Player Matchup

Jormungandr
Jormungandr
Aimakin
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,515 Elo+
Party 1
Apollo
Apollo
SlapYaBackFat
Apollo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 171L
1,610 Elo+
Party 1
Achilles
Achilles
TheGreatKamisama
Achilles
Level 122
God Stats
1W - 1L
1,629 SR
Queue Stats
27W - 23L
1,586 Elo+
Party 1
Cernunnos
Cernunnos
Under_the_Cowl
Cernunnos
Level 139
God Stats
3W - 2L
1,329 SR
Queue Stats
234W - 162L
1,580 Elo+
Party 1
Janus
Janus
catch-bld-drip69
Janus
Level 47
God Stats
11W - 12L
1,398 SR
Queue Stats
505W - 521L
1,399 Elo+
Solo
Team Averages
Level 92
1,471 SR
1,538 Elo+

VS

Team Averages
Level 130
1,522 SR
1,553 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Gotico_Mara
Persephone
Level 67
God Stats
51W - 52L
1,506 SR
Queue Stats
490W - 490L
1,528 Elo+
Solo
Hachiman
Hachiman
Synergy SA
Hachiman
Level 163
God Stats
3W - 2L
1,468 SR
Queue Stats
91W - 80L
1,534 Elo+
Solo
Ra
Ra
XxChipixX4016
Ra
Level 204
God Stats
1W - 1L
1,573 SR
Queue Stats
33W - 24L
1,622 Elo+
Solo
Vamana
Vamana
zGREEN DRAGONz
Vamana
Level 87
God Stats
21W - 19L
1,562 SR
Queue Stats
30W - 27L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aimakin
Jormungandr
13
0 / 3 / 1
7,409
926
3,170
13,102
11,338
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 0
7,724
966
5,064
8,499
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 1
7,335
917
6,169
12,837
14,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Under_the_Cowl
Cernunnos
13
1 / 0 / 0
7,991
999
4,715
3,130
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 1
7,138
892
4,604
2,109
768
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

284

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 0 / 3
7,670
959
2,683
4,242
1,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Gotico_Mara
Persephone
13
0 / 0 / 7
8,219
1,027
7,430
1,219
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Synergy SA
Hachiman
13
2 / 0 / 6
8,098
1,012
11,620
6,710
2,807
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 3
9,712
1,214
6,696
4,703
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 0 / 7
8,344
1,043
7,980
9,307
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
10
10
Deaths
1
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
3
2.5
L
Jormungandr
Aimakin
Jormungandr
0
3
1
0.17
W
Persephone
Gotico_Mara
Persephone
0
0
7
3.5
L
0
2
0
0
W
Hachiman
Synergy SA
Hachiman
2
0
6
5
L
0
4
1
0.13
L
Cernunnos
Under_the_Cowl
Cernunnos
1
0
0
1
W
6
1
3
7.5
L
0
1
1
0.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,722
Damage
36,409
39,677
Taken
26,181
31,544
Mitigated
18,060
2,026
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,683
829
0
885
4,242
1,975
0
901
3,296
0
8,713
L
Jormungandr
Aimakin
Jormungandr
3,170
1,037
0
0
13,102
11,338
0
5,180
7,691
10,463
0
W
Persephone
Gotico_Mara
Persephone
7,430
306
0
192
1,219
493
0
209
1,010
24,250
0
L
5,064
2,960
0
835
8,499
3,523
0
2,876
5,388
0
34,148
W
Hachiman
Synergy SA
Hachiman
11,620
9,260
0
770
6,710
2,807
0
1,832
4,524
0
18,223
L
6,169
717
0
647
12,837
14,530
0
4,021
8,641
0
12,269
L
Cernunnos
Under_the_Cowl
Cernunnos
4,715
1,832
0
544
3,130
1,385
0
1,069
2,061
0
26,843
W
6,696
470
1,587
936
4,703
2,209
0
1,558
3,053
36,074
0
L
4,604
285
0
0
2,109
768
0
980
1,043
10,896
0
W
7,980
3,440
0
1,146
9,307
10,576
0
3,274
5,871
0
17,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,597
Gold Earned
42,043
161
Minions Killed
165
4
Camps Cleared
8
673,871
Distance Traveled
795,746
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,670
959
19
2
4
175,034
0
L
Jormungandr
7,409
926
6
1
0
128,431
0
W
Persephone
8,219
1,027
37
5
4
139,553
1
L
Apollo
7,724
966
63
8
2
156,515
0
W
Hachiman
8,098
1,012
10
1
0
149,149
0
L
Achilles
7,335
917
16
2
1
160,508
0
L
Cernunnos
7,991
999
62
8
1
158,737
0
W
Ra
9,712
1,214
70
9
0
165,121
0
L
Janus
7,138
892
14
2
0
69,680
0
W
Vamana
8,344
1,043
29
4
0
166,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role