Player Matchup

Izanami
Izanami
Blue Lvs u
Izanami
Level 42
God Stats
1W - 0L
1,272 SR
Queue Stats
8W - 9L
1,454 Elo+
Party 2
Chronos
Chronos
RadicalStorm414
Chronos
Level 126
God Stats
24W - 15L
1,696 SR
Queue Stats
756W - 676L
1,565 Elo+
Party 2
Aphrodite
Aphrodite
amazingalex3213
Aphrodite
Level 59
God Stats
49W - 50L
1,543 SR
Queue Stats
379W - 368L
1,438 Elo+
Party 2
Serqet
Serqet
galacticalTaco
Serqet
Level 124
God Stats
10W - 2L
1,810 SR
Queue Stats
249W - 237L
1,577 Elo+
Party 2
Jormungandr
Jormungandr
maverick james0
Jormungandr
Level 128
God Stats
5W - 7L
1,323 SR
Queue Stats
748W - 687L
1,539 Elo+
Party 2
Team Averages
Level 96
1,529 SR
1,515 Elo+

VS

Team Averages
Level 134
1,516 SR
1,529 Elo+
Cerberus
Cerberus
AstroGhouul
Cerberus
Level 124
God Stats
0W - 2L
1,498 SR
Queue Stats
75W - 71L
1,580 Elo+
Party 1
Hun Batz
Hun Batz
Say Derp
Hun Batz
Level 146
God Stats
14W - 4L
1,711 SR
Queue Stats
118W - 102L
1,568 Elo+
Party 1
Ah Puch
Ah Puch
X_Sanemi_
Ah Puch
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
305W - 289L
1,455 Elo+
Solo
Sylvanus
Sylvanus
Yaboizink
Sylvanus
Level 158
God Stats
1W - 2L
1,294 SR
Queue Stats
219W - 199L
1,521 Elo+
Party 1
Tiamat
Tiamat
slumbrosmars
Tiamat
Level 120
God Stats
15W - 18L
1,579 SR
Queue Stats
426W - 374L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blue Lvs u
Izanami
11
1 / 4 / 1
7,156
447
3,874
10,843
3,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 5
8,765
548
14,905
13,065
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
amazingalex3213
Aphrodite
10
2 / 3 / 4
7,099
444
4,389
11,362
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 3 / 5
8,936
559
12,249
12,647
5,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
maverick james0
Jormungandr
14
3 / 2 / 6
8,965
560
10,795
12,139
10,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AstroGhouul
Cerberus
10
2 / 2 / 2
7,528
471
3,599
15,417
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Say Derp
Hun Batz
12
1 / 2 / 1
7,607
475
4,428
10,902
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
X_Sanemi_
Ah Puch
12
2 / 7 / 0
7,327
458
9,498
14,985
5,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Yaboizink
Sylvanus
14
3 / 4 / 2
8,974
561
6,042
15,992
10,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
15
4 / 2 / 1
9,140
571
11,909
9,447
7,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
16
Kills
12
13
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AstroGhouul
Cerberus
2
2
2
1.5
W
Izanami
Blue Lvs u
Izanami
1
4
1
0.38
W
3
1
5
5.5
L
Hun Batz
Say Derp
Hun Batz
1
2
1
0.75
L
Ah Puch
X_Sanemi_
Ah Puch
2
7
0
0.29
L
Sylvanus
Yaboizink
Sylvanus
3
4
2
1
W
Aphrodite
amazingalex3213
Aphrodite
2
3
4
1.33
W
7
3
5
3.17
W
Jormungandr
maverick james0
Jormungandr
3
2
6
3
L
Tiamat
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,212
Damage
35,476
60,056
Taken
66,743
30,289
Mitigated
40,399
11,897
Healing
18,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AstroGhouul
Cerberus
3,599
279
0
3,242
15,417
13,336
54
7,848
7,139
21,288
0
W
Izanami
Blue Lvs u
Izanami
3,874
3,323
0
1,663
10,843
3,444
0
7,772
2,705
0
36,184
W
14,905
5,006
0
1,311
13,065
5,123
928
4,985
7,728
77,177
0
L
Hun Batz
Say Derp
Hun Batz
4,428
1,334
0
3,416
10,902
3,854
0
2,863
7,313
0
46,145
L
Ah Puch
X_Sanemi_
Ah Puch
9,498
444
0
3,896
14,985
5,468
0
9,428
5,470
42,824
0
L
Sylvanus
Yaboizink
Sylvanus
6,042
1,797
236
5,728
15,992
10,526
22
7,465
8,227
46,493
13,554
W
Aphrodite
amazingalex3213
Aphrodite
4,389
497
3,195
3,958
11,362
6,579
0
7,125
3,801
18,913
0
W
12,249
4,051
0
270
12,647
5,113
0
5,128
7,348
0
60,875
W
Jormungandr
maverick james0
Jormungandr
10,795
4,560
0
1,500
12,139
10,030
78
4,474
7,521
71,617
0
L
Tiamat
11,909
379
0
2,240
9,447
7,215
0
2,485
6,419
64,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
40,576
398
Minions Killed
394
0
Camps Cleared
0
1,581,503
Distance Traveled
1,433,011
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,528
471
28
2
0
302,582
0
W
Izanami
7,156
447
62
4
0
281,308
0
W
Chronos
8,765
548
119
7
0
361,002
3
L
Hun Batz
7,607
475
80
5
0
282,250
0
L
Ah Puch
7,327
458
67
4
0
293,588
0
L
Sylvanus
8,974
561
99
6
0
257,939
0
W
Aphrodite
7,099
444
24
2
0
296,200
2
W
Serqet
8,936
559
81
5
0
366,508
0
W
Jormungandr
8,965
560
112
7
0
276,485
0
L
Tiamat
9,140
571
120
8
0
296,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role