Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CV-O6_Enterprise
Bellona
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 194L
1,486 Elo+
Party 1
Kukulkan
Kukulkan
DIO_ZaWarudo115
Kukulkan
Level 87
God Stats
6W - 4L
1,599 SR
Queue Stats
45W - 61L
1,444 Elo+
Party 1
Chaac
Chaac
SnappyLP
Chaac
Level 126
God Stats
3W - 3L
1,696 SR
Queue Stats
280W - 320L
1,485 Elo+
Party 1
Baron Samedi
Baron Samedi
tutu4kl
Baron Samedi
Level 113
God Stats
19W - 11L
1,649 SR
Queue Stats
171W - 171L
1,465 Elo+
Solo
Team Averages
Level 100
1,589 SR
1,476 Elo+

VS

Team Averages
Level 111
1,513 SR
1,514 Elo+
Kumbhakarna
Kumbhakarna
Jacoby9927
Kumbhakarna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,512 Elo+
Solo
Heimdallr
Heimdallr
TGfiRa
Heimdallr
Level 61
God Stats
3W - 3L
1,482 SR
Queue Stats
53W - 44L
1,427 Elo+
Party 2
Nu Wa
Nu Wa
bucketofboops
Nu Wa
Level 148
God Stats
10W - 5L
1,581 SR
Queue Stats
13W - 11L
1,685 Elo+
Party 2
Baron Samedi
Baron Samedi
chapu252
Baron Samedi
Level 109
God Stats
165W - 160L
1,499 SR
Queue Stats
295W - 293L
1,489 Elo+
Solo
Pele
Pele
kyFowdaSquaaa
Pele
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 5 / 1
5,544
396
5,065
12,079
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 0
6,737
481
4,694
12,733
9,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
9
0 / 1 / 1
5,713
408
3,739
6,675
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
SnappyLP
Chaac
11
3 / 2 / 1
6,940
496
8,144
10,128
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
tutu4kl
Baron Samedi
13
3 / 3 / 0
7,958
568
10,314
10,473
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Jacoby9927
Kumbhakarna
11
2 / 0 / 4
7,723
552
5,276
14,032
11,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
TGfiRa
Heimdallr
12
2 / 3 / 2
7,579
541
6,406
10,170
4,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 2 / 0
8,455
604
12,076
10,146
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
chapu252
Baron Samedi
13
1 / 0 / 0
7,584
542
8,780
6,669
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 2 / 1
7,513
537
2,748
11,762
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
7
Kills
12
12
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
1
0.3
L
0
1
0
0
L
Kukulkan
0
1
1
0.5
W
Kumbhakarna
Jacoby9927
Kumbhakarna
2
0
4
4
L
Chaac
SnappyLP
Chaac
3
2
1
1.75
W
Heimdallr
TGfiRa
Heimdallr
2
3
2
1
W
5
2
0
2.5
W
Baron Samedi
chapu252
Baron Samedi
1
0
0
1
W
2
2
1
1.25
L
Baron Samedi
tutu4kl
Baron Samedi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,956
Damage
35,286
52,088
Taken
52,779
27,878
Mitigated
27,429
13,156
Healing
17,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,065
2,077
0
2,295
12,079
3,766
0
4,691
7,388
0
20,039
L
4,694
499
0
3,999
12,733
9,203
0
8,826
3,333
0
37,218
L
Kukulkan
3,739
209
0
1,347
6,675
2,345
208
2,569
4,100
34,120
0
W
Kumbhakarna
Jacoby9927
Kumbhakarna
5,276
765
0
3,968
14,032
11,300
0
2,556
11,069
20,428
0
L
Chaac
SnappyLP
Chaac
8,144
1,359
318
2,600
10,128
7,380
544
2,420
7,708
0
40,033
W
Heimdallr
TGfiRa
Heimdallr
6,406
4,026
0
1,682
10,170
4,527
427
759
9,046
0
51,566
W
12,076
3,254
0
3,657
10,146
3,499
1,310
7,129
2,439
66,423
3,564
W
Baron Samedi
chapu252
Baron Samedi
8,780
467
0
3,333
6,669
3,614
0
0
6,669
51,170
0
W
2,748
550
0
4,407
11,762
4,489
413
2,917
8,693
0
51,689
L
Baron Samedi
tutu4kl
Baron Samedi
10,314
446
0
2,597
10,473
5,184
0
6,894
3,579
61,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,892
Gold Earned
38,854
305
Minions Killed
364
0
Camps Cleared
0
1,335,982
Distance Traveled
1,320,733
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,544
396
21
2
0
246,973
2
L
Bellona
6,737
481
50
4
0
252,912
0
L
Kukulkan
5,713
408
52
4
0
285,314
0
W
Kumbhakarna
7,723
552
24
2
0
273,453
2
L
Chaac
6,940
496
65
5
0
312,027
0
W
Heimdallr
7,579
541
84
6
0
246,164
0
W
Nu Wa
8,455
604
112
8
0
264,486
4
W
Baron Samedi
7,584
542
74
5
0
240,780
0
W
Pele
7,513
537
70
5
0
295,850
2
L
Baron Samedi
7,958
568
117
8
0
238,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role