
13
1 / 4 / 1
8,218
433
9,867
12,471
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CrabRave
Anubis
18
5 / 2 / 4
11,295
594
16,272
10,686
6,508
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
17
6 / 0 / 7
10,773
567
11,543
14,339
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 0 / 1
9,115
480
8,739
11,303
5,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 8
7,863
414
2,400
12,922
14,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Persephone
danini269
Persephone
15
5 / 3 / 6
10,143
534
9,121
12,784
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
19
19
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
ArNakekette
Mercury
2
2
1
1.25
W
Anubis
CrabRave
Anubis
5
2
4
3.5
L
1
8
1
0.19
L
Jormungandr
LeveLMicheaL
Jormungandr
1
3
1
0.5
W
Thanatos
6
0
7
9.5
L
Terra
0
2
2
0.5
W
3
0
1
3.5
W
0
0
8
4
L
Martichoras
camimlach12
Martichoras
1
4
1
0.38
W
Persephone
danini269
Persephone
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,613
Damage
48,075
68,830
Taken
62,034
36,128
Mitigated
38,002
16,388
Healing
34,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ArNakekette
Mercury
7,137
1,392
0
1,015
12,985
4,857
0
3,016
9,969
0
81,912
W
Anubis
CrabRave
Anubis
16,272
630
0
5,770
10,686
6,508
651
4,507
6,179
106,824
0
L
8,757
0
0
1,045
13,863
4,228
336
5,877
7,986
68,085
0
L
Jormungandr
LeveLMicheaL
Jormungandr
4,798
722
0
4,158
15,840
11,344
0
10,100
5,740
57,689
0
W
Thanatos
11,543
2,523
0
14,559
14,339
6,631
0
2,695
11,644
0
97,537
L
Terra
3,054
574
2,423
4,512
13,671
11,049
0
4,070
9,601
24,344
0
W
8,739
6,031
0
6,475
11,303
5,087
3,384
2,186
9,117
0
78,804
W
2,400
326
1,247
2,793
12,922
14,539
202
2,023
10,899
16,825
0
L
Martichoras
camimlach12
Martichoras
9,867
2,908
0
3,235
12,471
4,650
0
4,730
7,741
0
51,889
W
Persephone
danini269
Persephone
9,121
653
31
3,233
12,784
5,237
67
5,568
7,148
64,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,720
Gold Earned
49,189
438
Minions Killed
516
0
Camps Cleared
0
1,855,865
Distance Traveled
1,860,381
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,119
480
120
6
0
476,695
3
W
Anubis
11,295
594
165
9
0
337,498
5
L
Janus
8,711
458
126
7
0
344,868
0
L
Jormungandr
8,437
444
94
5
0
342,866
2
W
Thanatos
10,773
567
128
7
0
447,552
0
L
Terra
8,235
433
25
1
0
368,408
2
W
Anhur
9,115
480
130
7
0
349,843
4
W
Terra
7,863
414
22
1
0
361,841
1
L
Martichoras
8,218
433
73
4
0
323,028
4
W
Persephone
10,143
534
71
4
0
363,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role