Player Matchup

Chang'e
Chang'e
AlexThreat
Chang'e
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 82L
1,486 Elo+
Solo
Mercury
Mercury
Ericov
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,338 Elo+
Party 1
Cthulhu
Cthulhu
LuckyGamer27
Cthulhu
Level 45
God Stats
2W - 7L
1,361 SR
Queue Stats
144W - 170L
1,334 Elo+
Party 1
Team Averages
Level 44
1,454 SR
1,386 Elo+

VS

Team Averages
Level 95
1,440 SR
1,422 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
HolaSoyExo
Hercules
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,300 Elo+
Party 2
Janus
Janus
MrTzero
Janus
Level 120
God Stats
4W - 3L
1,319 SR
Queue Stats
243W - 262L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlexThreat
Chang'e
12
2 / 3 / 1
9,631
741
11,671
10,636
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Ericov
Mercury
11
1 / 7 / 2
8,798
677
5,320
12,993
5,676
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
LuckyGamer27
Cthulhu
11
0 / 7 / 3
8,558
658
2,552
14,737
12,601
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
9 / 1 / 7
12,062
928
11,772
7,590
3,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
HolaSoyExo
Hercules
13
3 / 1 / 13
10,492
807
7,716
11,276
12,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
MrTzero
Janus
14
5 / 1 / 10
11,160
858
12,909
7,585
3,101
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
17
17
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
1
7
12.5
L
Chang'e
AlexThreat
Chang'e
2
3
1
0.83
L
Mercury
Ericov
Mercury
1
7
2
0.29
W
Hercules
HolaSoyExo
Hercules
3
1
13
9.5
L
Cthulhu
LuckyGamer27
Cthulhu
0
7
3
0.21
W
Janus
MrTzero
Janus
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,543
Damage
32,397
38,366
Taken
26,451
22,792
Mitigated
19,239
5,325
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,772
7,117
0
2,082
7,590
3,417
1,815
3,818
3,772
0
48,181
L
Chang'e
AlexThreat
Chang'e
11,671
969
1,440
2,680
10,636
4,515
0
3,658
6,978
37,764
0
L
Mercury
Ericov
Mercury
5,320
3,095
0
0
12,993
5,676
0
5,333
7,660
0
20,108
W
Hercules
HolaSoyExo
Hercules
7,716
2,368
362
3,887
11,276
12,721
388
6,124
5,152
76
19,463
L
Cthulhu
LuckyGamer27
Cthulhu
2,552
189
0
1,205
14,737
12,601
0
4,612
10,125
23,530
0
W
Janus
MrTzero
Janus
12,909
1,804
0
1,157
7,585
3,101
708
4,528
3,057
58,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
33,714
114
Minions Killed
162
0
Camps Cleared
0
700,949
Distance Traveled
715,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,062
928
65
5
0
229,138
0
L
Chang'e
9,631
741
48
4
0
251,585
0
L
Mercury
8,798
677
33
3
0
249,129
0
W
Hercules
10,492
807
17
1
0
245,254
0
L
Cthulhu
8,558
658
33
3
0
200,235
0
W
Janus
11,160
858
80
6
0
241,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role