Player Matchup

Tiamat
Tiamat
BetaVersion
Tiamat
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 27L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
VΛPORCRY
Danzaburou
Level 89
God Stats
9W - 16L
1,450 SR
Queue Stats
11W - 19L
1,368 Elo+
Party 2
Cabrakan
Cabrakan
ponchiitoss
Cabrakan
Level 11
God Stats
1W - 2L
1,579 SR
Queue Stats
2W - 6L
1,315 Elo+
Party 2
Team Averages
Level 86
1,510 SR
1,397 Elo+

VS

Team Averages
Level 58
1,548 SR
1,428 Elo+
Baron Samedi
Baron Samedi
Caêla
Baron Samedi
Level 81
God Stats
3W - 1L
1,626 SR
Queue Stats
33W - 31L
1,509 Elo+
Solo
Arachne
Arachne
JoeySquancho
Arachne
Level 62
God Stats
71W - 58L
1,504 SR
Queue Stats
346W - 362L
1,395 Elo+
Party 1
Bacchus
Bacchus
thamoneyman
Bacchus
Level 31
God Stats
60W - 39L
1,513 SR
Queue Stats
239W - 244L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 4 / 1
10,979
686
10,043
13,177
7,551
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
VΛPORCRY
Danzaburou
13
0 / 7 / 4
10,436
652
8,841
13,584
5,748
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
ponchiitoss
Cabrakan
12
0 / 8 / 4
9,955
622
5,423
19,510
28,847
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Caêla
Baron Samedi
17
12 / 0 / 6
14,496
906
22,720
8,479
4,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
JoeySquancho
Arachne
15
6 / 1 / 11
13,006
813
12,632
16,033
8,338
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
thamoneyman
Bacchus
15
1 / 3 / 11
11,616
726
5,835
15,900
23,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
3
Kills
19
19
Deaths
4
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
4
1
0.88
W
Baron Samedi
Caêla
Baron Samedi
12
0
6
15
W
Arachne
JoeySquancho
Arachne
6
1
11
11.5
L
Danzaburou
VΛPORCRY
Danzaburou
0
7
4
0.29
L
Cabrakan
ponchiitoss
Cabrakan
0
8
4
0.25
W
Bacchus
thamoneyman
Bacchus
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,307
Damage
41,187
46,271
Taken
40,412
42,146
Mitigated
36,635
1,733
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
10,043
775
0
1,071
13,177
7,551
0
9,167
3,965
49,333
0
W
Baron Samedi
Caêla
Baron Samedi
22,720
1,252
1,697
3,253
8,479
4,510
1,302
3,374
5,105
84,247
0
W
Arachne
JoeySquancho
Arachne
12,632
7,750
0
2,757
16,033
8,338
1,549
6,902
9,131
0
61,015
L
Danzaburou
VΛPORCRY
Danzaburou
8,841
3,620
0
412
13,584
5,748
0
7,568
5,885
0
50,278
L
Cabrakan
ponchiitoss
Cabrakan
5,423
806
0
250
19,510
28,847
0
11,456
7,637
14,107
1,084
W
Bacchus
thamoneyman
Bacchus
5,835
508
0
4,774
15,900
23,787
474
5,078
10,822
25,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,370
Gold Earned
39,118
166
Minions Killed
205
0
Camps Cleared
0
749,342
Distance Traveled
895,740
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,979
686
60
4
0
260,555
2
W
Baron Samedi
14,496
906
108
7
0
294,483
0
W
Arachne
13,006
813
68
4
0
312,180
0
L
Danzaburou
10,436
652
91
6
0
235,115
0
L
Cabrakan
9,955
622
15
1
0
253,672
0
W
Bacchus
11,616
726
29
2
0
289,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role