Player Matchup

Serqet
Serqet
 
Serqet
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Agentbluehawk
Izanami
Level 121
God Stats
1W - 0L
1,588 SR
Queue Stats
3W - 2L
1,501 Elo+
Party 2
Bacchus
Bacchus
Lugiee
Bacchus
Level 118
God Stats
2W - 1L
1,566 SR
Queue Stats
28W - 14L
1,704 Elo+
Party 3
Merlin
Merlin
Seeyotos
Merlin
Level 51
God Stats
8W - 7L
1,630 SR
Queue Stats
41W - 29L
1,648 Elo+
Solo
Olorun
Olorun
SpyUmbreon
Olorun
Level 107
God Stats
1W - 0L
1,300 SR
Queue Stats
43W - 21L
1,701 Elo+
Party 3
Team Averages
Level 102
1,517 SR
1,611 Elo+

VS

Team Averages
Level 81
1,609 SR
1,605 Elo+
Cerberus
Cerberus
Grevious437
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,711 Elo+
Party 1
Tyr
Tyr
MeesterKeebs
Tyr
Level 94
God Stats
2W - 4L
1,586 SR
Queue Stats
396W - 317L
1,583 Elo+
Solo
Janus
Janus
NoDaddyStopIt
Janus
Level 159
God Stats
61W - 44L
1,509 SR
Queue Stats
590W - 497L
1,594 Elo+
Solo
Nemesis
Nemesis
Pinktaco69x
Nemesis
Level 73
God Stats
21W - 11L
1,705 SR
Queue Stats
108W - 97L
1,566 Elo+
Party 1
Anhur
Anhur
SirenSong0914
Anhur
Level 66
God Stats
0W - 2L
1,744 SR
Queue Stats
109W - 100L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
5 / 2 / 0
8,390
599
7,057
13,262
5,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
14
2 / 3 / 2
8,544
610
9,991
9,401
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Lugiee
Bacchus
12
2 / 2 / 8
8,280
591
7,507
12,361
14,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Seeyotos
Merlin
16
5 / 2 / 1
9,610
686
7,217
8,521
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
SpyUmbreon
Olorun
14
7 / 4 / 2
8,960
640
16,355
9,413
3,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grevious437
Cerberus
9
0 / 4 / 4
6,405
458
3,539
12,920
9,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 4 / 1
8,273
591
5,452
15,672
16,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
5 / 4 / 2
8,844
632
9,893
10,812
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Pinktaco69x
Nemesis
13
5 / 5 / 4
8,588
613
11,760
13,341
5,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 1
6,618
473
3,783
13,259
5,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
21
Kills
13
13
Deaths
21
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
2
0
2.5
W
Izanami
2
3
2
1
L
Cerberus
Grevious437
Cerberus
0
4
4
0.5
W
Bacchus
Lugiee
Bacchus
2
2
8
3
L
2
4
1
0.63
L
5
4
2
1.5
L
Nemesis
Pinktaco69x
Nemesis
5
5
4
1.4
W
Merlin
Seeyotos
Merlin
5
2
1
2.75
L
1
4
1
0.38
W
Olorun
SpyUmbreon
Olorun
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,127
Damage
34,427
52,958
Taken
66,004
30,649
Mitigated
41,152
9,065
Healing
14,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,057
2,068
0
739
13,262
5,355
0
3,062
10,040
0
57,684
W
Izanami
9,991
7,515
0
2,823
9,401
3,603
517
0
9,401
0
67,995
L
Cerberus
Grevious437
Cerberus
3,539
267
979
3,372
12,920
9,479
0
9,933
2,987
13,750
0
W
Bacchus
Lugiee
Bacchus
7,507
942
0
2,118
12,361
14,480
231
3,658
8,585
24,552
0
L
5,452
444
0
4,186
15,672
16,863
0
0
15,113
0
59,570
L
9,893
217
0
1,000
10,812
3,979
0
5,695
5,117
68,155
0
L
Nemesis
Pinktaco69x
Nemesis
11,760
5,781
0
1,327
13,341
5,302
0
5,843
7,266
0
56,977
W
Merlin
Seeyotos
Merlin
7,217
194
0
750
8,521
3,233
341
3,058
5,259
74,284
0
L
3,783
1,586
0
3,172
13,259
5,529
0
9,608
3,651
0
38,039
W
Olorun
SpyUmbreon
Olorun
16,355
10,276
272
2,363
9,413
3,978
2,670
3,148
6,241
84,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,784
Gold Earned
38,728
507
Minions Killed
400
0
Camps Cleared
0
1,477,030
Distance Traveled
1,484,229
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,390
599
90
6
0
360,798
0
W
Izanami
8,544
610
111
8
0
268,845
0
L
Cerberus
6,405
458
40
3
0
279,248
0
W
Bacchus
8,280
591
25
2
0
301,811
2
L
Tyr
8,273
591
101
7
0
275,702
0
L
Janus
8,844
632
115
8
0
315,368
0
L
Nemesis
8,588
613
80
6
0
339,196
0
W
Merlin
9,610
686
135
10
0
288,347
0
L
Anhur
6,618
473
64
5
0
274,715
0
W
Olorun
8,960
640
146
10
0
257,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role