Player Matchup

Da Ji
Da Ji
BusssANutt
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
CondemnedBoss94
Kukulkan
Level 80
God Stats
3W - 2L
1,590 SR
Queue Stats
358W - 331L
1,440 Elo+
Solo
Skadi
Skadi
CristianSandino
Skadi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,340 Elo+
Solo
Odin
Odin
OrganicGlizy
Odin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 116L
1,450 Elo+
Party 1
Nike
Nike
xChef Kenna
Nike
Level 94
God Stats
2W - 3L
1,497 SR
Queue Stats
558W - 568L
1,382 Elo+
Solo
Team Averages
Level 72
1,517 SR
1,415 Elo+

VS

Team Averages
Level 71
1,472 SR
1,370 Elo+
Neith
Neith
Kels_Fargo
Neith
Level 89
God Stats
10W - 9L
1,685 SR
Queue Stats
560W - 572L
1,454 Elo+
Party 3
Bacchus
Bacchus
NikNag100
Bacchus
Level 29
God Stats
1W - 0L
1,247 SR
Queue Stats
7W - 14L
1,171 Elo+
Party 2
Hachiman
Hachiman
NikNagsHole
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,171 Elo+
Party 2
Ares
Ares
leron1000
Ares
Level 101
God Stats
3W - 2L
1,356 SR
Queue Stats
556W - 542L
1,471 Elo+
Party 3
Scylla
Scylla
pr0bat
Scylla
Level 109
God Stats
1W - 1L
1,571 SR
Queue Stats
16W - 11L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
6 / 6 / 6
8,601
860
8,846
12,120
6,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
17
6 / 5 / 8
9,924
992
14,486
9,804
4,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 5 / 8
7,329
733
4,028
7,585
2,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 5 / 13
8,240
824
10,640
14,548
14,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 4 / 7
7,990
799
5,498
10,298
10,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 2 / 12
8,864
886
8,176
8,763
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
NikNag100
Bacchus
14
1 / 4 / 19
8,427
843
7,106
13,316
21,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
NikNagsHole
Hachiman
15
5 / 4 / 10
8,555
856
7,785
10,352
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
16
6 / 5 / 14
9,393
939
9,734
12,295
15,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
pr0bat
Scylla
17
9 / 3 / 11
9,967
997
15,867
7,908
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
91
18
Kills
25
25
Deaths
18
42
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Da Ji
6
6
6
1.5
L
Kukulkan
6
5
8
2
L
0
5
8
0.8
W
Neith
4
2
12
5
W
Bacchus
NikNag100
Bacchus
1
4
19
2.63
W
Hachiman
NikNagsHole
Hachiman
5
4
10
2.5
L
3
5
13
1.9
W
Ares
6
5
14
2.6
W
Scylla
pr0bat
Scylla
9
3
11
4.83
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,498
Damage
48,668
54,355
Taken
52,634
39,236
Mitigated
49,671
9,854
Healing
12,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
8,846
1,454
325
1,371
12,120
6,060
0
6,205
5,915
0
11,017
L
Kukulkan
14,486
1,187
864
1,252
9,804
4,851
0
6,371
3,433
32,065
0
L
4,028
1,987
42
49
7,585
2,841
320
5,105
2,480
0
13,134
W
Neith
8,176
4,138
537
2,340
8,763
4,207
752
3,093
5,638
0
19,504
W
Bacchus
NikNag100
Bacchus
7,106
863
412
2,230
13,316
21,311
29
5,467
7,849
10,053
0
W
Hachiman
NikNagsHole
Hachiman
7,785
5,843
831
2,853
10,352
4,114
411
1,886
8,466
0
15,168
L
10,640
850
1,420
3,403
14,548
14,505
0
9,094
5,454
2,615
15,919
W
Ares
9,734
925
145
751
12,295
15,968
116
2,449
9,659
15,426
0
W
Scylla
pr0bat
Scylla
15,867
210
617
1,927
7,908
4,071
499
3,348
4,560
33,096
0
L
5,498
693
120
1,008
10,298
10,979
390
5,932
4,366
0
9,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
45,206
93
Minions Killed
104
0
Camps Cleared
0
865,600
Distance Traveled
910,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,601
860
4
0
0
190,965
0
L
Kukulkan
9,924
992
51
5
0
166,521
0
L
Skadi
7,329
733
17
2
0
151,154
0
W
Neith
8,864
886
29
3
0
177,280
0
W
Bacchus
8,427
843
9
1
0
210,471
0
W
Hachiman
8,555
856
14
1
0
156,405
0
L
Odin
8,240
824
11
1
0
199,121
0
W
Ares
9,393
939
6
1
0
166,830
0
W
Scylla
9,967
997
46
5
0
199,973
0
L
Nike
7,990
799
10
1
0
157,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role