Player Matchup

Artio
Artio
KekJC
Artio
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 47L
1,646 Elo+
Solo
Kumbhakarna
Kumbhakarna
Nico_Chill-E
Kumbhakarna
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 206L
1,550 Elo+
Solo
Atlas
Atlas
OsmarLuigui
Atlas
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 80L
1,507 Elo+
Solo
Freya
Freya
PrinceSqueeshy
Freya
Level 109
God Stats
2W - 3L
1,509 SR
Queue Stats
152W - 144L
1,507 Elo+
Solo
Hades
Hades
Tuca Mote6153
Hades
Level 170
God Stats
2W - 3L
1,598 SR
Queue Stats
292W - 326L
1,464 Elo+
Solo
Team Averages
Level 134
1,521 SR
1,535 Elo+

VS

Team Averages
Level 145
1,578 SR
1,574 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HankScorpi007
Heimdallr
Level 152
God Stats
9W - 4L
1,891 SR
Queue Stats
737W - 763L
1,468 Elo+
Solo
Fafnir
Fafnir
IMadGoddessI
Fafnir
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,544 Elo+
Solo
Chiron
Chiron
MrEggWoll
Chiron
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,814 Elo+
Solo
Hades
Hades
RegiusD
Hades
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 120L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
KekJC
Artio
15
3 / 5 / 7
8,313
831
9,397
18,335
23,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Nico_Chill-E
Kumbhakarna
15
3 / 2 / 8
8,617
862
4,400
13,092
18,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
5,560
556
0
264
108
14
2 / 7 / 7
7,905
791
7,450
15,967
8,827
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
6 / 7 / 6
9,369
937
16,864
16,486
12,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
4 / 2 / 15
9,804
980
14,714
13,963
19,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heimdallr
HankScorpi007
Heimdallr
15
5 / 5 / 13
9,407
941
12,895
10,080
5,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
16
4 / 3 / 15
9,782
978
7,549
11,989
18,649
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
MrEggWoll
Chiron
16
5 / 4 / 11
9,375
938
12,318
8,727
4,174
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
RegiusD
Hades
14
3 / 3 / 13
8,917
892
11,402
11,304
7,355
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
88
14
Kills
21
21
Deaths
17
28
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
15
5.75
W
Heimdallr
HankScorpi007
Heimdallr
5
5
13
2.3
W
Fafnir
4
3
15
3.83
L
Artio
KekJC
Artio
3
5
7
1.3
W
Chiron
MrEggWoll
Chiron
5
4
11
2.63
L
Kumbhakarna
Nico_Chill-E
Kumbhakarna
3
2
8
3.5
L
0
0
0
0
L
2
7
7
0.79
W
Hades
RegiusD
Hades
3
3
13
3.17
L
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,111
Damage
58,878
64,144
Taken
56,063
64,014
Mitigated
55,018
18,842
Healing
19,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,714
1,754
1,893
4,495
13,963
19,368
1,016
9,034
4,929
26,183
0
W
Heimdallr
HankScorpi007
Heimdallr
12,895
6,188
424
270
10,080
5,472
1,317
7,493
2,587
0
22,197
W
Fafnir
7,549
3,306
945
2,304
11,989
18,649
431
5,817
6,172
14,090
0
L
Artio
KekJC
Artio
9,397
1,060
3,776
4,930
18,335
23,630
0
8,300
10,035
15,618
0
W
Chiron
MrEggWoll
Chiron
12,318
6,650
2,120
1,769
8,727
4,174
3,358
7,056
1,667
0
23,101
L
Kumbhakarna
Nico_Chill-E
Kumbhakarna
4,400
646
394
2,108
13,092
18,649
0
6,785
6,307
11,830
0
L
0
0
0
0
264
108
0
0
264
0
0
L
7,450
2,450
348
2,403
15,967
8,827
0
9,668
6,299
14,293
0
W
Hades
RegiusD
Hades
11,402
795
2,152
3,217
11,304
7,355
1,481
8,707
2,597
21,813
0
L
16,864
921
1,069
3,814
16,486
12,800
31
8,912
7,574
35,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,764
Gold Earned
47,285
84
Minions Killed
116
0
Camps Cleared
0
799,585
Distance Traveled
895,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,804
980
32
3
0
210,289
0
W
Heimdallr
9,407
941
19
2
0
171,594
0
W
Fafnir
9,782
978
12
1
0
166,612
0
L
Artio
8,313
831
14
1
0
257,876
0
W
Chiron
9,375
938
26
3
0
149,326
0
L
Kumbhakarna
8,617
862
8
1
0
198,973
0
L
Atlas
5,560
556
0
0
0
0
0
L
Freya
7,905
791
13
1
0
189,589
0
W
Hades
8,917
892
27
3
0
197,352
0
L
Hades
9,369
937
49
5
0
153,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role