Player Matchup

Medusa
Medusa
Amntonio
Medusa
Level 26
God Stats
11W - 8L
1,429 SR
Queue Stats
28W - 23L
1,503 Elo+
Party 2
Agni
Agni
Jmad3372
Agni
Level 114
God Stats
4W - 0L
1,907 SR
Queue Stats
65W - 65L
1,477 Elo+
Solo
Nemesis
Nemesis
L3XaV3474
Nemesis
Level 109
God Stats
4W - 11L
1,674 SR
Queue Stats
140W - 131L
1,480 Elo+
Party 2
Ymir
Ymir
Pithiviertheboss
Ymir
Level 86
God Stats
1W - 1L
1,259 SR
Queue Stats
51W - 46L
1,474 Elo+
Party 2
Chaac
Chaac
UnkindOwen
Chaac
Level 140
God Stats
44W - 36L
1,634 SR
Queue Stats
267W - 255L
1,467 Elo+
Solo
Team Averages
Level 95
1,581 SR
1,480 Elo+

VS

Team Averages
Level 69
1,516 SR
1,439 Elo+
Anubis
Anubis
DestroyedSplash
Anubis
Level 60
God Stats
25W - 33L
1,460 SR
Queue Stats
117W - 129L
1,437 Elo+
Party 3
Ix Chel
Ix Chel
Get-Naed-Naed
Ix Chel
Level 66
God Stats
9W - 4L
1,701 SR
Queue Stats
19W - 24L
1,423 Elo+
Party 1
Charybdis
Charybdis
killingfoolsgood
Charybdis
Level 16
God Stats
9W - 8L
1,472 SR
Queue Stats
30W - 38L
1,423 Elo+
Party 1
Fenrir
Fenrir
slobonme2017
Fenrir
Level 78
God Stats
3W - 6L
1,231 SR
Queue Stats
173W - 154L
1,464 Elo+
Solo
Surtr
Surtr
xStacKxDesTinYx
Surtr
Level 124
God Stats
4W - 3L
1,718 SR
Queue Stats
247W - 235L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Amntonio
Medusa
13
2 / 0 / 2
7,388
462
3,450
7,635
2,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
14
3 / 4 / 2
8,878
555
10,870
9,632
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
L3XaV3474
Nemesis
14
3 / 2 / 4
8,473
530
8,783
15,043
6,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 4
7,711
482
3,322
11,351
9,781
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
15
6 / 0 / 1
9,518
595
9,923
12,510
12,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,773
423
6,475
12,496
5,538
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ix Chel
13
4 / 4 / 0
8,385
524
9,149
14,057
5,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
11
1 / 0 / 1
6,681
418
5,016
5,822
2,232
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
10
2 / 1 / 3
7,000
438
3,564
9,118
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 2
6,698
419
9,125
12,500
8,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
7
7
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Amntonio
Medusa
2
0
2
3
L
0
7
0
0
L
Ix Chel
4
4
0
1
W
Agni
3
4
2
1
W
Nemesis
L3XaV3474
Nemesis
3
2
4
2.5
W
0
1
4
2
W
Chaac
6
0
1
6.5
L
Charybdis
1
0
1
1.5
L
Fenrir
2
1
3
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,348
Damage
33,329
56,171
Taken
53,993
34,998
Mitigated
25,188
15,197
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Amntonio
Medusa
3,450
1,853
423
3,059
7,635
2,880
959
310
7,325
0
48,064
L
6,475
547
0
2,716
12,496
5,538
0
1,286
11,129
38,082
0
L
Ix Chel
9,149
1,255
384
3,522
14,057
5,592
74
6,635
7,261
57,297
0
W
Agni
10,870
417
0
20
9,632
3,350
539
4,712
4,920
65,356
0
W
Nemesis
L3XaV3474
Nemesis
8,783
3,388
287
3,801
15,043
6,376
0
4,239
10,804
0
72,900
W
3,322
695
393
2,252
11,351
9,781
116
792
10,559
38,490
0
W
Chaac
9,923
1,293
0
4,962
12,510
12,611
0
5,830
6,680
0
71,567
L
Charybdis
5,016
3,102
0
859
5,822
2,232
340
1,245
4,577
0
36,822
L
Fenrir
3,564
988
0
1,895
9,118
3,346
0
1,649
7,410
0
40,986
L
9,125
3,257
204
2,752
12,500
8,480
99
2,959
9,424
548
50,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,968
Gold Earned
35,537
442
Minions Killed
342
0
Camps Cleared
0
1,611,877
Distance Traveled
1,453,305
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,388
462
69
4
0
333,130
0
L
Anubis
6,773
423
54
3
0
273,509
2
L
Ix Chel
8,385
524
93
6
0
303,187
4
W
Agni
8,878
555
111
7
0
316,265
2
W
Nemesis
8,473
530
95
6
0
365,080
0
W
Ymir
7,711
482
63
4
0
290,044
1
W
Chaac
9,518
595
104
7
0
307,358
7
L
Charybdis
6,681
418
68
4
0
293,620
0
L
Fenrir
7,000
438
53
3
0
244,492
2
L
Surtr
6,698
419
74
5
0
338,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role