Player Matchup

Charybdis
Charybdis
Caius XZX
Charybdis
Level 159
God Stats
4W - 5L
1,500 SR
Queue Stats
150W - 145L
1,386 Elo+
Solo
Pele
Pele
ColdBoar7871
Pele
Level 64
God Stats
10W - 8L
1,509 SR
Queue Stats
59W - 78L
1,384 Elo+
Party 1
Yemoja
Yemoja
Je_jun_e
Yemoja
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 30L
1,449 Elo+
Party 2
Medusa
Medusa
TheVixxenn
Medusa
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 33L
1,458 Elo+
Party 2
Scylla
Scylla
UnknownError824
Scylla
Level 135
God Stats
1W - 1L
1,337 SR
Queue Stats
205W - 202L
1,427 Elo+
Party 1
Team Averages
Level 108
1,469 SR
1,421 Elo+

VS

Team Averages
Level 120
1,549 SR
1,460 Elo+
Anubis
Anubis
GrubbiestBowl81
Anubis
Level 89
God Stats
3W - 7L
1,575 SR
Queue Stats
129W - 130L
1,505 Elo+
Solo
Chang'e
Chang'e
HARD2HITME
Chang'e
Level 149
God Stats
11W - 9L
1,471 SR
Queue Stats
325W - 325L
1,467 Elo+
Solo
Susano
Susano
IdlePlace86229
Susano
Level 113
God Stats
24W - 17L
1,654 SR
Queue Stats
208W - 205L
1,424 Elo+
Solo
Neith
Neith
criech13
Neith
Level 102
God Stats
28W - 26L
1,591 SR
Queue Stats
203W - 221L
1,458 Elo+
Solo
Ymir
Ymir
luissilva202
Ymir
Level 146
God Stats
14W - 19L
1,454 SR
Queue Stats
119W - 123L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Caius XZX
Charybdis
9
0 / 5 / 0
5,310
483
4,141
9,387
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 1
5,350
486
2,826
9,249
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
Je_jun_e
Yemoja
9
0 / 1 / 1
5,384
489
2,007
6,239
3,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
TheVixxenn
Medusa
9
0 / 3 / 1
4,716
429
4,771
6,703
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 1 / 0
6,093
554
2,415
3,541
1,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,592
599
3,892
3,726
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
HARD2HITME
Chang'e
10
3 / 2 / 3
5,974
543
5,057
5,818
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
4 / 1 / 1
7,398
673
4,871
8,675
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
criech13
Neith
10
3 / 0 / 3
6,204
564
5,329
5,326
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 0 / 5
5,584
508
3,932
5,867
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Caius XZX
Charybdis
0
5
0
0
L
0
3
1
0.17
W
3
0
0
3
W
Chang'e
HARD2HITME
Chang'e
3
2
3
2.25
W
4
1
1
4.5
L
Yemoja
Je_jun_e
Yemoja
0
1
1
0.5
L
Medusa
TheVixxenn
Medusa
0
3
1
0.17
L
1
1
0
1
W
Neith
criech13
Neith
3
0
3
4.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,160
Damage
23,081
35,119
Taken
29,412
14,597
Mitigated
13,825
8,618
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Caius XZX
Charybdis
4,141
1,847
0
1,341
9,387
3,371
84
3,258
6,005
0
37,879
L
2,826
305
0
1,831
9,249
2,903
0
2,974
6,132
0
40,337
W
3,892
535
0
1,661
3,726
1,691
78
278
3,448
42,058
0
W
Chang'e
HARD2HITME
Chang'e
5,057
212
128
1,579
5,818
1,975
1,661
1,694
4,124
30,312
0
W
4,871
1,114
0
1,871
8,675
3,260
40
0
8,675
0
51,665
L
Yemoja
Je_jun_e
Yemoja
2,007
625
1,265
1,915
6,239
3,632
0
2,268
3,971
14,420
0
L
Medusa
TheVixxenn
Medusa
4,771
1,757
0
991
6,703
3,147
0
2,204
4,499
0
35,459
L
2,415
153
0
1,275
3,541
1,544
0
1,755
1,631
42,332
0
W
Neith
criech13
Neith
5,329
1,909
0
1,478
5,326
1,978
0
802
4,524
0
42,661
W
3,932
557
0
2,900
5,867
4,921
0
1,648
4,219
19,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
31,752
261
Minions Killed
328
0
Camps Cleared
0
963,686
Distance Traveled
1,071,696
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,310
483
48
4
0
165,955
0
L
Pele
5,350
486
69
6
0
228,755
0
W
Anubis
6,592
599
76
7
0
215,573
1
W
Chang'e
5,974
543
53
5
0
215,637
0
W
Susano
7,398
673
92
8
0
245,626
0
L
Yemoja
5,384
489
20
2
0
186,898
1
L
Medusa
4,716
429
47
4
0
183,619
0
L
Scylla
6,093
554
77
7
0
198,459
2
W
Neith
6,204
564
78
7
0
194,169
0
W
Ymir
5,584
508
29
3
0
200,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role