Player Matchup

Ares
Ares
 
Ares
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
HUGZnKIZZ3Z
Surtr
Level 120
God Stats
0W - 1L
1,718 SR
Queue Stats
30W - 27L
1,635 Elo+
Party 1
Kuzenbo
Kuzenbo
destoyerKing
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,301 Elo+
Solo
Horus
Horus
eLGonZaDJ
Horus
Level 134
God Stats
5W - 7L
1,497 SR
Queue Stats
905W - 908L
1,518 Elo+
Solo
Danzaburou
Danzaburou
yeahyeye
Danzaburou
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 41L
1,645 Elo+
Party 1
Team Averages
Level 93
1,543 SR
1,520 Elo+

VS

Team Averages
Level 117
1,645 SR
1,522 Elo+
Guan Yu
Guan Yu
BATBAKE
Guan Yu
Level 159
God Stats
12W - 6L
1,630 SR
Queue Stats
426W - 452L
1,558 Elo+
Solo
Ganesha
Ganesha
MASTERGAPER
Ganesha
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 180L
1,483 Elo+
Party 2
Cabrakan
Cabrakan
Moondus
Cabrakan
Level 123
God Stats
2W - 1L
1,736 SR
Queue Stats
180W - 163L
1,474 Elo+
Party 2
Chronos
Chronos
TheBlitzGames
Chronos
Level 122
God Stats
5W - 1L
1,532 SR
Queue Stats
95W - 95L
1,531 Elo+
Solo
Izanami
Izanami
Twok-Madden
Izanami
Level 64
God Stats
8W - 2L
1,826 SR
Queue Stats
276W - 272L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
3 / 5 / 9
9,488
791
15,753
22,709
30,147
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 7 / 3
8,938
745
9,973
22,386
24,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
destoyerKing
Kuzenbo
9
0 / 2 / 3
7,108
592
3,304
7,620
9,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
eLGonZaDJ
Horus
16
4 / 5 / 7
9,383
782
10,909
23,684
25,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
yeahyeye
Danzaburou
15
3 / 4 / 7
9,270
773
23,640
13,122
8,013
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BATBAKE
Guan Yu
17
4 / 2 / 12
10,933
911
7,851
19,805
20,888
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
MASTERGAPER
Ganesha
16
0 / 3 / 19
9,941
828
10,791
17,577
29,093
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Moondus
Cabrakan
16
5 / 6 / 11
10,040
837
12,762
18,951
19,948
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
17
4 / 2 / 14
10,024
835
16,568
12,497
8,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Twok-Madden
Izanami
19
10 / 2 / 11
11,577
965
29,561
11,973
8,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
90
14
Kills
23
23
Deaths
15
29
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
9
1.5
W
Guan Yu
BATBAKE
Guan Yu
4
2
12
5
L
4
7
3
0.79
W
Ganesha
MASTERGAPER
Ganesha
0
3
19
3.17
W
Cabrakan
Moondus
Cabrakan
5
6
11
1.75
W
Chronos
4
2
14
5.5
W
Izanami
Twok-Madden
Izanami
10
2
11
7.75
L
Kuzenbo
destoyerKing
Kuzenbo
0
2
3
0.75
L
Horus
eLGonZaDJ
Horus
4
5
7
1.5
L
Danzaburou
yeahyeye
Danzaburou
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,579
Damage
77,533
89,521
Taken
80,803
97,457
Mitigated
86,707
28,989
Healing
42,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
15,753
263
1,916
4,799
22,709
30,147
0
9,136
13,573
22,925
0
W
Guan Yu
BATBAKE
Guan Yu
7,851
1,024
15,941
11,832
19,805
20,888
415
5,232
14,573
0
14,410
L
9,973
4,191
347
5,205
22,386
24,777
118
9,422
12,964
281
20,293
W
Ganesha
MASTERGAPER
Ganesha
10,791
1,154
2,166
3,595
17,577
29,093
303
5,270
12,307
15,912
627
W
Cabrakan
Moondus
Cabrakan
12,762
1,070
695
3,559
18,951
19,948
111
4,057
14,894
22,861
0
W
Chronos
16,568
6,922
1,103
1,526
12,497
8,343
3,749
2,714
9,783
36,870
0
W
Izanami
Twok-Madden
Izanami
29,561
19,938
725
977
11,973
8,435
4,439
2,496
9,477
0
61,969
L
Kuzenbo
destoyerKing
Kuzenbo
3,304
1,201
836
1,153
7,620
9,279
0
3,646
3,974
4,994
0
L
Horus
eLGonZaDJ
Horus
10,909
4,552
6,005
6,159
23,684
25,241
198
11,056
12,628
1,048
19,075
L
Danzaburou
yeahyeye
Danzaburou
23,640
7,131
303
2,266
13,122
8,013
0
6,234
6,888
0
47,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,187
Gold Earned
52,515
107
Minions Killed
203
0
Camps Cleared
0
959,162
Distance Traveled
1,134,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,488
791
11
1
0
224,161
0
W
Guan Yu
10,933
911
23
2
0
281,684
0
L
Surtr
8,938
745
14
1
0
205,147
0
W
Ganesha
9,941
828
2
0
0
238,904
0
W
Cabrakan
10,040
837
23
2
0
203,380
0
W
Chronos
10,024
835
57
5
0
194,505
0
W
Izanami
11,577
965
98
8
0
215,726
0
L
Kuzenbo
7,108
592
3
0
0
107,415
0
L
Horus
9,383
782
25
2
0
210,004
0
L
Danzaburou
9,270
773
54
5
0
212,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role