Player Matchup

Janus
Janus
DeceiverIV
Janus
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 80L
1,425 Elo+
Party 2
Bacchus
Bacchus
chewybuggs
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 39L
1,181 Elo+
Party 2
Skadi
Skadi
feastdagger
Skadi
Level 107
God Stats
38W - 41L
1,550 SR
Queue Stats
55W - 72L
1,414 Elo+
Solo
Team Averages
Level 72
1,517 SR
1,340 Elo+

VS

Team Averages
Level 76
1,536 SR
1,456 Elo+
Chaac
Chaac
DarkEcoWarrior
Chaac
Level 82
God Stats
52W - 31L
1,488 SR
Queue Stats
217W - 235L
1,389 Elo+
Party 1
Medusa
Medusa
RamenShamenGG
Medusa
Level 63
God Stats
44W - 31L
1,620 SR
Queue Stats
204W - 224L
1,371 Elo+
Party 1
Ix Chel
Ix Chel
trusty_panda
Ix Chel
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 35L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 5 / 2
8,381
762
10,229
7,109
2,803
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
chewybuggs
Bacchus
10
0 / 1 / 2
7,479
680
4,521
9,266
12,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 6 / 1
8,347
759
4,713
9,139
3,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
8,284
753
6,402
13,059
8,217
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 3 / 4
9,272
843
7,225
9,975
3,598
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
trusty_panda
Ix Chel
13
4 / 2 / 7
8,962
815
7,186
6,394
2,356
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
12
12
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Janus
3
5
2
0.8
W
6
3
4
2.67
L
Bacchus
chewybuggs
Bacchus
0
1
2
1
L
2
6
1
0.42
W
Ix Chel
trusty_panda
Ix Chel
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,463
Damage
20,813
25,514
Taken
29,428
18,258
Mitigated
14,171
2,215
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,402
1,479
512
2,640
13,059
8,217
217
7,255
5,804
790
14,372
L
Janus
10,229
686
0
602
7,109
2,803
0
2,630
4,479
32,796
0
W
7,225
2,790
264
2,076
9,975
3,598
1,012
4,829
5,146
0
22,091
L
Bacchus
chewybuggs
Bacchus
4,521
418
0
1,613
9,266
12,093
130
3,531
5,735
11,304
0
L
4,713
1,231
0
0
9,139
3,362
1,103
1,428
7,711
0
37,118
W
Ix Chel
trusty_panda
Ix Chel
7,186
1,137
656
1,561
6,394
2,356
818
3,273
3,121
42,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,207
Gold Earned
26,518
107
Minions Killed
99
0
Camps Cleared
0
580,561
Distance Traveled
650,096
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,284
753
14
1
0
237,965
2
L
Janus
8,381
762
32
3
0
203,552
1
W
Medusa
9,272
843
31
3
0
211,766
4
L
Bacchus
7,479
680
14
1
0
215,148
0
L
Skadi
8,347
759
61
6
0
161,861
0
W
Ix Chel
8,962
815
54
5
0
200,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role