Player Matchup

Set
Set
KingZap
Set
Level 25
God Stats
4W - 0L
1,876 SR
Queue Stats
20W - 4L
1,817 Elo+
Party 1
Izanami
Izanami
Slightly_Frost_
Izanami
Level 46
God Stats
7W - 6L
1,550 SR
Queue Stats
135W - 127L
1,437 Elo+
Party 1
Hel
Hel
VeiledOwl13
Hel
Level 111
God Stats
6W - 2L
1,613 SR
Queue Stats
11W - 12L
1,724 Elo+
Party 1
Shiva
Shiva
dullgoth
Shiva
Level 157
God Stats
1W - 0L
1,335 SR
Queue Stats
95W - 94L
1,487 Elo+
Party 1
Bacchus
Bacchus
dumbgoth
Bacchus
Level 68
God Stats
12W - 16L
1,658 SR
Queue Stats
168W - 151L
1,493 Elo+
Party 1
Team Averages
Level 81
1,606 SR
1,591 Elo+

VS

Team Averages
Level 130
1,483 SR
1,513 Elo+
Cthulhu
Cthulhu
JuiceMcDaniels
Cthulhu
Level 145
God Stats
34W - 38L
1,582 SR
Queue Stats
663W - 657L
1,543 Elo+
Party 2
Guan Yu
Guan Yu
MAD011010
Guan Yu
Level 129
God Stats
220W - 189L
1,574 SR
Queue Stats
267W - 255L
1,514 Elo+
Solo
Poseidon
Poseidon
Super-Rio26
Poseidon
Level 157
God Stats
7W - 11L
1,422 SR
Queue Stats
939W - 920L
1,553 Elo+
Party 2
Bakasura
Bakasura
cobe bryant2400
Bakasura
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,502 Elo+
Party 3
Ishtar
Ishtar
xGHOSTxKINGx880
Ishtar
Level 101
God Stats
0W - 4L
1,337 SR
Queue Stats
139W - 144L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
4 / 1 / 1
6,834
621
4,705
8,107
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 1
5,820
529
2,373
5,893
2,002
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 0
5,612
510
2,633
3,686
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
dullgoth
Shiva
11
1 / 0 / 2
6,560
596
4,341
5,922
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
dumbgoth
Bacchus
8
1 / 0 / 1
4,761
433
3,186
5,520
4,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,424
493
3,048
4,619
2,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
MAD011010
Guan Yu
7
0 / 1 / 0
4,753
432
1,672
4,907
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Super-Rio26
Poseidon
11
1 / 0 / 0
6,281
571
2,087
3,746
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
10
1 / 4 / 0
5,770
525
4,682
10,344
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
5,468
497
3,584
6,845
2,364
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Set
4
1
1
4.5
L
Guan Yu
MAD011010
Guan Yu
0
1
0
0
W
0
0
1
0.5
L
Poseidon
Super-Rio26
Poseidon
1
0
0
1
W
0
1
0
0
L
Bakasura
1
4
0
0.25
W
Shiva
dullgoth
Shiva
1
0
2
2
W
Bacchus
dumbgoth
Bacchus
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,238
Damage
15,073
29,128
Taken
30,461
16,416
Mitigated
13,272
6,740
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,048
162
57
1,747
4,619
2,905
0
1,229
3,235
15,099
0
W
Set
4,705
2,992
0
897
8,107
3,266
0
218
7,381
0
54,468
L
Guan Yu
MAD011010
Guan Yu
1,672
234
0
1,360
4,907
3,372
0
76
4,382
0
22,958
W
2,373
1,528
0
1,529
5,893
2,002
0
1,300
4,593
0
48,122
L
Poseidon
Super-Rio26
Poseidon
2,087
374
0
1,846
3,746
1,322
0
1,626
1,843
48,939
0
W
2,633
51
541
1,418
3,686
1,057
0
1,374
2,213
34,988
0
L
Bakasura
4,682
3,376
0
1,739
10,344
3,309
30
853
9,285
0
37,516
W
Shiva
dullgoth
Shiva
4,341
708
0
1,455
5,922
5,362
330
143
5,692
237
47,323
W
Bacchus
dumbgoth
Bacchus
3,186
229
0
900
5,520
4,729
0
2,100
3,370
10,182
0
L
3,584
1,822
0
1,639
6,845
2,364
0
1,428
5,209
0
44,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
27,696
351
Minions Killed
317
0
Camps Cleared
0
1,091,796
Distance Traveled
978,753
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,424
493
13
1
0
204,015
0
W
Set
6,834
621
93
8
0
245,352
8
L
Guan Yu
4,753
432
38
3
0
138,762
4
W
Izanami
5,820
529
84
8
0
212,958
2
L
Poseidon
6,281
571
100
9
0
198,118
4
W
Hel
5,612
510
80
7
0
216,860
2
L
Bakasura
5,770
525
73
7
0
252,915
0
W
Shiva
6,560
596
83
8
0
208,473
0
W
Bacchus
4,761
433
11
1
0
208,153
3
L
Ishtar
5,468
497
93
8
0
184,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role