Player Matchup

Artemis
Artemis
 
Artemis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
BlazingPanther96
Achilles
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,364 Elo+
Party 3
Anhur
Anhur
DeepSky
Anhur
Level 128
God Stats
1W - 3L
1,700 SR
Queue Stats
84W - 93L
1,379 Elo+
Solo
Chernobog
Chernobog
equilibrium07
Chernobog
Level 84
God Stats
4W - 6L
1,865 SR
Queue Stats
631W - 588L
1,434 Elo+
Solo
Guan Yu
Guan Yu
pawelus20490
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,405 Elo+
Solo
Team Averages
Level 96
1,613 SR
1,416 Elo+

VS

Team Averages
Level 101
1,416 SR
1,504 Elo+
Ra
Ra
A-Nachev
Ra
Level 106
God Stats
1W - 0L
1,284 SR
Queue Stats
45W - 52L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
IhigoKurasaki
Jing Wei
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 34L
1,465 Elo+
Party 1
Anubis
Anubis
TheSenpayBoy
Anubis
Level 106
God Stats
1W - 2L
1,312 SR
Queue Stats
49W - 44L
1,465 Elo+
Party 1
Agni
Agni
banks9008
Agni
Level 119
God Stats
2W - 0L
1,484 SR
Queue Stats
63W - 76L
1,551 Elo+
Party 2
Cerberus
Cerberus
retroglad
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
2 / 8 / 4
9,197
707
9,299
14,166
4,354
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 7 / 3
8,362
643
6,645
18,239
13,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
DeepSky
Anhur
17
2 / 4 / 5
8,480
652
11,258
11,999
5,511
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
equilibrium07
Chernobog
14
0 / 7 / 4
7,911
609
11,005
15,364
6,075
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Guan Yu
pawelus20490
Guan Yu
17
2 / 5 / 6
9,380
722
11,213
19,884
25,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 16
10,848
834
11,795
10,535
5,578
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
IhigoKurasaki
Jing Wei
19
13 / 1 / 13
11,258
866
16,957
12,501
6,465
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
17
7 / 1 / 19
10,585
814
24,518
12,192
6,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
16
2 / 4 / 15
9,778
752
14,307
10,692
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
retroglad
Cerberus
16
2 / 1 / 24
9,628
741
7,086
18,251
17,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
118
9
Kills
31
31
Deaths
9
22
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
8
4
0.5
W
7
2
16
7.5
L
3
7
3
0.64
L
Anhur
DeepSky
Anhur
2
4
5
1.13
W
Jing Wei
IhigoKurasaki
Jing Wei
13
1
13
19.5
W
Anubis
7
1
19
16.5
W
Agni
2
4
15
2.38
L
Chernobog
equilibrium07
Chernobog
0
7
4
0.29
L
Guan Yu
pawelus20490
Guan Yu
2
5
6
1
W
Cerberus
retroglad
Cerberus
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,420
Damage
74,663
79,652
Taken
64,171
55,051
Mitigated
41,528
18,969
Healing
25,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,299
1,921
487
981
14,166
4,354
0
12,273
1,842
0
17,794
W
11,795
1,135
5,781
2,204
10,535
5,578
421
0
10,442
37,555
0
L
6,645
1,016
71
2,360
18,239
13,969
0
14,369
3,661
0
10,378
L
Anhur
DeepSky
Anhur
11,258
3,956
923
1,581
11,999
5,511
0
7,375
4,624
0
27,694
W
Jing Wei
IhigoKurasaki
Jing Wei
16,957
14,082
2,674
3,299
12,501
6,465
2,114
0
12,462
0
22,708
W
Anubis
24,518
338
1,843
3,473
12,192
6,512
749
0
12,103
35,081
0
W
Agni
14,307
570
151
1,175
10,692
5,535
801
0
10,561
31,030
0
L
Chernobog
equilibrium07
Chernobog
11,005
7,281
843
1,784
15,364
6,075
0
9,617
5,747
0
26,396
L
Guan Yu
pawelus20490
Guan Yu
11,213
737
5,018
4,921
19,884
25,142
0
13,812
6,072
0
16,516
W
Cerberus
retroglad
Cerberus
7,086
454
591
4,016
18,251
17,438
141
0
17,950
11,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,330
Gold Earned
52,097
103
Minions Killed
145
0
Camps Cleared
0
1,098,098
Distance Traveled
1,258,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,197
707
19
1
0
198,638
0
W
Ra
10,848
834
49
4
0
238,691
0
L
Achilles
8,362
643
7
1
0
231,513
0
L
Anhur
8,480
652
22
2
0
212,489
0
W
Jing Wei
11,258
866
11
1
0
275,256
0
W
Anubis
10,585
814
25
2
0
247,658
0
W
Agni
9,778
752
44
3
0
229,167
0
L
Chernobog
7,911
609
41
3
0
198,960
0
L
Guan Yu
9,380
722
14
1
0
256,498
0
W
Cerberus
9,628
741
16
1
0
268,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role