Player Matchup

Vamana
Vamana
Diamond II
 
Vamana
Diamond II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
DaviVeL
Scylla
Platinum III
Level 89
God Stats
3W - 2L
1,405 SR
Queue Stats
129W - 112L
1,868 MMR
Party 1
Sobek
Sobek
Platinum I
DircKblaCk1
Sobek
Platinum I
Level 140
God Stats
0W - 2L
1,774 SR
Queue Stats
90W - 74L
1,903 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
LaFlamma__
Erlang Shen
Platinum III
Level 153
God Stats
29W - 36L
1,651 SR
Queue Stats
476W - 480L
1,949 MMR
Solo
Charybdis
Charybdis
Platinum II
pittythefool07
Charybdis
Platinum II
Level 158
God Stats
7W - 4L
1,728 SR
Queue Stats
175W - 173L
1,873 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,612 SR
1,819 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,750 SR
2,048 MMR
Serqet
Serqet
Diamond V
AsssassinXJXK
Serqet
Diamond V
Level 159
God Stats
4W - 0L
1,927 SR
Queue Stats
262W - 241L
2,044 MMR
Solo
Janus
Janus
Diamond III
IDarkRealmI
Janus
Diamond III
Level 115
God Stats
52W - 43L
1,709 SR
Queue Stats
163W - 136L
2,286 MMR
Solo
Ares
Ares
Diamond V
JorbAndTape
Ares
Diamond V
Level 159
God Stats
8W - 8L
1,771 SR
Queue Stats
224W - 212L
2,140 MMR
Solo
Hachiman
Hachiman
Platinum IV
xRaul26
Hachiman
Platinum IV
Level 152
God Stats
2W - 3L
1,591 SR
Queue Stats
294W - 296L
1,774 MMR
Solo
Athena
Athena
Diamond V
虚度时光文艺至死是我最浪漫的梦想
Athena
Diamond V
Level 127
God Stats
1W - 1L
1,751 SR
Queue Stats
34W - 36L
1,996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
1 / 5 / 7
11,376
517
11,631
21,601
11,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
DaviVeL
Scylla
18
4 / 4 / 1
11,888
540
11,292
12,422
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 5
9,736
443
8,144
23,454
27,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
LaFlamma__
Erlang Shen
17
3 / 6 / 0
11,045
502
13,421
27,388
20,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
pittythefool07
Charybdis
18
1 / 6 / 2
11,441
520
9,390
16,688
6,612
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
MercuryBakasuraAo KuangHe Bo

VS

Bans
MartichorasIx ChelMerlinSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 7
13,336
606
17,708
19,796
13,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 1 / 8
13,148
598
17,202
12,776
8,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
4 / 2 / 11
11,660
530
13,167
22,451
31,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
xRaul26
Hachiman
19
5 / 1 / 7
12,636
574
20,286
12,358
8,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 2 / 10
11,395
518
8,200
22,171
33,773
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
9
Kills
26
26
Deaths
9
15
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
5
7
0.9
W
10
3
7
4.5
L
Scylla
DaviVeL
Scylla
4
4
1
1.13
L
0
5
5
0.5
W
4
1
8
8
W
4
2
11
4.75
L
Erlang Shen
LaFlamma__
Erlang Shen
3
6
0
0.5
L
Charybdis
pittythefool07
Charybdis
1
6
2
0.33
W
Hachiman
xRaul26
Hachiman
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,878
Damage
76,563
101,553
Taken
89,552
72,451
Mitigated
94,913
23,305
Healing
31,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
11,631
5,702
0
2,615
21,601
11,359
24
8,608
12,415
0
103,814
W
17,708
3,354
0
8,659
19,796
13,405
669
5,063
14,601
0
118,143
L
Scylla
DaviVeL
Scylla
11,292
1,986
0
977
12,422
6,353
0
4,910
7,410
99,091
0
L
8,144
1,347
0
5,293
23,454
27,739
0
9,891
12,847
24,209
0
W
17,202
738
0
2,537
12,776
8,045
650
4,163
8,491
132,736
0
W
13,167
1,717
0
6,288
22,451
31,533
535
3,160
19,219
55,897
0
L
Erlang Shen
LaFlamma__
Erlang Shen
13,421
6,899
0
9,335
27,388
20,388
312
11,325
14,870
0
89,154
L
Charybdis
pittythefool07
Charybdis
9,390
3,641
0
5,085
16,688
6,612
3,640
2,945
13,661
0
111,811
W
Hachiman
xRaul26
Hachiman
20,286
12,357
0
7,027
12,358
8,157
6,122
2,799
9,519
0
134,281
W
8,200
1,884
0
7,328
22,171
33,773
164
7,885
14,138
29,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,486
Gold Earned
62,175
688
Minions Killed
625
0
Camps Cleared
0
2,125,627
Distance Traveled
2,311,998
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,376
517
145
7
0
478,236
0
W
Serqet
13,336
606
150
7
0
512,189
5
L
Scylla
11,888
540
188
9
0
387,092
4
L
Sobek
9,736
443
13
1
0
446,474
4
W
Janus
13,148
598
232
11
0
479,681
5
W
Ares
11,660
530
68
3
0
401,181
4
L
Erlang Shen
11,045
502
141
6
0
439,515
2
L
Charybdis
11,441
520
201
9
0
374,310
2
W
Hachiman
12,636
574
158
7
0
407,726
4
W
Athena
11,395
518
17
1
0
511,221
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role