Player Matchup

Thanatos
Thanatos
Drunk_Vikings
Thanatos
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
410W - 400L
1,531 Elo+
Solo
Tyr
Tyr
Hextrium
Tyr
Level 137
God Stats
3W - 0L
1,746 SR
Queue Stats
94W - 101L
1,614 Elo+
Party 2
He Bo
He Bo
Hydrozity
He Bo
Level 154
God Stats
64W - 51L
1,587 SR
Queue Stats
497W - 549L
1,536 Elo+
Party 2
Bacchus
Bacchus
PinMagician1610
Bacchus
Level 154
God Stats
9W - 9L
1,649 SR
Queue Stats
210W - 199L
1,552 Elo+
Solo
Sol
Sol
User00xman
Sol
Level 98
God Stats
9W - 15L
1,537 SR
Queue Stats
213W - 225L
1,497 Elo+
Party 2
Team Averages
Level 137
1,604 SR
1,546 Elo+

VS

Team Averages
Level 138
1,557 SR
1,509 Elo+
Achilles
Achilles
ChibiJacob
Achilles
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 214L
1,527 Elo+
Party 3
Neith
Neith
HeimduIIr
Neith
Level 116
God Stats
4W - 5L
1,650 SR
Queue Stats
440W - 373L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
Neckrops
Nu Wa
Level 107
God Stats
12W - 8L
1,659 SR
Queue Stats
357W - 342L
1,498 Elo+
Party 3
Kali
Kali
SeventhSquash06
Kali
Level 149
God Stats
6W - 4L
1,554 SR
Queue Stats
588W - 509L
1,529 Elo+
Solo
Sylvanus
Sylvanus
ldextra
Sylvanus
Level 158
God Stats
15W - 28L
1,422 SR
Queue Stats
584W - 500L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Drunk_Vikings
Thanatos
14
1 / 3 / 4
8,675
542
5,114
14,331
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 3 / 4
8,553
535
6,841
16,825
16,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
Hydrozity
He Bo
18
10 / 0 / 3
11,425
714
13,894
7,443
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 1 / 3
7,435
465
3,869
10,395
7,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 3 / 3
8,429
527
3,984
12,280
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChibiJacob
Achilles
11
2 / 2 / 1
7,067
442
7,490
10,292
10,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
HeimduIIr
Neith
13
3 / 3 / 1
7,826
489
10,280
9,872
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Neckrops
Nu Wa
13
0 / 4 / 6
7,686
480
9,545
7,481
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 3 / 1
8,389
524
3,518
12,128
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
ldextra
Sylvanus
12
1 / 3 / 2
7,439
465
4,513
12,173
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
15
Kills
9
10
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChibiJacob
Achilles
2
2
1
1.25
W
Thanatos
Drunk_Vikings
Thanatos
1
3
4
1
L
Neith
HeimduIIr
Neith
3
3
1
1.17
W
3
3
4
1.67
W
He Bo
Hydrozity
He Bo
10
0
3
11.5
L
Nu Wa
Neckrops
Nu Wa
0
4
6
0.75
W
0
1
3
1.5
L
3
3
1
1.17
W
1
3
3
0.83
L
Sylvanus
ldextra
Sylvanus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,702
Damage
35,346
61,274
Taken
51,946
36,568
Mitigated
34,327
25,786
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChibiJacob
Achilles
7,490
1,241
0
3,415
10,292
10,870
0
2,946
7,278
1,880
35,256
W
Thanatos
Drunk_Vikings
Thanatos
5,114
1,127
0
10,642
14,331
5,720
311
2,929
11,232
0
73,877
L
Neith
HeimduIIr
Neith
10,280
4,584
0
1,553
9,872
4,323
735
5,672
4,145
0
67,752
W
6,841
766
0
5,693
16,825
16,680
0
2,216
13,739
0
51,611
W
He Bo
Hydrozity
He Bo
13,894
693
0
1,312
7,443
2,825
176
3,281
4,162
107,196
0
L
Nu Wa
Neckrops
Nu Wa
9,545
1,490
0
875
7,481
2,538
36
2,820
4,509
62,698
0
W
3,869
353
0
3,314
10,395
7,064
284
4,368
5,943
38,984
0
L
3,518
1,410
0
1,904
12,128
5,156
0
3,177
8,887
0
71,131
W
3,984
1,658
0
4,825
12,280
4,279
1,381
2,578
9,702
62,634
0
L
Sylvanus
ldextra
Sylvanus
4,513
1,362
964
4,058
12,173
11,440
54
6,607
5,380
24,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,517
Gold Earned
38,407
527
Minions Killed
418
0
Camps Cleared
0
1,640,363
Distance Traveled
1,369,944
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,067
442
52
3
0
246,197
0
W
Thanatos
8,675
542
117
7
0
342,895
0
L
Neith
7,826
489
112
7
0
253,463
3
W
Tyr
8,553
535
65
4
0
308,143
0
W
He Bo
11,425
714
187
12
0
347,523
0
L
Nu Wa
7,686
480
105
7
0
280,732
2
W
Bacchus
7,435
465
67
4
0
322,747
0
L
Kali
8,389
524
116
7
0
348,263
0
W
Sol
8,429
527
91
6
0
319,055
0
L
Sylvanus
7,439
465
33
2
0
241,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role