Player Matchup

Anubis
Anubis
AllDim_NoSum
Anubis
Level 96
God Stats
29W - 24L
1,598 SR
Queue Stats
434W - 384L
1,520 Elo+
Party 3
Hel
Hel
Firebucket77
Hel
Level 27
God Stats
2W - 3L
1,696 SR
Queue Stats
41W - 23L
1,637 Elo+
Party 4
Da Ji
Da Ji
KrypticOblivion
Da Ji
Level 85
God Stats
21W - 30L
1,357 SR
Queue Stats
510W - 495L
1,444 Elo+
Solo
Artemis
Artemis
NuclearTc99m
Artemis
Level 86
God Stats
117W - 70L
1,676 SR
Queue Stats
348W - 318L
1,514 Elo+
Party 3
Ix Chel
Ix Chel
T1KTAC
Ix Chel
Level 119
God Stats
4W - 2L
1,777 SR
Queue Stats
62W - 39L
1,653 Elo+
Party 4
Team Averages
Level 83
1,621 SR
1,554 Elo+

VS

Team Averages
Level 84
1,563 SR
1,515 Elo+
Pele
Pele
ArticAssassin78
Pele
Level 185
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,521 Elo+
Party 1
Janus
Janus
BayardoPalacios
Janus
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 59L
1,409 Elo+
Solo
Hades
Hades
MoChitApEcHoCha
Hades
Level 63
God Stats
34W - 14L
1,815 SR
Queue Stats
119W - 103L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
PragmaticDAM
Cthulhu
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 99L
1,472 Elo+
Party 2
Cernunnos
Cernunnos
TakeoutComet50
Cernunnos
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
5 / 5 / 8
8,312
489
11,301
12,887
6,585
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 6 / 4
8,739
514
8,914
13,283
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
4 / 4 / 5
8,114
477
5,953
12,497
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
NuclearTc99m
Artemis
15
6 / 0 / 5
9,693
570
13,072
8,705
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ix Chel
T1KTAC
Ix Chel
14
0 / 5 / 3
8,724
513
9,674
13,205
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 3
11,705
689
15,042
16,685
7,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 5 / 6
9,516
560
9,430
10,930
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

17
3 / 2 / 7
10,327
607
10,116
15,154
6,987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
PragmaticDAM
Cthulhu
13
1 / 6 / 7
8,158
480
5,418
17,438
15,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cernunnos
TakeoutComet50
Cernunnos
13
0 / 3 / 3
8,088
476
4,081
12,189
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
18
Kills
20
20
Deaths
18
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
5
8
1.8
W
12
2
3
6.75
W
4
5
6
1.4
L
3
6
4
0.83
L
4
4
5
1.63
W
3
2
7
3.25
L
Artemis
NuclearTc99m
Artemis
6
0
5
8.5
W
Cthulhu
PragmaticDAM
Cthulhu
1
6
7
0.75
L
Ix Chel
T1KTAC
Ix Chel
0
5
3
0.3
W
Cernunnos
TakeoutComet50
Cernunnos
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,914
Damage
44,087
60,577
Taken
72,396
25,139
Mitigated
39,550
19,668
Healing
24,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,301
338
0
2,847
12,887
6,585
569
6,851
5,956
47,196
0
W
15,042
3,200
0
5,367
16,685
7,325
308
3,677
12,948
0
130,413
W
9,430
369
0
1,536
10,930
4,702
153
5,971
4,921
69,948
0
L
8,914
512
1,914
4,622
13,283
5,213
372
7,349
5,678
60,994
0
L
5,953
1,611
0
3,047
12,497
5,787
0
738
11,713
0
41,673
W
10,116
771
760
9,380
15,154
6,987
404
9,879
4,879
78,764
0
L
Artemis
NuclearTc99m
Artemis
13,072
6,914
0
3,243
8,705
3,107
821
2,371
6,252
0
51,348
W
Cthulhu
PragmaticDAM
Cthulhu
5,418
32
109
2,431
17,438
15,437
0
9,345
8,062
24,625
0
L
Ix Chel
T1KTAC
Ix Chel
9,674
1,229
0
3,995
13,205
4,447
0
7,149
6,014
65,057
0
W
Cernunnos
TakeoutComet50
Cernunnos
4,081
1,586
0
4,741
12,189
5,099
1,126
3,433
8,712
0
58,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,582
Gold Earned
47,794
428
Minions Killed
523
0
Camps Cleared
0
1,532,209
Distance Traveled
1,614,441
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,312
489
65
4
0
299,204
8
W
Pele
11,705
689
152
9
0
369,445
1
W
Janus
9,516
560
112
7
0
302,005
4
L
Hel
8,739
514
110
6
0
328,791
0
L
Da Ji
8,114
477
54
3
0
298,118
0
W
Hades
10,327
607
140
8
0
326,632
0
L
Artemis
9,693
570
75
4
0
327,557
5
W
Cthulhu
8,158
480
34
2
0
306,123
0
L
Ix Chel
8,724
513
124
7
0
278,539
0
W
Cernunnos
8,088
476
85
5
0
310,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role