Player Matchup

Fenrir
Fenrir
Gold I
IfThenElseOaC
Fenrir
Gold I
Level 45
God Stats
6W - 1L
1,640 SR
Queue Stats
34W - 13L
1,914 MMR
Party 2
Hel
Hel
Gold III
KillxLow
Hel
Gold III
Level 92
God Stats
31W - 22L
1,564 SR
Queue Stats
283W - 283L
1,527 MMR
Party 2
Thoth
Thoth
Gold I
Lil_Rich77
Thoth
Gold I
Level 118
God Stats
29W - 36L
1,506 SR
Queue Stats
405W - 399L
1,751 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
NolimitTom
Heimdallr
Platinum V
Level 126
God Stats
1W - 2L
1,413 SR
Queue Stats
146W - 138L
1,677 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
Strife_aL
Sun Wukong
Platinum IV
Level 195
God Stats
2W - 1L
1,596 SR
Queue Stats
236W - 237L
1,738 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,544 SR
1,721 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,550 SR
1,676 MMR
Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
BoogieWitDaHoodi
Ao Kuang
Platinum III
Level 107
God Stats
3W - 2L
1,544 SR
Queue Stats
263W - 266L
1,933 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
Brabbit9
Nu Wa
Gold IV
Level 120
God Stats
13W - 17L
1,613 SR
Queue Stats
445W - 448L
1,501 MMR
Party 3
Horus
Horus
Platinum V
Gh0stMan20
Horus
Platinum V
Level 156
God Stats
10W - 12L
1,450 SR
Queue Stats
138W - 134L
1,711 MMR
Solo
Medusa
Medusa
Gold II
OilChanges17
Medusa
Gold II
Level 122
God Stats
4W - 4L
1,643 SR
Queue Stats
63W - 50L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 3
4,300
860
1,709
2,956
978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,728
746
1,067
2,778
1,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
8
4 / 0 / 1
4,479
896
1,786
1,594
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
NolimitTom
Heimdallr
6
0 / 0 / 3
3,448
690
3,508
4,120
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Strife_aL
Sun Wukong
7
0 / 0 / 0
3,945
789
1,454
2,492
1,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoBakasuraSerqetThor

VS

Bans
HachimanTyrVamanaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 0 / 0
3,559
712
942
3,770
2,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 1 / 0
3,016
603
179
2,376
511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Brabbit9
Nu Wa
6
0 / 3 / 0
3,453
691
1,561
3,664
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
5
0 / 1 / 0
3,411
682
1,104
3,789
2,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
6
0 / 1 / 0
3,313
663
2,649
3,288
1,002
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
6
Kills
0
0
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
0
0
0
L
0
1
0
0
L
Nu Wa
Brabbit9
Nu Wa
0
3
0
0
L
Horus
0
1
0
0
W
2
0
3
3.5
W
0
0
1
0.5
W
Thoth
4
0
1
4.5
W
Heimdallr
NolimitTom
Heimdallr
0
0
3
1.5
L
Medusa
0
1
0
0
W
Sun Wukong
Strife_aL
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,524
Damage
6,435
13,940
Taken
16,887
5,323
Mitigated
7,614
7,143
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
942
156
0
2,119
3,770
2,835
0
0
3,770
0
17,453
L
179
103
0
500
2,376
511
0
153
2,223
7,950
0
L
Nu Wa
Brabbit9
Nu Wa
1,561
503
0
750
3,664
983
0
1,406
2,258
19,699
0
L
Horus
1,104
695
280
1,521
3,789
2,283
0
658
3,131
0
6,867
W
1,709
686
0
884
2,956
978
0
602
2,354
0
21,488
W
1,067
361
1,315
2,133
2,778
1,202
0
88
2,690
13,214
0
W
Thoth
1,786
42
0
625
1,594
410
0
756
838
26,354
0
W
Heimdallr
NolimitTom
Heimdallr
3,508
1,456
0
652
4,120
1,489
0
205
3,915
0
21,658
L
Medusa
2,649
1,281
0
1,326
3,288
1,002
0
636
2,652
0
20,932
W
Sun Wukong
Strife_aL
Sun Wukong
1,454
179
0
1,534
2,492
1,244
0
89
2,403
0
23,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,900
Gold Earned
16,752
190
Minions Killed
139
0
Camps Cleared
0
568,370
Distance Traveled
517,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,559
712
35
7
0
116,382
0
L
Ao Kuang
3,016
603
20
4
0
61,844
0
L
Nu Wa
3,453
691
35
7
0
97,758
0
L
Horus
3,411
682
16
3
0
118,822
0
W
Fenrir
4,300
860
40
8
0
136,395
0
W
Hel
3,728
746
24
5
0
101,853
0
W
Thoth
4,479
896
46
9
0
118,077
0
W
Heimdallr
3,448
690
33
7
0
98,132
0
L
Medusa
3,313
663
33
7
0
122,585
0
W
Sun Wukong
3,945
789
47
9
0
113,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role