Player Matchup

Geb
Geb
Gold I
BLASSKIN
Geb
Gold I
Level 202
God Stats
5W - 5L
1,468 SR
Queue Stats
182W - 176L
1,584 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
I800SMOKETREE
Ao Kuang
Gold II
Level 68
God Stats
38W - 27L
1,637 SR
Queue Stats
201W - 205L
1,550 MMR
Solo
Chaac
Chaac
Bronze III
MightCrawler
Chaac
Bronze III
Level 44
God Stats
4W - 2L
1,565 SR
Queue Stats
11W - 8L
1,600 MMR
Solo
Rama
Rama
Silver I
MistaWizz
Rama
Silver I
Level 161
God Stats
1W - 0L
1,262 SR
Queue Stats
52W - 43L
1,569 MMR
Solo
Yu Huang
Yu Huang
Platinum III
ThisNameIsLonger
Yu Huang
Platinum III
Level 144
God Stats
9W - 12L
1,593 SR
Queue Stats
117W - 112L
1,624 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,505 SR
1,585 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,553 SR
1,587 MMR
Thor
Thor
Bronze III
Brienbursh
Thor
Bronze III
Level 42
God Stats
24W - 15L
1,500 SR
Queue Stats
169W - 169L
1,600 MMR
Party 1
Nu Wa
Nu Wa
Gold III
KinglyCriminal
Nu Wa
Gold III
Level 183
God Stats
25W - 22L
1,637 SR
Queue Stats
530W - 526L
1,567 MMR
Solo
Tyr
Tyr
Gold IV
NeeGeerk
Tyr
Gold IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,547 MMR
Solo
Izanami
Izanami
Bronze III
Revahh
Izanami
Bronze III
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,600 MMR
Party 1
Yemoja
Yemoja
Gold III
TheAzumor
Yemoja
Gold III
Level 99
God Stats
18W - 13L
1,627 SR
Queue Stats
217W - 210L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
9,124
507
4,384
13,161
14,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
I800SMOKETREE
Ao Kuang
18
4 / 0 / 4
11,437
635
8,486
14,365
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
8 / 2 / 2
12,350
686
18,052
16,983
19,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
18
4 / 1 / 3
11,107
617
8,104
8,447
3,990
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 2 / 5
10,273
571
12,332
9,036
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SerqetNoxIx ChelHercules

VS

Bans
HachimanLokiHe BoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,234
457
4,914
16,165
6,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 4 / 2
9,077
504
10,649
10,036
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 6 / 1
9,303
517
8,857
20,431
23,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Revahh
Izanami
13
0 / 5 / 1
8,464
470
3,657
10,289
3,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
TheAzumor
Yemoja
13
1 / 1 / 2
9,049
503
6,053
10,686
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
4
5
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
1
3
1
0.5
W
Ao Kuang
I800SMOKETREE
Ao Kuang
4
0
4
6
L
1
4
2
0.5
W
8
2
2
4.5
W
Rama
4
1
3
5.5
L
1
6
1
0.25
L
Izanami
Revahh
Izanami
0
5
1
0.1
L
Yemoja
TheAzumor
Yemoja
1
1
2
2
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,358
Damage
34,130
61,992
Taken
67,607
48,791
Mitigated
47,720
15,158
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,384
281
0
1,837
13,161
14,754
1,527
7,261
5,900
24,980
0
L
4,914
894
0
970
16,165
6,827
0
6,167
9,998
0
57,838
W
Ao Kuang
I800SMOKETREE
Ao Kuang
8,486
1,508
0
2,969
14,365
6,320
1,737
3,812
10,553
110,657
0
L
10,649
2,813
0
1,429
10,036
4,264
240
7,004
3,032
87,733
0
W
18,052
3,771
0
5,410
16,983
19,531
1,298
2,470
14,513
1,063
105,042
W
Rama
8,104
6,413
0
4,408
8,447
3,990
7,225
969
7,478
0
105,233
L
8,857
621
0
7,422
20,431
23,848
0
3,243
17,188
551
73,977
L
Izanami
Revahh
Izanami
3,657
2,416
0
1,954
10,289
3,089
56
4,072
6,217
0
62,308
L
Yemoja
TheAzumor
Yemoja
6,053
1,559
2,083
3,160
10,686
9,692
0
5,426
5,260
25,772
0
W
12,332
1,043
0
534
9,036
4,196
2,556
3,340
5,696
88,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,291
Gold Earned
44,127
658
Minions Killed
534
0
Camps Cleared
0
1,818,818
Distance Traveled
1,674,342
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,124
507
19
1
0
374,580
8
L
Thor
8,234
457
83
5
0
357,116
0
W
Ao Kuang
11,437
635
139
8
0
388,032
0
L
Nu Wa
9,077
504
158
9
0
313,907
1
W
Chaac
12,350
686
179
10
0
368,227
0
W
Rama
11,107
617
176
10
0
330,877
0
L
Tyr
9,303
517
125
7
0
377,873
5
L
Izanami
8,464
470
133
7
0
286,671
6
L
Yemoja
9,049
503
35
2
0
338,775
4
W
Yu Huang
10,273
571
145
8
0
357,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role