Player Matchup

Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
FrostyFirebird
Set
Level 150
God Stats
1W - 1L
1,722 SR
Queue Stats
163W - 128L
1,650 Elo+
Party 1
Ne Zha
Ne Zha
MYBACCHUSTHOR
Ne Zha
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 135L
1,596 Elo+
Party 1
Ra
Ra
WishFüll
Ra
Level 157
God Stats
2W - 1L
1,755 SR
Queue Stats
78W - 69L
1,663 Elo+
Party 1
Izanami
Izanami
XxL1N3RxX
Izanami
Level 108
God Stats
14W - 9L
1,730 SR
Queue Stats
89W - 79L
1,635 Elo+
Party 1
Team Averages
Level 132
1,641 SR
1,609 Elo+

VS

Team Averages
Level 102
1,535 SR
1,552 Elo+
Poseidon
Poseidon
Lionrawr333
Poseidon
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 131L
1,521 Elo+
Party 2
Ymir
Ymir
MythicRex64557
Ymir
Level 28
God Stats
2W - 4L
1,544 SR
Queue Stats
15W - 17L
1,532 Elo+
Party 2
Hachiman
Hachiman
RIBSSSzzzzzzzzz
Hachiman
Level 126
God Stats
6W - 11L
1,501 SR
Queue Stats
271W - 268L
1,571 Elo+
Party 2
The Morrigan
The Morrigan
TheMorribin
The Morrigan
Level 125
God Stats
237W - 209L
1,647 SR
Queue Stats
572W - 510L
1,563 Elo+
Solo
Thanatos
Thanatos
dimmotiv
Thanatos
Level 126
God Stats
6W - 3L
1,483 SR
Queue Stats
265W - 233L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
3 / 0 / 2
6,300
573
2,511
8,337
5,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 0 / 2
7,439
676
5,480
6,349
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 0
6,234
567
3,570
8,705
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 8
6,937
631
5,373
5,929
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
XxL1N3RxX
Izanami
11
1 / 0 / 2
6,265
570
3,196
3,910
1,297
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Lionrawr333
Poseidon
12
1 / 2 / 1
6,329
575
2,982
4,329
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,511
501
1,496
7,022
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
11
1 / 0 / 0
6,188
563
3,542
3,338
1,095
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
TheMorribin
The Morrigan
12
3 / 2 / 0
6,645
604
4,877
7,586
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
dimmotiv
Thanatos
9
0 / 6 / 2
5,342
486
3,551
9,983
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
2
4
W
6
0
2
7
L
Poseidon
Lionrawr333
Poseidon
1
2
1
0.75
W
1
3
0
0.33
L
0
2
1
0.25
L
Hachiman
1
0
0
1
L
The Morrigan
TheMorribin
The Morrigan
3
2
0
1.5
W
1
2
8
2.5
W
Izanami
XxL1N3RxX
Izanami
1
0
2
2
L
Thanatos
dimmotiv
Thanatos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,130
Damage
16,448
33,230
Taken
32,258
16,433
Mitigated
14,844
11,448
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,511
600
1,138
2,519
8,337
5,859
0
2,142
6,195
0
10,921
W
5,480
2,352
0
1,455
6,349
2,677
0
1,057
5,278
0
54,970
L
Poseidon
Lionrawr333
Poseidon
2,982
397
0
650
4,329
1,175
0
1,105
3,224
56,247
0
W
3,570
1,044
0
2,620
8,705
4,354
0
3,491
4,922
0
42,774
L
1,496
503
0
2,543
7,022
4,025
0
1,455
5,491
12,589
0
L
Hachiman
3,542
2,515
0
2,486
3,338
1,095
0
0
3,338
0
52,993
L
The Morrigan
TheMorribin
The Morrigan
4,877
1,775
0
2,275
7,586
4,477
0
0
6,765
42,796
1,794
W
5,373
712
660
1,549
5,929
2,246
0
2,479
3,450
53,212
0
W
Izanami
XxL1N3RxX
Izanami
3,196
2,740
0
1,507
3,910
1,297
0
325
3,585
0
56,563
L
Thanatos
dimmotiv
Thanatos
3,551
684
0
5,606
9,983
4,072
0
2,737
7,246
0
37,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
30,015
378
Minions Killed
360
0
Camps Cleared
0
1,205,848
Distance Traveled
1,103,549
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,300
573
9
1
0
251,759
2
W
Set
7,439
676
94
9
0
266,156
0
L
Poseidon
6,329
575
96
9
0
227,651
0
W
Ne Zha
6,234
567
72
7
0
232,603
0
L
Ymir
5,511
501
21
2
0
225,065
2
L
Hachiman
6,188
563
104
9
0
217,825
1
L
The Morrigan
6,645
604
80
7
0
204,098
0
W
Ra
6,937
631
99
9
0
251,629
3
W
Izanami
6,265
570
104
9
0
203,701
2
L
Thanatos
5,342
486
59
5
0
228,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role