Player Matchup

Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DamaCinzenta
Medusa
Level 127
God Stats
26W - 19L
1,567 SR
Queue Stats
192W - 198L
1,536 Elo+
Solo
Kali
Kali
NecromacieM
Kali
Level 148
God Stats
1W - 0L
1,715 SR
Queue Stats
54W - 69L
1,458 Elo+
Party 1
Hercules
Hercules
TheDuRaKoU
Hercules
Level 123
God Stats
9W - 5L
1,603 SR
Queue Stats
108W - 100L
1,506 Elo+
Solo
Team Averages
Level 136
1,577 SR
1,500 Elo+

VS

Team Averages
Level 103
1,543 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GODVuullcs
Odin
Level 146
God Stats
1W - 1L
1,702 SR
Queue Stats
87W - 61L
1,657 Elo+
Solo
Kumbhakarna
Kumbhakarna
JOKER2307
Kumbhakarna
Level 36
God Stats
3W - 2L
1,753 SR
Queue Stats
19W - 33L
1,428 Elo+
Solo
Nox
Nox
UNNIVERSE
Nox
Level 159
God Stats
47W - 56L
1,428 SR
Queue Stats
871W - 790L
1,469 Elo+
Solo
Susano
Susano
xMadaraStyle
Susano
Level 67
God Stats
14W - 21L
1,333 SR
Queue Stats
255W - 281L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 2
5,997
1,199
2,346
584
234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
 
Ix Chel
10
1 / 0 / 3
5,695
1,139
4,916
1,340
566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
1 / 0 / 3
5,532
1,106
1,934
1,748
759
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 1
5,793
1,159
730
1,555
710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
TheDuRaKoU
Hercules
10
1 / 0 / 2
5,629
1,126
2,761
2,075
1,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

461

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 0
3,322
664
0
0
0
9
0 / 1 / 0
5,170
1,034
906
3,285
2,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
JOKER2307
Kumbhakarna
9
0 / 1 / 0
5,352
1,070
2,024
7,278
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 2 / 0
5,019
1,004
694
3,701
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
8
0 / 0 / 0
4,822
964
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
4
Kills
0
0
Deaths
4
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
2
2
W
Ix Chel
 
Ix Chel
1
0
3
2.5
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Medusa
1
0
3
2.5
L
0
1
0
0
L
Kumbhakarna
JOKER2307
Kumbhakarna
0
1
0
0
W
0
0
1
0.5
W
Hercules
TheDuRaKoU
Hercules
1
0
2
2
L
0
2
0
0
L
Susano
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,687
Damage
3,624
7,302
Taken
14,264
3,768
Mitigated
9,889
2,005
Healing
562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,346
143
288
155
584
234
0
32
552
20,881
0
W
Ix Chel
 
Ix Chel
4,916
534
448
249
1,340
566
0
799
541
13,107
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
1,934
1,018
0
4
1,748
759
0
1,027
721
0
5,191
L
906
384
0
194
3,285
2,327
0
1,166
2,119
0
4,908
L
Kumbhakarna
JOKER2307
Kumbhakarna
2,024
124
0
113
7,278
5,879
0
4,558
2,720
10,231
0
W
730
223
0
412
1,555
710
0
274
1,160
0
16,412
W
Hercules
TheDuRaKoU
Hercules
2,761
951
0
449
2,075
1,499
0
586
1,417
0
3,029
L
694
0
0
255
3,701
1,683
0
1,485
2,163
6,267
0
L
Susano
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
23,685
106
Minions Killed
33
10
Camps Cleared
2
443,113
Distance Traveled
223,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,997
1,199
46
9
3
91,539
0
W
Ix Chel
5,695
1,139
21
4
0
97,629
0
L
Nu Wa
3,322
664
0
0
0
0
0
W
Medusa
5,532
1,106
7
1
0
61,152
0
L
Odin
5,170
1,034
11
2
2
94,387
0
L
Kumbhakarna
5,352
1,070
11
2
0
82,206
0
W
Kali
5,793
1,159
30
6
5
108,571
0
W
Hercules
5,629
1,126
2
0
2
84,222
0
L
Nox
5,019
1,004
11
2
0
45,064
0
L
Susano
4,822
964
0
0
0
2,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role