Player Matchup

Surtr
Surtr
Gold I
 
Surtr
Gold I
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold II
SebaDeLoma
Janus
Gold II
Level 146
God Stats
10W - 14L
1,650 SR
Queue Stats
190W - 197L
1,640 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Th Warrior King
Kuzenbo
Silver I
Level 150
God Stats
3W - 3L
1,750 SR
Queue Stats
9W - 10L
1,597 MMR
Solo
Izanami
Izanami
Gold V
Victor13dvd
Izanami
Gold V
Level 127
God Stats
4W - 2L
1,886 SR
Queue Stats
48W - 37L
1,607 MMR
Solo
Nemesis
Nemesis
Gold I
imBAE
Nemesis
Gold I
Level 84
God Stats
9W - 12L
1,653 SR
Queue Stats
87W - 79L
1,733 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,688 SR
1,615 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,636 SR
1,566 MMR
Chronos
Chronos
Platinum IV
 
Chronos
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold IV
Dogesmeller
Arachne
Gold IV
Level 93
God Stats
76W - 47L
1,720 SR
Queue Stats
370W - 393L
1,429 MMR
Party 1
Terra
Terra
Gold I
GlizzyGuzlar
Terra
Gold I
Level 125
God Stats
2W - 0L
1,815 SR
Queue Stats
84W - 82L
1,603 MMR
Solo
Cliodhna
Cliodhna
Platinum V
RedPandaDoooD
Cliodhna
Platinum V
Level 152
God Stats
4W - 5L
1,599 SR
Queue Stats
444W - 430L
1,675 MMR
Solo
Tiamat
Tiamat
Gold II
SAMOAN ZSZ
Tiamat
Gold II
Level 156
God Stats
6W - 6L
1,543 SR
Queue Stats
179W - 173L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 3 / 3
7,988
470
10,952
19,274
22,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
14
0 / 4 / 4
8,697
512
6,391
11,651
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 5 / 4
7,642
450
6,953
17,404
21,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Victor13dvd
Izanami
16
3 / 3 / 1
9,359
551
11,421
13,111
5,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
imBAE
Nemesis
15
5 / 3 / 3
9,459
556
13,855
16,119
6,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BakasuraHachimanHerculesScylla

VS

Bans
AphroditeAo KuangKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 3 / 5
8,563
504
10,836
10,799
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Dogesmeller
Arachne
16
9 / 2 / 8
9,952
585
11,555
17,590
9,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 15
8,229
484
7,842
16,680
16,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
RedPandaDoooD
Cliodhna
16
3 / 4 / 8
9,562
562
13,478
19,122
8,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
SAMOAN ZSZ
Tiamat
15
3 / 1 / 9
8,777
516
11,667
9,313
6,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
10
Kills
18
18
Deaths
10
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
3
0.83
W
Chronos
 
Chronos
2
3
5
1.5
W
Arachne
Dogesmeller
Arachne
9
2
8
6.5
W
1
0
15
8.5
W
Cliodhna
RedPandaDoooD
Cliodhna
3
4
8
1.75
W
Tiamat
SAMOAN ZSZ
Tiamat
3
1
9
7.5
L
Janus
0
4
4
0.5
L
1
5
4
0.6
L
Izanami
Victor13dvd
Izanami
3
3
1
1.17
L
Nemesis
imBAE
Nemesis
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,572
Damage
55,378
77,559
Taken
73,504
61,776
Mitigated
46,701
17,220
Healing
20,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
10,952
2,881
0
6,297
19,274
22,470
0
4,911
14,363
4,724
51,047
W
Chronos
 
Chronos
10,836
2,734
0
2,517
10,799
4,826
27
3,318
7,433
77,043
0
W
Arachne
Dogesmeller
Arachne
11,555
6,406
0
6,380
17,590
9,616
0
2,808
14,700
0
72,127
W
7,842
1,243
162
3,170
16,680
16,921
21
4,759
11,733
20,022
0
W
Cliodhna
RedPandaDoooD
Cliodhna
13,478
3,142
0
4,599
19,122
8,968
301
2,902
16,174
0
90,604
W
Tiamat
SAMOAN ZSZ
Tiamat
11,667
546
0
3,174
9,313
6,370
0
1,688
7,573
80,718
0
L
Janus
6,391
56
75
1,127
11,651
5,100
64
5,559
6,092
74,223
0
L
6,953
2,876
0
3,768
17,404
21,809
144
8,032
9,372
16,542
0
L
Izanami
Victor13dvd
Izanami
11,421
8,852
0
4,335
13,111
5,409
1,704
6,517
6,594
0
95,547
L
Nemesis
imBAE
Nemesis
13,855
7,318
0
1,618
16,119
6,988
0
5,953
10,166
0
75,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,145
Gold Earned
45,083
497
Minions Killed
519
0
Camps Cleared
0
1,731,256
Distance Traveled
1,868,936
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,988
470
81
5
0
333,541
0
W
Chronos
8,563
504
137
8
0
368,927
4
W
Arachne
9,952
585
100
6
0
412,172
0
W
Terra
8,229
484
19
1
0
377,755
7
W
Cliodhna
9,562
562
147
9
0
356,691
2
W
Tiamat
8,777
516
116
7
0
353,391
3
L
Janus
8,697
512
130
8
0
334,286
0
L
Kuzenbo
7,642
450
14
1
0
340,201
2
L
Izanami
9,359
551
174
10
0
325,753
1
L
Nemesis
9,459
556
98
6
0
397,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role