Player Matchup

Anhur
Anhur
 
Anhur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Artorias515
Agni
Level 67
God Stats
0W - 4L
1,283 SR
Queue Stats
91W - 116L
1,429 Elo+
Party 1
Horus
Horus
E-Bomb715
Horus
Level 148
God Stats
1W - 1L
1,390 SR
Queue Stats
96W - 88L
1,521 Elo+
Party 3
Bacchus
Bacchus
SDTERRORISTA
Bacchus
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 95L
1,464 Elo+
Party 1
Neith
Neith
SlashxYourxDead
Neith
Level 81
God Stats
0W - 1L
1,517 SR
Queue Stats
1W - 8L
1,276 Elo+
Party 3
Team Averages
Level 103
1,438 SR
1,438 Elo+

VS

Team Averages
Level 78
1,631 SR
1,479 Elo+
Hachiman
Hachiman
Battle_Skunk93
Hachiman
Level 88
God Stats
4W - 0L
1,836 SR
Queue Stats
39W - 40L
1,432 Elo+
Party 2
Athena
Athena
C2Re2DII
Athena
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,542 Elo+
Party 2
Scylla
Scylla
Judge_Fluffers
Scylla
Level 126
God Stats
4W - 1L
1,821 SR
Queue Stats
133W - 133L
1,504 Elo+
Party 2
Guan Yu
Guan Yu
NoIseGrunger
Guan Yu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 51L
1,445 Elo+
Solo
Anhur
Anhur
xxunDEADnuxx
Anhur
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 95L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 3 / 1
6,437
585
1,668
5,279
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

12
2 / 8 / 2
7,690
699
7,508
13,979
12,571
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
E-Bomb715
Horus
16
2 / 2 / 5
7,906
719
5,480
12,881
9,672
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SDTERRORISTA
Bacchus
8
1 / 6 / 2
6,485
590
351
7,896
3,662
17
2 / 4 / 4
8,484
771
13,847
11,230
5,672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
7 / 2 / 13
10,130
921
15,771
10,700
5,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
C2Re2DII
Athena
14
2 / 2 / 7
9,224
839
2,646
14,095
15,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
8 / 2 / 10
10,242
931
19,355
9,873
4,955
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
NoIseGrunger
Guan Yu
15
5 / 4 / 12
10,138
922
4,029
16,458
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 1 / 12
9,515
865
3,894
10,196
5,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
8
Kills
23
23
Deaths
11
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
1
0.5
L
2
8
2
0.38
W
Hachiman
7
2
13
6.75
W
Athena
C2Re2DII
Athena
2
2
7
2.75
L
Horus
E-Bomb715
Horus
2
2
5
2.25
W
8
2
10
6.5
W
Guan Yu
NoIseGrunger
Guan Yu
5
4
12
2.75
L
Bacchus
SDTERRORISTA
Bacchus
1
6
2
0.33
L
2
4
4
1
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,854
Damage
45,695
51,265
Taken
61,322
33,619
Mitigated
50,684
12,953
Healing
22,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,668
740
93
493
5,279
2,042
0
2,044
3,235
0
3,762
L
7,508
1,162
485
588
13,979
12,571
0
5,830
8,149
11,178
0
W
Hachiman
15,771
7,859
618
243
10,700
5,167
1,515
1,113
9,543
0
35,274
W
Athena
C2Re2DII
Athena
2,646
1,127
1,837
1,456
14,095
15,697
683
2,219
11,516
5,431
0
L
Horus
E-Bomb715
Horus
5,480
2,241
2,705
6,137
12,881
9,672
0
6,827
6,054
0
6,357
W
19,355
2,902
2,417
2,517
9,873
4,955
2,744
1,203
8,570
44,517
0
W
Guan Yu
NoIseGrunger
Guan Yu
4,029
421
5,759
4,387
16,458
19,257
1,210
1,623
14,629
1,176
8,848
L
Bacchus
SDTERRORISTA
Bacchus
351
33
0
0
7,896
3,662
0
2,514
5,382
681
0
L
13,847
7,425
244
2,208
11,230
5,672
0
5,499
5,731
0
36,671
W
3,894
2,070
1,812
1,679
10,196
5,608
1,311
1,701
8,443
0
11,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,002
Gold Earned
49,249
52
Minions Killed
110
0
Camps Cleared
0
595,472
Distance Traveled
1,039,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,437
585
1
0
0
35,742
0
L
Agni
7,690
699
5
0
0
89,925
0
W
Hachiman
10,130
921
37
3
0
199,339
0
W
Athena
9,224
839
6
1
0
207,431
0
L
Horus
7,906
719
6
1
0
254,353
0
W
Scylla
10,242
931
56
5
0
212,194
0
W
Guan Yu
10,138
922
2
0
0
217,262
0
L
Bacchus
6,485
590
0
0
0
49,404
0
L
Neith
8,484
771
40
4
0
166,048
0
W
Anhur
9,515
865
9
1
0
203,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role