Player Matchup

Skadi
Skadi
MaxCeltigar
Skadi
Level 107
God Stats
4W - 1L
1,335 SR
Queue Stats
167W - 139L
1,566 Elo+
Solo
Baron Samedi
Baron Samedi
ParkourB
Baron Samedi
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 20L
1,609 Elo+
Solo
Tyr
Tyr
brotherdaddy69
Tyr
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 71L
1,468 Elo+
Solo
Thor
Thor
irshdevil
Thor
Level 184
God Stats
22W - 12L
1,616 SR
Queue Stats
349W - 347L
1,505 Elo+
Solo
Freya
Freya
Átem
Freya
Level 135
God Stats
2W - 2L
1,158 SR
Queue Stats
13W - 8L
1,488 Elo+
Solo
Team Averages
Level 119
1,422 SR
1,527 Elo+

VS

Team Averages
Level 90
1,476 SR
1,507 Elo+
Anhur
Anhur
FxtalSSB
Anhur
Level 35
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Solo
Janus
Janus
Herpiee
Janus
Level 142
God Stats
7W - 9L
1,691 SR
Queue Stats
473W - 443L
1,520 Elo+
Party 1
Tyr
Tyr
Punnpun
Tyr
Level 120
God Stats
3W - 5L
1,495 SR
Queue Stats
144W - 135L
1,509 Elo+
Party 1
Khepri
Khepri
SkoopDeWoop
Khepri
Level 106
God Stats
4W - 3L
1,379 SR
Queue Stats
276W - 269L
1,547 Elo+
Solo
Mercury
Mercury
XxabacxX
Mercury
Level 45
God Stats
0W - 6L
1,317 SR
Queue Stats
67W - 80L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
9,487
558
5,988
5,124
1,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
ParkourB
Baron Samedi
14
6 / 4 / 5
9,533
561
13,476
9,674
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 6
8,592
505
4,525
10,535
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
15
1 / 3 / 6
9,012
530
8,590
15,040
8,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
Átem
Freya
16
5 / 3 / 5
9,649
568
9,700
14,883
6,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FxtalSSB
Anhur
12
0 / 3 / 1
6,886
405
3,499
9,942
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Herpiee
Janus
16
2 / 3 / 4
9,294
547
9,846
9,124
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
15
5 / 2 / 1
9,073
534
13,221
17,597
13,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
10
1 / 3 / 2
7,217
425
3,021
11,837
8,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
XxabacxX
Mercury
12
2 / 5 / 4
7,918
466
5,085
14,000
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
16
Kills
10
10
Deaths
16
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
FxtalSSB
Anhur
0
3
1
0.17
L
Janus
Herpiee
Janus
2
3
4
1.33
W
3
0
0
3
W
Baron Samedi
ParkourB
Baron Samedi
6
4
5
2.13
L
Tyr
5
2
1
2.75
L
Khepri
1
3
2
0.67
L
Mercury
XxabacxX
Mercury
2
5
4
0.8
W
1
0
6
4
W
Thor
1
3
6
1.33
W
Freya
Átem
Freya
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
34,672
55,256
Taken
62,500
32,036
Mitigated
35,730
21,686
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
FxtalSSB
Anhur
3,499
2,035
0
2,067
9,942
3,670
869
1,236
8,706
0
42,820
L
Janus
Herpiee
Janus
9,846
533
0
1,097
9,124
3,966
0
5,831
3,293
89,026
0
W
5,988
3,268
0
3,201
5,124
1,595
1,766
545
4,579
0
83,561
W
Baron Samedi
ParkourB
Baron Samedi
13,476
1,520
1,812
2,350
9,674
3,654
213
6,831
2,585
64,851
0
L
Tyr
13,221
2,135
0
5,880
17,597
13,680
0
5,280
12,230
0
71,080
L
Khepri
3,021
415
1,588
2,007
11,837
8,853
0
5,965
5,872
19,239
0
L
Mercury
XxabacxX
Mercury
5,085
1,812
0
1,574
14,000
5,561
414
5,066
8,934
0
54,224
W
4,525
520
0
4,422
10,535
11,315
0
2,612
7,877
0
38,827
W
Thor
8,590
599
0
3,650
15,040
8,795
142
927
14,109
218
65,182
W
Freya
Átem
Freya
9,700
3,032
0
6,251
14,883
6,677
0
1,580
13,239
73,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,273
Gold Earned
40,388
527
Minions Killed
446
0
Camps Cleared
0
1,683,176
Distance Traveled
1,629,697
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,886
405
77
5
0
272,112
0
L
Janus
9,294
547
156
9
0
319,261
2
W
Skadi
9,487
558
144
8
0
329,723
0
W
Baron Samedi
9,533
561
102
6
0
344,040
2
L
Tyr
9,073
534
118
7
0
357,236
2
L
Khepri
7,217
425
19
1
0
319,538
3
L
Mercury
7,918
466
76
4
0
361,550
0
W
Tyr
8,592
505
55
3
0
354,923
6
W
Thor
9,012
530
114
7
0
313,662
2
W
Freya
9,649
568
112
7
0
340,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role