Player Matchup

Nemesis
Nemesis
Agentmarshall03
Nemesis
Level 68
God Stats
7W - 5L
1,470 SR
Queue Stats
21W - 17L
1,518 Elo+
Solo
Surtr
Surtr
BLACKJESUSX3
Surtr
Level 159
God Stats
4W - 0L
1,848 SR
Queue Stats
99W - 71L
1,596 Elo+
Solo
Olorun
Olorun
RubeMendoza98
Olorun
Level 148
God Stats
2W - 2L
1,328 SR
Queue Stats
276W - 250L
1,508 Elo+
Party 1
Hachiman
Hachiman
Shiido-San
Hachiman
Level 142
God Stats
2W - 1L
1,251 SR
Queue Stats
251W - 240L
1,507 Elo+
Party 1
Ymir
Ymir
ShyroTempest
Ymir
Level 88
God Stats
4W - 1L
1,729 SR
Queue Stats
236W - 206L
1,524 Elo+
Party 1
Team Averages
Level 121
1,525 SR
1,531 Elo+

VS

Team Averages
Level 132
1,669 SR
1,556 Elo+
Skadi
Skadi
BadGyalJuJu
Skadi
Level 149
God Stats
14W - 11L
1,565 SR
Queue Stats
503W - 435L
1,490 Elo+
Solo
Jormungandr
Jormungandr
Cholulo-
Jormungandr
Level 142
God Stats
12W - 7L
1,737 SR
Queue Stats
141W - 151L
1,600 Elo+
Party 2
Thor
Thor
Headshott244
Thor
Level 157
God Stats
3W - 5L
1,700 SR
Queue Stats
149W - 183L
1,568 Elo+
Party 2
Agni
Agni
Paallmoo3336
Agni
Level 84
God Stats
8W - 2L
1,843 SR
Queue Stats
96W - 92L
1,522 Elo+
Solo
Ymir
Ymir
X_DaGoat7
Ymir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 171L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,935
656
1,033
3,415
951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 1 / 0
4,439
740
2,128
5,606
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 2 / 0
3,547
591
2,842
3,823
1,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Shiido-San
Hachiman
9
2 / 0 / 0
5,242
874
1,930
3,060
992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 0 / 0
3,932
655
1,627
5,898
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,842
640
3,900
3,070
906
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Cholulo-
Jormungandr
8
0 / 1 / 1
4,566
761
2,322
3,264
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
2 / 1 / 1
4,366
728
2,342
4,155
1,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,754
626
885
2,333
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
7
0 / 0 / 1
4,050
675
1,534
3,840
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
3
3
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
1
1
0
1
L
1
0
1
1.5
L
Jormungandr
Cholulo-
Jormungandr
0
1
1
0.5
L
2
1
1
2.5
L
0
1
0
0
W
0
2
0
0
W
Hachiman
Shiido-San
Hachiman
2
0
0
2
W
0
0
0
0
L
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,560
Damage
10,983
21,802
Taken
16,662
9,112
Mitigated
6,093
8,192
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,033
418
0
750
3,415
951
0
167
3,248
0
19,838
W
2,128
811
0
2,124
5,606
2,425
0
2,322
3,284
215
27,652
L
3,900
2,207
0
1,680
3,070
906
0
1,408
1,662
0
21,601
L
Jormungandr
Cholulo-
Jormungandr
2,322
1,403
0
690
3,264
1,377
0
85
3,179
30,576
0
L
2,342
994
0
655
4,155
1,279
0
374
3,781
0
24,366
L
885
97
0
120
2,333
612
0
0
2,333
14,184
0
W
2,842
1,823
120
1,318
3,823
1,551
0
311
3,512
20,804
3,068
W
Hachiman
Shiido-San
Hachiman
1,930
1,166
0
1,677
3,060
992
0
785
2,275
0
35,461
W
1,627
516
48
2,155
5,898
3,193
0
1,156
4,742
8,091
0
L
Ymir
1,534
441
0
1,542
3,840
1,919
0
2,358
1,482
9,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,095
Gold Earned
20,578
206
Minions Killed
200
0
Camps Cleared
0
640,578
Distance Traveled
629,289
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,935
656
43
7
0
149,742
0
W
Surtr
4,439
740
55
9
0
139,489
2
L
Skadi
3,842
640
41
7
0
121,517
0
L
Jormungandr
4,566
761
64
11
0
119,740
0
L
Thor
4,366
728
47
8
0
152,503
0
L
Agni
3,754
626
38
6
0
103,494
0
W
Olorun
3,547
591
42
7
0
115,000
0
W
Hachiman
5,242
874
58
10
0
115,652
0
W
Ymir
3,932
655
8
1
0
120,695
1
L
Ymir
4,050
675
10
2
0
132,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role