Player Matchup

Hades
Hades
Averseatom9475
Hades
Level 64
God Stats
2W - 2L
1,330 SR
Queue Stats
8W - 10L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
Python824
Cthulhu
Level 69
God Stats
22W - 24L
1,398 SR
Queue Stats
27W - 36L
1,334 Elo+
Party 1
Fenrir
Fenrir
Verationn
Fenrir
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 21L
1,145 Elo+
Party 1
Team Averages
Level 77
1,409 SR
1,243 Elo+

VS

Team Averages
Level 57
1,551 SR
1,463 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Domo1821
Merlin
Level 63
God Stats
29W - 31L
1,425 SR
Queue Stats
146W - 142L
1,393 Elo+
Solo
Vulcan
Vulcan
Max1mum-R3aper_
Vulcan
Level 85
God Stats
8W - 7L
1,727 SR
Queue Stats
240W - 251L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
9,112
828
6,736
5,291
3,262
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Python824
Cthulhu
12
2 / 2 / 7
8,720
793
3,842
8,477
9,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
Verationn
Fenrir
11
3 / 0 / 6
8,555
778
4,059
7,742
6,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 4 / 2
7,414
674
2,538
6,612
2,716
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Domo1821
Merlin
10
1 / 3 / 1
7,833
712
5,086
5,191
1,839
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
7,611
692
5,502
4,527
1,705
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
4
2
0.25
W
5
1
4
7
L
Merlin
Domo1821
Merlin
1
3
1
0.5
L
1
3
1
0.5
W
Cthulhu
Python824
Cthulhu
2
2
7
2.75
W
Fenrir
Verationn
Fenrir
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,637
Damage
13,126
21,510
Taken
16,330
19,145
Mitigated
6,260
4,952
Healing
1,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,538
443
98
289
6,612
2,716
0
5,091
1,521
0
14,164
W
6,736
0
713
2,667
5,291
3,262
844
3,131
2,160
36,203
0
L
Merlin
Domo1821
Merlin
5,086
138
313
676
5,191
1,839
0
2,748
2,443
27,986
0
L
5,502
2,759
0
10
4,527
1,705
0
3,378
1,149
22,699
0
W
Cthulhu
Python824
Cthulhu
3,842
42
426
276
8,477
9,388
156
3,136
5,341
34,244
0
W
Fenrir
Verationn
Fenrir
4,059
519
0
870
7,742
6,495
501
4,783
2,959
333
17,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,387
Gold Earned
22,858
121
Minions Killed
93
0
Camps Cleared
0
636,563
Distance Traveled
553,407
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,414
674
25
2
0
198,917
0
W
Hades
9,112
828
57
5
0
193,506
0
L
Merlin
7,833
712
37
3
0
167,776
2
L
Vulcan
7,611
692
31
3
0
186,714
1
W
Cthulhu
8,720
793
46
4
0
217,116
3
W
Fenrir
8,555
778
18
2
0
225,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role