Player Matchup

Hun Batz
Hun Batz
Dragonhunter545
Hun Batz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,511 Elo+
Solo
Rama
Rama
UnforseenReturns
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,871 Elo+
Party 1
Fafnir
Fafnir
Xiahoufighter12
Fafnir
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 8L
1,823 Elo+
Party 1
Sobek
Sobek
daddyw11
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Agni
Agni
iamcatbu123
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,823 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,705 Elo+

VS

Team Averages
Level 37
1,500 SR
1,410 Elo+
Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
SlickNick320
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,189 Elo+
Solo
King Arthur
King Arthur
Zkaiser97
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 49L
1,383 Elo+
Solo
Ishtar
Ishtar
chevyman1030
Ishtar
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,492 Elo+
Solo
Tyr
Tyr
ganires
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
2 / 3 / 5
6,604
1,101
2,633
4,823
2,072
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 0 / 7
7,976
1,329
8,365
5,100
3,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 12
7,897
1,316
3,483
7,043
9,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
daddyw11
Sobek
13
1 / 0 / 12
7,544
1,257
2,122
5,268
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 2 / 8
7,892
1,315
9,199
5,177
2,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 5 / 0
5,420
903
2,872
9,288
10,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SlickNick320
Hachiman
8
1 / 2 / 1
5,206
868
1,631
2,761
991
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Zkaiser97
King Arthur
10
0 / 5 / 2
5,512
919
5,213
10,221
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
13
1 / 3 / 2
5,860
977
3,764
5,585
2,473
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
5
0 / 0 / 0
4,680
780
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
15
Kills
3
6
Deaths
15
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
0
0.2
W
Hun Batz
2
3
5
1.5
L
Hachiman
SlickNick320
Hachiman
1
2
1
0.75
W
5
0
7
8.5
W
2
1
12
8
L
King Arthur
Zkaiser97
King Arthur
0
5
2
0.2
L
Ishtar
1
3
2
0.67
W
Sobek
daddyw11
Sobek
1
0
12
7
L
Tyr
0
0
0
0
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,802
Damage
13,480
27,411
Taken
27,855
23,195
Mitigated
24,400
7,585
Healing
2,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,872
993
0
533
9,288
10,219
0
4,694
4,594
0
6,324
W
Hun Batz
2,633
709
151
214
4,823
2,072
850
0
4,662
0
5,394
L
Hachiman
SlickNick320
Hachiman
1,631
850
199
106
2,761
991
0
1,459
1,302
0
4,198
W
8,365
7,380
88
1,456
5,100
3,087
2,818
0
4,924
0
18,018
W
3,483
1,227
1,463
1,681
7,043
9,431
435
0
6,880
7,806
0
L
King Arthur
Zkaiser97
King Arthur
5,213
316
255
775
10,221
10,717
0
4,557
5,664
0
10,848
L
Ishtar
3,764
1,787
218
486
5,585
2,473
0
4,094
1,491
0
9,060
W
Sobek
daddyw11
Sobek
2,122
328
377
1,189
5,268
6,058
650
0
5,003
5,807
0
L
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
9,199
718
211
755
5,177
2,547
1,972
0
5,056
19,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,913
Gold Earned
26,678
74
Minions Killed
32
0
Camps Cleared
0
660,942
Distance Traveled
375,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,420
903
3
1
0
108,638
0
W
Hun Batz
6,604
1,101
5
1
0
135,064
0
L
Hachiman
5,206
868
3
1
0
46,946
0
W
Rama
7,976
1,329
35
6
0
133,978
0
W
Fafnir
7,897
1,316
7
1
0
121,322
0
L
King Arthur
5,512
919
16
3
0
119,927
0
L
Ishtar
5,860
977
10
2
0
99,856
0
W
Sobek
7,544
1,257
7
1
0
147,674
0
L
Tyr
4,680
780
0
0
0
0
0
W
Agni
7,892
1,315
20
3
0
122,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role