Player Matchup

Ix Chel
Ix Chel
Masters
Eneran
Ix Chel
Masters
Level 198
God Stats
3W - 1L
1,311 SR
Queue Stats
201W - 161L
2,492 MMR
Party 1
Mercury
Mercury
Masters
TodLeCoq
Mercury
Masters
Level 209
God Stats
5W - 0L
2,038 SR
Queue Stats
200W - 124L
2,495 MMR
Party 1
Heimdallr
Heimdallr
Diamond II
callofpaul666
Heimdallr
Diamond II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 115L
2,279 MMR
Party 2
Vamana
Vamana
Diamond I
supermichaelxd
Vamana
Diamond I
Level 128
God Stats
27W - 16L
1,678 SR
Queue Stats
160W - 135L
2,432 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
thetoaster569
Sylvanus
Platinum II
Level 159
God Stats
7W - 3L
1,614 SR
Queue Stats
39W - 17L
2,263 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,628 SR
2,392 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,598 SR
2,110 MMR
Lancelot
Lancelot
Diamond V
 
Lancelot
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
Bakayarõ
Nemesis
Diamond IV
Level 119
God Stats
1W - 2L
1,517 SR
Queue Stats
144W - 117L
2,350 MMR
Solo
Janus
Janus
Diamond I
Yαrel
Janus
Diamond I
Level 193
God Stats
31W - 30L
1,757 SR
Queue Stats
340W - 316L
2,369 MMR
Solo
Ishtar
Ishtar
Masters
xunshinee
Ishtar
Masters
Level 65
God Stats
20W - 16L
1,715 SR
Queue Stats
196W - 157L
2,833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Eneran
Ix Chel
7
1 / 0 / 2
4,080
816
1,989
1,486
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
TodLeCoq
Mercury
7
3 / 0 / 1
4,211
842
1,964
3,252
1,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heimdallr
callofpaul666
Heimdallr
5
0 / 0 / 1
3,151
630
2,095
3,424
1,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 0 / 0
3,787
757
2,146
3,310
1,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sylvanus
thetoaster569
Sylvanus
5
0 / 0 / 1
3,342
668
1,042
3,529
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorHachimanSusanoAthena

VS

Bans
AphroditeMartichorasSerqetHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
0 / 0 / 0
3,644
729
1,308
3,236
1,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
 
Kuzenbo
5
0 / 1 / 0
3,214
643
1,799
3,708
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Bakayarõ
Nemesis
3
0 / 2 / 0
2,734
547
631
2,278
697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Yαrel
Janus
8
0 / 1 / 0
3,714
743
666
2,708
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
xunshinee
Ishtar
6
0 / 1 / 0
3,276
655
4,176
4,412
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
0
0
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Nemesis
Bakayarõ
Nemesis
0
2
0
0
W
Ix Chel
Eneran
Ix Chel
1
0
2
2
W
Mercury
TodLeCoq
Mercury
3
0
1
3.5
L
Janus
Yαrel
Janus
0
1
0
0
W
Heimdallr
callofpaul666
Heimdallr
0
0
1
0.5
W
1
0
0
1
W
Sylvanus
thetoaster569
Sylvanus
0
0
1
0.5
L
Ishtar
xunshinee
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,236
Damage
8,580
15,001
Taken
16,342
6,138
Mitigated
7,075
5,952
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,308
499
0
2,462
3,236
1,318
0
0
3,236
0
19,103
L
Kuzenbo
 
Kuzenbo
1,799
625
0
1,189
3,708
2,995
0
452
3,256
6,064
0
L
Nemesis
Bakayarõ
Nemesis
631
264
0
125
2,278
697
0
749
1,483
0
4,510
W
Ix Chel
Eneran
Ix Chel
1,989
228
150
617
1,486
416
0
353
1,077
25,009
0
W
Mercury
TodLeCoq
Mercury
1,964
1,065
0
652
3,252
1,012
0
233
2,963
0
22,608
L
Janus
Yαrel
Janus
666
0
0
500
2,708
834
0
1,146
1,514
25,938
0
W
Heimdallr
callofpaul666
Heimdallr
2,095
1,410
0
1,227
3,424
1,133
75
582
2,842
0
16,769
W
2,146
1,343
0
1,517
3,310
1,550
0
627
2,475
0
19,255
W
Sylvanus
thetoaster569
Sylvanus
1,042
532
300
1,489
3,529
2,027
0
558
2,971
10,209
0
L
Ishtar
xunshinee
Ishtar
4,176
2,676
0
2,205
4,412
1,231
0
590
3,822
0
23,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,571
Gold Earned
16,582
174
Minions Killed
137
0
Camps Cleared
0
518,153
Distance Traveled
472,870
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,644
729
32
6
0
109,914
0
L
Kuzenbo
3,214
643
12
2
0
112,187
0
L
Nemesis
2,734
547
7
1
0
65,688
0
W
Ix Chel
4,080
816
50
10
0
91,359
0
W
Mercury
4,211
842
44
9
0
117,146
0
L
Janus
3,714
743
57
11
0
98,337
0
W
Heimdallr
3,151
630
27
5
0
100,844
1
W
Vamana
3,787
757
33
7
0
112,957
0
W
Sylvanus
3,342
668
20
4
0
95,847
1
L
Ishtar
3,276
655
29
6
0
86,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role