Player Matchup

Awilix
Awilix
Gold III
CrimsonPhenix43
Awilix
Gold III
Level 95
God Stats
5W - 0L
1,760 SR
Queue Stats
12W - 4L
1,811 MMR
Party 4
Geb
Geb
Gold II
LILBIGTROUBLE69
Geb
Gold II
Level 149
God Stats
5W - 1L
2,007 SR
Queue Stats
210W - 199L
1,467 MMR
Party 4
Agni
Agni
Platinum IV
NinjaxSuperior
Agni
Platinum IV
Level 157
God Stats
16W - 11L
1,616 SR
Queue Stats
100W - 81L
1,820 MMR
Party 2
Achilles
Achilles
Platinum II
Yoloswagin
Achilles
Platinum II
Level 161
God Stats
1W - 2L
1,159 SR
Queue Stats
176W - 173L
1,641 MMR
Solo
Hachiman
Hachiman
Gold III
tanlerpippert17
Hachiman
Gold III
Level 159
God Stats
11W - 7L
1,495 SR
Queue Stats
105W - 99L
1,474 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,607 SR
1,642 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,621 SR
1,643 MMR
Lancelot
Lancelot
Platinum V
Butters5188
Lancelot
Platinum V
Level 147
God Stats
2W - 3L
1,867 SR
Queue Stats
257W - 252L
1,636 MMR
Solo
Athena
Athena
Gold III
KoBo_Haji
Athena
Gold III
Level 152
God Stats
48W - 42L
1,542 SR
Queue Stats
347W - 350L
1,516 MMR
Party 3
Poseidon
Poseidon
Silver I
LazyEyeSniper90
Poseidon
Silver I
Level 154
God Stats
3W - 4L
1,579 SR
Queue Stats
36W - 40L
1,600 MMR
Party 1
Jing Wei
Jing Wei
Gold V
TGIFitsTuesday
Jing Wei
Gold V
Level 155
God Stats
0W - 2L
1,476 SR
Queue Stats
72W - 72L
1,687 MMR
Party 1
Thanatos
Thanatos
Platinum IV
ThreeShooBeating
Thanatos
Platinum IV
Level 139
God Stats
33W - 26L
1,640 SR
Queue Stats
120W - 114L
1,777 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 2
11,284
627
11,751
11,517
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 9
8,969
498
5,116
13,625
9,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 0 / 8
10,819
601
7,575
3,698
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Yoloswagin
Achilles
17
4 / 2 / 5
11,111
617
19,492
17,429
20,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
17
2 / 0 / 3
10,654
592
9,957
9,854
4,616
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SerqetAo KuangChang'eBakasura

VS

Bans
SusanoThorHe BoFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Butters5188
Lancelot
16
2 / 4 / 2
10,183
566
10,145
20,672
16,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
KoBo_Haji
Athena
11
0 / 2 / 2
7,931
441
3,249
13,005
11,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
15
0 / 4 / 0
8,871
493
4,352
10,179
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
14
0 / 4 / 1
8,619
479
5,839
15,554
6,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 4 / 1
8,724
485
8,095
12,363
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
18
Kills
4
4
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Butters5188
Lancelot
2
4
2
0.75
W
9
1
2
10
L
Athena
KoBo_Haji
Athena
0
2
2
0.5
W
0
1
9
4.5
L
Poseidon
0
4
0
0
W
3
0
8
7
L
Jing Wei
0
4
1
0.13
L
2
4
1
0.63
W
Achilles
Yoloswagin
Achilles
4
2
5
3.25
W
Hachiman
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,891
Damage
31,680
56,123
Taken
71,773
41,584
Mitigated
43,931
17,959
Healing
24,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Butters5188
Lancelot
10,145
2,489
0
6,689
20,672
16,543
0
581
19,076
0
78,230
W
11,751
4,733
0
500
11,517
5,469
0
1,398
10,119
0
100,958
L
Athena
KoBo_Haji
Athena
3,249
593
0
2,457
13,005
11,742
0
4,925
7,925
13,992
0
W
5,116
645
2,088
2,753
13,625
9,293
28
3,416
10,209
20,092
0
L
Poseidon
4,352
276
0
1,247
10,179
3,658
0
2,704
7,475
78,936
0
W
7,575
581
0
500
3,698
1,433
475
718
2,980
99,385
0
L
Jing Wei
5,839
3,424
0
5,318
15,554
6,181
0
2,114
13,332
0
71,752
L
8,095
1,441
0
8,337
12,363
5,807
0
2,367
9,888
0
74,347
W
Achilles
Yoloswagin
Achilles
19,492
6,920
0
6,321
17,429
20,773
1,265
1,170
16,259
0
89,998
W
Hachiman
9,957
5,615
0
5,797
9,854
4,616
2,227
1,736
8,118
0
104,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,837
Gold Earned
44,328
588
Minions Killed
571
0
Camps Cleared
0
1,841,499
Distance Traveled
1,878,783
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,183
566
137
8
0
378,959
2
W
Awilix
11,284
627
127
7
0
413,600
5
L
Athena
7,931
441
15
1
0
394,616
3
W
Geb
8,969
498
24
1
0
377,572
7
L
Poseidon
8,871
493
166
9
0
354,149
7
W
Agni
10,819
601
164
9
0
359,946
5
L
Jing Wei
8,619
479
132
7
0
343,755
1
L
Thanatos
8,724
485
121
7
0
407,304
1
W
Achilles
11,111
617
125
7
0
362,985
4
W
Hachiman
10,654
592
148
8
0
327,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role