Player Matchup

He Bo
He Bo
AbiHowi
He Bo
Level 86
God Stats
4W - 4L
1,552 SR
Queue Stats
204W - 217L
1,575 Elo+
Party 1
Terra
Terra
CooperTroopXD
Terra
Level 101
God Stats
0W - 2L
1,314 SR
Queue Stats
143W - 140L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
Devilence
Cu Chulainn
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,543 Elo+
Party 1
Vulcan
Vulcan
Mondji
Vulcan
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 52L
1,570 Elo+
Solo
Chiron
Chiron
eEas123e
Chiron
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 169L
1,479 Elo+
Solo
Team Averages
Level 73
1,473 SR
1,521 Elo+

VS

Team Averages
Level 100
1,540 SR
1,428 Elo+
Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
ArGri
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 81L
1,342 Elo+
Solo
Danzaburou
Danzaburou
Barosangeles
Danzaburou
Level 83
God Stats
8W - 1L
1,803 SR
Queue Stats
213W - 221L
1,434 Elo+
Party 3
Baba Yaga
Baba Yaga
Gadjin
Baba Yaga
Level 144
God Stats
11W - 13L
1,568 SR
Queue Stats
271W - 283L
1,442 Elo+
Party 3
Guan Yu
Guan Yu
MoomentoMorry
Guan Yu
Level 58
God Stats
1W - 0L
1,327 SR
Queue Stats
18W - 12L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AbiHowi
He Bo
16
1 / 7 / 4
9,810
577
8,879
16,706
7,992
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 3 / 7
10,149
597
3,527
21,591
23,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cu Chulainn
Devilence
Cu Chulainn
20
9 / 8 / 2
12,637
743
21,272
25,224
35,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Mondji
Vulcan
17
2 / 7 / 2
9,767
575
8,076
14,434
7,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
eEas123e
Chiron
16
3 / 9 / 5
10,309
606
11,165
20,083
9,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
6 / 1 / 19
12,126
713
20,961
8,737
4,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
ArGri
Tiamat
18
3 / 5 / 17
11,264
663
13,829
11,691
9,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Barosangeles
Danzaburou
19
13 / 4 / 16
13,570
798
25,110
18,890
9,231
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Gadjin
Baba Yaga
20
9 / 2 / 14
12,983
764
23,452
11,245
6,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
18
2 / 3 / 19
11,193
658
9,074
17,028
21,746
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
118
15
Kills
33
34
Deaths
15
20
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
19
15.5
L
He Bo
AbiHowi
He Bo
1
7
4
0.43
W
Tiamat
ArGri
Tiamat
3
5
17
2.3
W
Danzaburou
Barosangeles
Danzaburou
13
4
16
5.25
L
0
3
7
1.17
L
Cu Chulainn
Devilence
Cu Chulainn
9
8
2
1.25
W
Baba Yaga
Gadjin
Baba Yaga
9
2
14
8
L
Vulcan
Mondji
Vulcan
2
7
2
0.43
W
Guan Yu
2
3
19
3.83
L
Chiron
eEas123e
Chiron
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,919
Damage
92,426
98,038
Taken
67,591
83,811
Mitigated
51,214
29,230
Healing
30,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,961
800
2,512
1,637
8,737
4,058
1,145
1,979
6,567
40,378
0
L
He Bo
AbiHowi
He Bo
8,879
349
1,051
1,026
16,706
7,992
0
9,896
6,810
16,265
0
W
Tiamat
ArGri
Tiamat
13,829
1,055
929
1,093
11,691
9,607
133
4,981
6,468
31,717
0
W
Danzaburou
Barosangeles
Danzaburou
25,110
13,074
1,340
7,566
18,890
9,231
3,694
6,577
12,014
0
42,647
L
3,527
220
7,646
9,465
21,591
23,267
0
14,102
7,489
13,602
0
L
Cu Chulainn
Devilence
Cu Chulainn
21,272
2,404
598
1,643
25,224
35,352
0
13,012
12,212
3,061
33,435
W
Baba Yaga
Gadjin
Baba Yaga
23,452
365
756
2,971
11,245
6,572
1,157
2,385
8,639
56,161
0
L
Vulcan
Mondji
Vulcan
8,076
1,663
1,505
1,324
14,434
7,503
0
9,417
5,017
22,953
0
W
Guan Yu
9,074
648
5,540
5,665
17,028
21,746
348
6,926
9,679
0
16,564
L
Chiron
eEas123e
Chiron
11,165
1,594
2,785
2,187
20,083
9,697
0
11,815
8,240
0
27,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,672
Gold Earned
61,136
141
Minions Killed
210
0
Camps Cleared
0
1,354,208
Distance Traveled
1,623,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,126
713
44
3
0
328,459
0
L
He Bo
9,810
577
17
1
0
277,501
0
W
Tiamat
11,264
663
46
3
0
300,974
0
W
Danzaburou
13,570
798
45
3
0
302,637
0
L
Terra
10,149
597
16
1
0
306,503
0
L
Cu Chulainn
12,637
743
25
1
0
267,519
0
W
Baba Yaga
12,983
764
58
3
0
332,953
0
L
Vulcan
9,767
575
36
2
0
272,327
0
W
Guan Yu
11,193
658
17
1
0
358,232
0
L
Chiron
10,309
606
47
3
0
230,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role