Player Matchup

Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Acex9
Ullr
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,535 Elo+
Party 1
Thanatos
Thanatos
LILSKIP00
Thanatos
Level 28
God Stats
8W - 11L
1,438 SR
Queue Stats
17W - 31L
1,311 Elo+
Solo
Zeus
Zeus
SIRJONNYIV
Zeus
Level 48
God Stats
5W - 4L
1,684 SR
Queue Stats
294W - 242L
1,531 Elo+
Party 1
Team Averages
Level 96
1,524 SR
1,475 Elo+

VS

Team Averages
Level 62
1,440 SR
1,429 Elo+
Sylvanus
Sylvanus
CptCrunch293
Sylvanus
Level 35
God Stats
37W - 24L
1,782 SR
Queue Stats
173W - 198L
1,544 Elo+
Solo
Nemesis
Nemesis
Lord_Drakkon2
Nemesis
Level 144
God Stats
0W - 2L
1,240 SR
Queue Stats
78W - 94L
1,430 Elo+
Solo
Merlin
Merlin
MewTewMuch
Merlin
Level 8
God Stats
6W - 7L
1,616 SR
Queue Stats
257W - 230L
1,522 Elo+
Solo
Hachiman
Hachiman
MisterDrUndead
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,153 Elo+
Solo
Gilgamesh
Gilgamesh
ReLLz 027
Gilgamesh
Level 120
God Stats
1W - 4L
1,061 SR
Queue Stats
189W - 209L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 0 / 11
8,270
827
5,953
13,848
14,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
 
Erlang Shen
14
2 / 1 / 8
7,405
741
6,577
9,610
6,835
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
Acex9
Ullr
13
3 / 1 / 4
7,379
738
5,199
6,330
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
LILSKIP00
Thanatos
13
3 / 4 / 5
7,203
720
3,969
8,828
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
10 / 1 / 5
9,188
919
17,422
6,352
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CptCrunch293
Sylvanus
13
0 / 4 / 7
7,294
729
6,323
11,126
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
12
1 / 4 / 2
6,902
690
6,472
10,394
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
MewTewMuch
Merlin
15
3 / 2 / 4
7,972
797
15,387
6,580
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
12
0 / 7 / 1
6,600
660
3,265
11,490
3,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ReLLz 027
Gilgamesh
14
3 / 2 / 3
7,547
755
5,158
11,316
8,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
19
Kills
7
7
Deaths
19
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
11
6.5
W
Erlang Shen
 
Erlang Shen
2
1
8
6
W
Ullr
Acex9
Ullr
3
1
4
5
L
Sylvanus
CptCrunch293
Sylvanus
0
4
7
0.88
W
Thanatos
LILSKIP00
Thanatos
3
4
5
1.38
L
Nemesis
1
4
2
0.5
L
Merlin
MewTewMuch
Merlin
3
2
4
2.5
L
Hachiman
0
7
1
0.07
L
Gilgamesh
ReLLz 027
Gilgamesh
3
2
3
2.25
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,120
Damage
36,605
44,968
Taken
50,906
30,555
Mitigated
28,389
13,082
Healing
7,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,953
679
1,732
5,553
13,848
14,272
31
6,239
7,609
15,939
0
W
Erlang Shen
 
Erlang Shen
6,577
3,011
0
1,850
9,610
6,835
0
4,900
4,710
0
17,140
W
Ullr
Acex9
Ullr
5,199
2,314
0
659
6,330
2,766
184
3,427
2,903
0
14,722
L
Sylvanus
CptCrunch293
Sylvanus
6,323
877
1,683
2,865
11,126
8,166
0
4,570
6,380
13,598
0
W
Thanatos
LILSKIP00
Thanatos
3,969
279
0
2,788
8,828
4,135
0
4,770
4,058
0
11,128
L
Nemesis
6,472
2,310
0
1,234
10,394
4,818
0
4,016
6,258
0
20,025
L
Merlin
MewTewMuch
Merlin
15,387
1,328
0
457
6,580
2,685
0
2,837
3,671
46,156
0
L
Hachiman
3,265
1,963
0
771
11,490
3,959
210
6,728
4,494
0
14,890
L
Gilgamesh
ReLLz 027
Gilgamesh
5,158
1,160
107
436
11,316
8,761
0
4,354
6,728
0
18,937
W
17,422
2,884
0
500
6,352
2,547
989
2,374
3,978
46,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,445
Gold Earned
36,315
177
Minions Killed
176
0
Camps Cleared
0
965,295
Distance Traveled
955,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,270
827
19
2
0
214,370
0
W
Erlang Shen
7,405
741
20
2
0
202,151
0
W
Ullr
7,379
738
27
3
0
144,124
0
L
Sylvanus
7,294
729
14
1
0
186,212
0
W
Thanatos
7,203
720
22
2
0
188,608
0
L
Nemesis
6,902
690
25
3
0
210,613
0
L
Merlin
7,972
797
76
8
0
191,709
0
L
Hachiman
6,600
660
27
3
0
145,829
0
L
Gilgamesh
7,547
755
34
3
0
221,432
0
W
Zeus
9,188
919
89
9
0
216,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role