Player Matchup

Cupid
Cupid
CapitalSteez988
Cupid
Level 123
God Stats
1W - 0L
1,432 SR
Queue Stats
39W - 43L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
Moments John
Cthulhu
Level 14
God Stats
1W - 2L
1,438 SR
Queue Stats
4W - 4L
1,656 Elo+
Party 1
Anubis
Anubis
WiIly1k
Anubis
Level 14
God Stats
1W - 2L
1,504 SR
Queue Stats
4W - 6L
1,332 Elo+
Party 1
Team Averages
Level 50
1,458 SR
1,510 Elo+

VS

Team Averages
Level 131
1,573 SR
1,426 Elo+
Maui
Maui
Ankles Aquired
Maui
Level 69
God Stats
1W - 1L
1,828 SR
Queue Stats
70W - 72L
1,342 Elo+
Solo
Lancelot
Lancelot
Raleith
Lancelot
Level 155
God Stats
64W - 92L
1,372 SR
Queue Stats
881W - 920L
1,489 Elo+
Solo
Merlin
Merlin
xl ZrK lx
Merlin
Level 169
God Stats
21W - 21L
1,518 SR
Queue Stats
908W - 927L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 5
9,551
868
9,624
8,062
3,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Moments John
Cthulhu
11
2 / 2 / 6
8,371
761
6,835
12,035
8,753
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
WiIly1k
Anubis
11
3 / 3 / 5
8,405
764
4,291
10,212
4,013
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,628
693
2,427
9,174
10,388
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Raleith
Lancelot
10
0 / 5 / 3
7,538
685
6,430
9,528
3,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
xl ZrK lx
Merlin
12
5 / 3 / 0
9,121
829
13,064
6,228
2,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
11
Kills
5
5
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
6
0
5
8.5
W
Cthulhu
Moments John
Cthulhu
2
2
6
2.5
L
Lancelot
Raleith
Lancelot
0
5
3
0.3
W
Anubis
WiIly1k
Anubis
3
3
5
1.83
L
Merlin
xl ZrK lx
Merlin
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,750
Damage
21,921
30,309
Taken
24,930
15,854
Mitigated
16,471
8,556
Healing
1,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,427
743
0
0
9,174
10,388
0
4,397
4,777
10,589
0
W
9,624
5,509
567
2,992
8,062
3,088
1,277
4,560
3,502
0
42,709
W
Cthulhu
Moments John
Cthulhu
6,835
1,091
58
1,963
12,035
8,753
0
5,485
6,550
14,192
675
L
Lancelot
Raleith
Lancelot
6,430
863
0
764
9,528
3,530
0
4,685
4,843
0
28,575
W
Anubis
WiIly1k
Anubis
4,291
298
0
2,976
10,212
4,013
340
5,802
4,410
22,814
0
L
Merlin
xl ZrK lx
Merlin
13,064
609
0
261
6,228
2,553
0
1,689
4,539
47,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,327
Gold Earned
24,287
114
Minions Killed
115
0
Camps Cleared
0
608,873
Distance Traveled
578,602
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,628
693
16
1
0
183,795
0
W
Cupid
9,551
868
71
6
0
215,747
0
W
Cthulhu
8,371
761
17
2
0
207,575
0
L
Lancelot
7,538
685
37
3
0
229,877
8
W
Anubis
8,405
764
26
2
0
185,551
0
L
Merlin
9,121
829
62
6
0
164,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role