Player Matchup

Bellona
Bellona
Germss
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
Raymoney11
Lancelot
Level 62
God Stats
0W - 2L
1,206 SR
Queue Stats
26W - 25L
1,559 Elo+
Party 1
Hou Yi
Hou Yi
SPLASHKID7702
Hou Yi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Raijin
Raijin
blackwather
Raijin
Level 103
God Stats
0W - 2L
1,282 SR
Queue Stats
4W - 10L
1,365 Elo+
Solo
Arachne
Arachne
sacredpanda69
Arachne
Level 69
God Stats
0W - 1L
1,702 SR
Queue Stats
4W - 5L
1,579 Elo+
Party 1
Team Averages
Level 72
1,438 SR
1,500 Elo+

VS

Team Averages
Level 108
1,406 SR
1,474 Elo+
Thoth
Thoth
OpiumMerchant
Thoth
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 79L
1,282 Elo+
Party 2
Jormungandr
Jormungandr
TheEveryman
Jormungandr
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
294W - 268L
1,563 Elo+
Solo
Nu Wa
Nu Wa
Zuuley
Nu Wa
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 192L
1,511 Elo+
Party 2
Chaac
Chaac
dmbandon
Chaac
Level 100
God Stats
6W - 2L
1,264 SR
Queue Stats
147W - 164L
1,442 Elo+
Solo
Anubis
Anubis
jimmyjames6601
Anubis
Level 157
God Stats
2W - 5L
1,267 SR
Queue Stats
120W - 103L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Germss
Bellona
15
2 / 7 / 6
8,809
678
6,626
24,392
15,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Raymoney11
Lancelot
15
0 / 8 / 9
8,922
686
8,602
14,785
5,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 5 / 3
10,935
841
11,663
11,145
4,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
18
6 / 6 / 5
11,267
867
13,709
10,894
4,891
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
15
1 / 8 / 8
8,976
690
5,587
19,535
21,805
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 17
10,790
830
9,606
9,880
4,489
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TheEveryman
Jormungandr
19
6 / 2 / 22
11,935
918
10,683
16,346
21,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Zuuley
Nu Wa
18
5 / 3 / 22
10,835
833
20,227
8,278
4,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
dmbandon
Chaac
19
9 / 2 / 19
11,714
901
12,581
18,802
25,142
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
9 / 6 / 18
10,927
841
18,798
12,689
7,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
132
17
Kills
34
34
Deaths
17
31
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Bellona
Germss
Bellona
2
7
6
0.71
W
5
4
17
3.38
L
Lancelot
Raymoney11
Lancelot
0
8
9
0.56
L
8
5
3
1.9
W
Jormungandr
TheEveryman
Jormungandr
6
2
22
8.5
W
Nu Wa
Zuuley
Nu Wa
5
3
22
5.33
L
Raijin
6
6
5
1.42
W
Chaac
dmbandon
Chaac
9
2
19
9.25
W
9
6
18
3
L
Arachne
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,187
Damage
71,895
80,751
Taken
65,995
52,342
Mitigated
62,876
14,370
Healing
18,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Germss
Bellona
6,626
1,083
0
4,549
24,392
15,467
140
19,360
5,032
0
14,246
W
9,606
1,066
27
408
9,880
4,489
1,627
1,676
8,204
26,426
0
L
Lancelot
Raymoney11
Lancelot
8,602
1,870
2,080
2,727
14,785
5,264
0
11,071
3,714
0
19,848
L
11,663
4,546
0
0
11,145
4,915
1,784
8,695
2,450
0
27,479
W
Jormungandr
TheEveryman
Jormungandr
10,683
2,318
1,821
4,056
16,346
21,200
698
4,551
11,795
30,776
0
W
Nu Wa
Zuuley
Nu Wa
20,227
5,737
723
329
8,278
4,063
2,416
1,847
6,431
36,317
0
L
Raijin
13,709
1,074
701
1,296
10,894
4,891
0
7,213
3,681
31,791
0
W
Chaac
dmbandon
Chaac
12,581
782
1,094
7,631
18,802
25,142
374
3,882
14,920
0
25,263
W
18,798
126
251
2,394
12,689
7,982
1,837
1,753
10,936
31,066
0
L
Arachne
5,587
3,568
0
3,017
19,535
21,805
99
12,975
6,560
0
10,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,909
Gold Earned
56,201
125
Minions Killed
179
0
Camps Cleared
0
1,131,748
Distance Traveled
1,183,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,809
678
9
1
0
208,168
0
W
Thoth
10,790
830
43
3
0
229,595
0
L
Lancelot
8,922
686
26
2
0
259,738
0
L
Hou Yi
10,935
841
41
3
0
218,729
0
W
Jormungandr
11,935
918
45
3
0
227,632
0
W
Nu Wa
10,835
833
39
3
0
248,833
0
L
Raijin
11,267
867
43
3
0
211,434
0
W
Chaac
11,714
901
21
2
0
296,758
0
W
Anubis
10,927
841
31
2
0
180,381
0
L
Arachne
8,976
690
6
0
0
233,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role