Player Matchup

Sun Wukong
Sun Wukong
TyroneIsBacck
Sun Wukong
Level 17
God Stats
4W - 5L
1,427 SR
Queue Stats
23W - 33L
1,362 Elo+
Party 1
Fenrir
Fenrir
familyguy278
Fenrir
Level 142
God Stats
0W - 1L
1,706 SR
Queue Stats
7W - 9L
1,451 Elo+
Party 1
Ra
Ra
gumballx14-
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,483 Elo+
Party 1
Team Averages
Level 73
1,544 SR
1,432 Elo+

VS

Team Averages
Level 124
1,535 SR
1,487 Elo+
Nemesis
Nemesis
Dank_Lordz
Nemesis
Level 120
God Stats
2W - 4L
1,587 SR
Queue Stats
249W - 255L
1,523 Elo+
Solo
Neith
Neith
LiuuJiRain
Neith
Level 82
God Stats
9W - 8L
1,674 SR
Queue Stats
199W - 196L
1,488 Elo+
Party 2
Discordia
Discordia
XxluisxhaloxX
Discordia
Level 170
God Stats
3W - 4L
1,344 SR
Queue Stats
171W - 187L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TyroneIsBacck
Sun Wukong
14
3 / 5 / 5
11,227
748
11,134
23,468
20,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
15
7 / 13 / 3
12,773
852
15,463
23,878
9,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 8 / 3
11,374
758
10,371
18,740
7,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dank_Lordz
Nemesis
17
12 / 1 / 9
14,189
946
23,823
20,813
19,196
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
15
5 / 8 / 16
12,581
839
13,523
14,434
4,977
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
XxluisxhaloxX
Discordia
17
9 / 4 / 12
13,830
922
22,385
11,350
3,873
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
13
Kills
26
26
Deaths
13
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dank_Lordz
Nemesis
12
1
9
16.5
W
Neith
5
8
16
1.63
L
Sun Wukong
TyroneIsBacck
Sun Wukong
3
5
5
1.1
W
Discordia
XxluisxhaloxX
Discordia
9
4
12
3.75
L
Fenrir
7
13
3
0.65
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,968
Damage
59,731
66,086
Taken
46,597
37,227
Mitigated
28,046
5,829
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dank_Lordz
Nemesis
23,823
12,394
0
9,030
20,813
19,196
694
6,473
13,929
0
62,225
W
Neith
13,523
8,554
0
1,045
14,434
4,977
607
2,325
12,109
0
36,834
L
Sun Wukong
TyroneIsBacck
Sun Wukong
11,134
2,603
0
2,243
23,468
20,085
0
7,371
15,852
0
27,202
W
Discordia
XxluisxhaloxX
Discordia
22,385
1,810
106
1,068
11,350
3,873
833
2,102
9,248
85,512
0
L
Fenrir
15,463
5,082
0
1,092
23,878
9,764
0
7,198
16,439
0
31,520
L
10,371
1,245
418
2,076
18,740
7,378
0
7,211
11,334
39,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,374
Gold Earned
40,600
111
Minions Killed
201
0
Camps Cleared
0
711,163
Distance Traveled
814,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,189
946
58
4
0
327,923
0
W
Neith
12,581
839
33
2
0
238,643
0
L
Sun Wukong
11,227
748
18
1
0
254,128
0
W
Discordia
13,830
922
110
7
0
247,729
0
L
Fenrir
12,773
852
33
2
0
234,676
0
L
Ra
11,374
758
60
4
0
222,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role