Player Matchup

Skadi
Skadi
BIGPAPI313
Skadi
Level 29
God Stats
1W - 0L
1,300 SR
Queue Stats
18W - 34L
1,346 Elo+
Solo
Anhur
Anhur
Jw4lkiin
Anhur
Level 129
God Stats
3W - 1L
1,294 SR
Queue Stats
126W - 106L
1,536 Elo+
Solo
Mulan
Mulan
SgtKnubz
Mulan
Level 138
God Stats
2W - 0L
1,700 SR
Queue Stats
109W - 113L
1,543 Elo+
Solo
Nu Wa
Nu Wa
therougemage
Nu Wa
Level 105
God Stats
6W - 1L
1,796 SR
Queue Stats
255W - 253L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
unkoo
Morgan Le Fay
Level 56
God Stats
1W - 0L
1,428 SR
Queue Stats
15W - 15L
1,480 Elo+
Solo
Team Averages
Level 91
1,504 SR
1,472 Elo+

VS

Team Averages
Level 112
1,495 SR
1,508 Elo+
Erlang Shen
Erlang Shen
Dusknoirmain
Erlang Shen
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,503 Elo+
Solo
Thanatos
Thanatos
FocusedCrowd308
Thanatos
Level 134
God Stats
0W - 3L
1,340 SR
Queue Stats
346W - 333L
1,550 Elo+
Solo
Maui
Maui
Glizzard9000
Maui
Level 157
God Stats
1W - 5L
1,373 SR
Queue Stats
455W - 443L
1,533 Elo+
Solo
Jormungandr
Jormungandr
Upupin
Jormungandr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,492 Elo+
Solo
Anubis
Anubis
weed is natural
Anubis
Level 147
God Stats
1W - 6L
1,762 SR
Queue Stats
126W - 149L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 2 / 12
8,461
769
10,694
7,453
2,739
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
Jw4lkiin
Anhur
15
3 / 1 / 14
9,085
826
9,613
6,687
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
SgtKnubz
Mulan
14
2 / 3 / 14
8,380
762
6,214
9,849
10,468
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 11
8,959
814
13,746
6,060
2,188
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Morgan Le Fay
unkoo
Morgan Le Fay
17
10 / 2 / 6
10,754
978
12,268
9,299
3,710
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dusknoirmain
Erlang Shen
12
1 / 5 / 3
7,153
650
5,783
13,030
7,592
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
14
3 / 6 / 1
8,122
738
6,934
12,533
5,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 3 / 7
7,914
719
6,848
12,377
13,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Upupin
Jormungandr
15
1 / 3 / 5
7,966
724
4,769
11,095
11,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 3 / 2
9,137
831
4,625
8,180
5,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
20
Kills
10
10
Deaths
20
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
2
2
12
4
L
Erlang Shen
Dusknoirmain
Erlang Shen
1
5
3
0.5
L
Thanatos
3
6
1
0.58
L
1
3
7
1.5
W
Anhur
Jw4lkiin
Anhur
3
1
14
10
W
Mulan
SgtKnubz
Mulan
2
3
14
3
L
Jormungandr
Upupin
Jormungandr
1
3
5
1.17
W
3
2
11
4.25
W
Morgan Le Fay
unkoo
Morgan Le Fay
10
2
6
6.5
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,535
Damage
28,959
39,348
Taken
57,215
21,671
Mitigated
44,714
15,943
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
10,694
5,022
634
1,188
7,453
2,739
2,535
3,400
4,053
0
15,471
L
Erlang Shen
Dusknoirmain
Erlang Shen
5,783
1,572
821
3,060
13,030
7,592
0
5,128
7,902
0
11,573
L
Thanatos
6,934
1,232
1,457
5,417
12,533
5,981
0
5,231
7,302
0
17,132
L
6,848
353
1,379
2,251
12,377
13,954
0
4,939
7,438
15,768
0
W
Anhur
Jw4lkiin
Anhur
9,613
4,006
1,552
2,832
6,687
2,566
2,196
2,405
4,282
0
14,068
W
Mulan
SgtKnubz
Mulan
6,214
1,040
753
1,788
9,849
10,468
538
2,546
7,303
0
9,570
L
Jormungandr
Upupin
Jormungandr
4,769
822
492
731
11,095
11,719
0
5,788
5,307
22,001
0
W
13,746
2,604
1,659
547
6,060
2,188
1,816
2,571
3,489
27,891
0
W
Morgan Le Fay
unkoo
Morgan Le Fay
12,268
859
1,027
3,963
9,299
3,710
1,072
5,320
3,979
34,546
0
L
4,625
140
888
1,645
8,180
5,468
0
4,928
3,252
16,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,639
Gold Earned
40,292
118
Minions Killed
108
0
Camps Cleared
0
1,006,776
Distance Traveled
941,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,461
769
12
1
0
195,924
0
L
Erlang Shen
7,153
650
8
1
0
190,970
0
L
Thanatos
8,122
738
19
2
0
198,583
0
L
Maui
7,914
719
26
2
0
158,836
0
W
Anhur
9,085
826
24
2
0
219,206
0
W
Mulan
8,380
762
11
1
0
172,140
0
L
Jormungandr
7,966
724
34
3
0
209,297
0
W
Nu Wa
8,959
814
22
2
0
211,213
0
W
Morgan Le Fay
10,754
978
49
4
0
208,293
0
L
Anubis
9,137
831
21
2
0
183,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role