Player Matchup

Odin
Odin
CuddlyCthulhu69
Odin
Level 129
God Stats
6W - 5L
1,649 SR
Queue Stats
456W - 436L
1,506 Elo+
Party 1
Zhong Kui
Zhong Kui
GBCKilluh
Zhong Kui
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
210W - 181L
1,544 Elo+
Party 1
Horus
Horus
Lazy X Peon
Horus
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 21L
1,519 Elo+
Party 1
Surtr
Surtr
Orc Urinal
Surtr
Level 83
God Stats
3W - 5L
1,500 SR
Queue Stats
108W - 96L
1,599 Elo+
Party 1
Hachiman
Hachiman
ROMULAN KNIGHT
Hachiman
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,341 Elo+
Solo
Team Averages
Level 116
1,530 SR
1,502 Elo+

VS

Team Averages
Level 103
1,604 SR
1,522 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Andresthemess1
Martichoras
Level 108
God Stats
2W - 0L
1,713 SR
Queue Stats
143W - 134L
1,465 Elo+
Solo
Sylvanus
Sylvanus
III VANE III
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 113L
1,471 Elo+
Solo
Chiron
Chiron
ItsGDAWG
Chiron
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 72L
1,618 Elo+
Solo
Kukulkan
Kukulkan
MtnDewPirate
Kukulkan
Level 64
God Stats
5W - 2L
1,807 SR
Queue Stats
119W - 115L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
7,699
770
8,581
9,235
9,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
GBCKilluh
Zhong Kui
14
3 / 7 / 4
7,977
798
14,977
15,118
17,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 4
7,217
722
7,042
14,168
17,800
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
13
1 / 4 / 4
7,070
707
5,771
10,259
10,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
13
1 / 3 / 2
7,161
716
4,661
6,970
3,352
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
4 / 2 / 11
8,536
854
7,348
8,238
3,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
Andresthemess1
Martichoras
15
4 / 2 / 14
8,464
846
12,198
9,414
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
III VANE III
Sylvanus
15
3 / 1 / 16
8,480
848
6,385
11,942
8,830
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Chiron
ItsGDAWG
Chiron
14
4 / 2 / 13
8,314
831
13,630
11,016
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MtnDewPirate
Kukulkan
16
7 / 1 / 13
9,228
923
9,798
8,279
4,689
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
89
8
Kills
22
22
Deaths
8
17
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
2
11
4.75
W
Martichoras
Andresthemess1
Martichoras
4
2
14
5.5
L
3
3
3
1.5
L
Zhong Kui
GBCKilluh
Zhong Kui
3
7
4
0.71
W
Sylvanus
III VANE III
Sylvanus
3
1
16
11
W
Chiron
ItsGDAWG
Chiron
4
2
13
5.25
L
0
5
4
0.4
W
Kukulkan
MtnDewPirate
Kukulkan
7
1
13
13.5
L
Surtr
1
4
4
0.75
L
Hachiman
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,032
Damage
49,359
55,750
Taken
48,889
58,307
Mitigated
28,873
12,334
Healing
26,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,348
6,220
581
1,384
8,238
3,970
673
2,940
5,298
0
17,393
W
Martichoras
Andresthemess1
Martichoras
12,198
5,129
878
1,606
9,414
5,729
377
4,926
4,488
0
20,027
L
8,581
412
387
728
9,235
9,988
0
2,708
6,284
1,171
16,035
L
Zhong Kui
GBCKilluh
Zhong Kui
14,977
1,365
635
3,219
15,118
17,021
0
2,875
12,069
25,440
0
W
Sylvanus
III VANE III
Sylvanus
6,385
2,142
8,736
5,138
11,942
8,830
366
4,845
7,097
11,342
0
W
Chiron
ItsGDAWG
Chiron
13,630
6,502
3,137
2,097
11,016
5,655
632
3,162
7,854
0
25,203
L
7,042
2,160
1,259
3,078
14,168
17,800
0
4,531
9,480
2,741
8,450
W
Kukulkan
MtnDewPirate
Kukulkan
9,798
1,204
1,326
1,179
8,279
4,689
178
2,135
6,144
26,210
0
L
Surtr
5,771
1,586
367
1,115
10,259
10,146
55
3,528
6,663
234
9,619
L
Hachiman
4,661
1,278
324
1,222
6,970
3,352
0
1,771
5,071
0
16,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,124
Gold Earned
43,022
94
Minions Killed
131
0
Camps Cleared
0
905,663
Distance Traveled
907,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,536
854
23
2
0
166,306
0
W
Martichoras
8,464
846
22
2
0
190,555
0
L
Odin
7,699
770
18
2
0
193,363
0
L
Zhong Kui
7,977
798
21
2
0
166,168
0
W
Sylvanus
8,480
848
9
1
0
174,995
0
W
Chiron
8,314
831
30
3
0
192,696
0
L
Horus
7,217
722
7
1
0
185,052
0
W
Kukulkan
9,228
923
47
5
0
182,664
0
L
Surtr
7,070
707
16
2
0
192,194
0
L
Hachiman
7,161
716
32
3
0
168,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role