Player Matchup

Danzaburou
Danzaburou
Freyastein
Danzaburou
Level 103
God Stats
14W - 10L
1,904 SR
Queue Stats
279W - 282L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
Invictaus
Sun Wukong
Level 84
God Stats
3W - 3L
1,797 SR
Queue Stats
183W - 210L
1,454 Elo+
Party 1
Ymir
Ymir
Sheemy
Ymir
Level 84
God Stats
45W - 55L
1,562 SR
Queue Stats
45W - 56L
1,561 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jxllenx
Cu Chulainn
Level 80
God Stats
1W - 1L
1,189 SR
Queue Stats
228W - 248L
1,496 Elo+
Party 1
Thoth
Thoth
重生之我是doinb
Thoth
Level 84
God Stats
9W - 2L
1,844 SR
Queue Stats
105W - 71L
1,609 Elo+
Solo
Team Averages
Level 87
1,659 SR
1,533 Elo+

VS

Team Averages
Level 129
1,517 SR
1,485 Elo+
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Jelophant
Thanatos
Level 44
God Stats
2W - 2L
1,691 SR
Queue Stats
10W - 16L
1,464 Elo+
Solo
Raijin
Raijin
Southeastaxis89
Raijin
Level 138
God Stats
4W - 2L
1,886 SR
Queue Stats
281W - 264L
1,473 Elo+
Party 2
Kuzenbo
Kuzenbo
maneagle88
Kuzenbo
Level 167
God Stats
0W - 10L
1,008 SR
Queue Stats
235W - 252L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Freyastein
Danzaburou
13
9 / 1 / 4
8,679
668
13,039
10,388
3,938
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Invictaus
Sun Wukong
13
5 / 2 / 9
8,484
653
8,014
10,023
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Sheemy
Ymir
12
1 / 3 / 10
7,713
593
5,048
13,507
11,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
jxllenx
Cu Chulainn
14
1 / 1 / 3
8,170
628
7,975
12,618
12,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
6 / 1 / 3
9,179
706
10,934
7,323
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 3 / 0
7,319
563
7,416
15,375
16,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ishtar
 
Ishtar
12
1 / 5 / 4
7,036
541
8,752
11,708
4,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Jelophant
Thanatos
9
2 / 5 / 1
6,225
479
5,950
12,657
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 0
7,105
547
3,367
8,868
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
maneagle88
Kuzenbo
9
3 / 4 / 1
6,507
501
4,581
12,983
15,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
22
Kills
8
8
Deaths
22
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
0
0.67
L
Ishtar
 
Ishtar
1
5
4
0.6
W
Danzaburou
Freyastein
Danzaburou
9
1
4
11
W
Sun Wukong
Invictaus
Sun Wukong
5
2
9
4.75
L
Thanatos
Jelophant
Thanatos
2
5
1
0.5
W
Ymir
Sheemy
Ymir
1
3
10
2
L
0
5
0
0
W
Cu Chulainn
jxllenx
Cu Chulainn
1
1
3
2.5
L
Kuzenbo
maneagle88
Kuzenbo
3
4
1
0.88
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
30,066
53,859
Taken
61,591
35,704
Mitigated
43,959
13,928
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,416
1,302
0
4,644
15,375
16,443
0
1,309
14,066
0
44,393
L
Ishtar
 
Ishtar
8,752
5,465
0
3,294
11,708
4,808
0
1,712
9,996
0
54,921
W
Danzaburou
Freyastein
Danzaburou
13,039
6,648
427
4,218
10,388
3,938
3,944
1,691
8,697
0
51,560
W
Sun Wukong
Invictaus
Sun Wukong
8,014
3,184
0
872
10,023
4,559
2,176
827
9,109
0
55,526
L
Thanatos
Jelophant
Thanatos
5,950
2,321
0
5,358
12,657
4,468
0
2,436
10,221
0
37,942
W
Ymir
Sheemy
Ymir
5,048
1,726
243
3,564
13,507
11,818
380
2,591
10,916
22,470
0
L
3,367
512
0
730
8,868
2,740
0
5,663
3,205
64,852
0
W
Cu Chulainn
jxllenx
Cu Chulainn
7,975
1,261
0
3,354
12,618
12,687
502
0
11,703
0
55,262
L
Kuzenbo
maneagle88
Kuzenbo
4,581
1,959
292
3,197
12,983
15,500
0
4,862
8,121
15,637
0
W
10,934
141
0
1,250
7,323
2,702
471
2,839
4,484
76,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,225
Gold Earned
34,192
387
Minions Killed
354
0
Camps Cleared
0
1,285,057
Distance Traveled
1,242,684
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,319
563
66
5
0
248,307
0
L
Ishtar
7,036
541
100
8
0
236,552
0
W
Danzaburou
8,679
668
77
6
0
246,205
3
W
Sun Wukong
8,484
653
96
7
0
247,592
2
L
Thanatos
6,225
479
52
4
0
265,267
0
W
Ymir
7,713
593
21
2
0
255,662
2
L
Raijin
7,105
547
125
10
0
242,800
1
W
Cu Chulainn
8,170
628
76
6
0
251,905
0
L
Kuzenbo
6,507
501
11
1
0
249,758
0
W
Thoth
9,179
706
117
9
0
283,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role