Player Matchup

Sol
Sol
Deathmickeyjh
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 35L
1,448 Elo+
Party 1
Fafnir
Fafnir
MoodyTempo
Fafnir
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 53L
1,375 Elo+
Party 2
Chang'e
Chang'e
RedDemonCrazy
Chang'e
Level 90
God Stats
44W - 26L
1,453 SR
Queue Stats
546W - 485L
1,527 Elo+
Solo
Ishtar
Ishtar
TKEddieIsGod
Ishtar
Level 54
God Stats
2W - 2L
1,752 SR
Queue Stats
8W - 15L
1,318 Elo+
Party 2
Pele
Pele
kaiserglider1
Pele
Level 102
God Stats
5W - 1L
1,538 SR
Queue Stats
117W - 98L
1,464 Elo+
Party 1
Team Averages
Level 74
1,549 SR
1,426 Elo+

VS

Team Averages
Level 117
1,391 SR
1,460 Elo+
Janus
Janus
ASAF_tuxx
Janus
Level 127
God Stats
23W - 28L
1,450 SR
Queue Stats
420W - 412L
1,411 Elo+
Party 3
Skadi
Skadi
AldaXXxxz23
Skadi
Level 141
God Stats
3W - 3L
1,748 SR
Queue Stats
147W - 159L
1,532 Elo+
Solo
Susano
Susano
K33ZY007
Susano
Level 103
God Stats
2W - 6L
1,115 SR
Queue Stats
107W - 110L
1,418 Elo+
Party 3
Sobek
Sobek
MRxFlyGuy12
Sobek
Level 103
God Stats
1W - 2L
1,189 SR
Queue Stats
327W - 345L
1,439 Elo+
Party 3
Surtr
Surtr
papajohndeluxe
Surtr
Level 113
God Stats
15W - 11L
1,455 SR
Queue Stats
229W - 208L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,819
519
9,489
11,933
3,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
MoodyTempo
Fafnir
14
2 / 0 / 3
8,752
515
5,343
12,164
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
16
3 / 1 / 2
9,301
547
10,447
11,634
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
11
0 / 5 / 4
7,043
414
3,535
8,476
3,165
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 5 / 2
11,056
650
16,232
17,657
7,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ASAF_tuxx
Janus
16
1 / 3 / 0
8,643
508
4,062
8,613
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 3 / 1
10,113
595
14,683
10,426
4,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
K33ZY007
Susano
12
0 / 4 / 2
7,111
418
3,754
13,630
9,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 2 / 2
7,864
463
5,152
12,870
12,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 5 / 1
9,905
583
12,470
20,334
17,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
17
Kills
13
15
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
ASAF_tuxx
Janus
1
3
0
0.33
L
6
3
1
2.17
W
1
4
3
0.63
L
Susano
K33ZY007
Susano
0
4
2
0.25
L
1
2
2
1
W
Fafnir
MoodyTempo
Fafnir
2
0
3
3.5
W
Chang'e
3
1
2
4
W
Ishtar
0
5
4
0.4
W
11
5
2
2.4
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,046
Damage
40,121
61,864
Taken
65,873
30,281
Mitigated
47,615
19,264
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ASAF_tuxx
Janus
4,062
353
0
500
8,613
3,277
0
3,431
5,182
82,816
0
L
14,683
7,226
0
2,053
10,426
4,789
946
4,986
5,440
0
86,047
W
9,489
3,753
0
4,380
11,933
3,777
2,431
1,070
10,863
64,215
0
L
Susano
K33ZY007
Susano
3,754
836
0
1,618
13,630
9,481
0
4,741
8,889
0
44,021
L
5,152
434
0
3,624
12,870
12,420
0
4,126
8,744
22,838
0
W
Fafnir
MoodyTempo
Fafnir
5,343
1,825
126
5,555
12,164
11,260
64
820
11,344
44,891
0
W
Chang'e
10,447
1,194
501
5,160
11,634
4,894
924
3,786
7,848
77,440
0
W
Ishtar
3,535
2,183
0
351
8,476
3,165
21
605
7,871
0
32,900
W
16,232
4,892
0
3,191
17,657
7,185
261
3,293
14,364
0
84,596
L
12,470
3,743
0
6,645
20,334
17,648
105
7,995
12,339
969
83,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,971
Gold Earned
43,636
454
Minions Killed
485
0
Camps Cleared
0
1,567,321
Distance Traveled
1,647,767
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,643
508
146
9
0
321,718
4
L
Skadi
10,113
595
136
8
0
302,083
0
W
Sol
8,819
519
99
6
0
318,096
0
L
Susano
7,111
418
60
4
0
374,898
5
L
Sobek
7,864
463
12
1
0
348,203
4
W
Fafnir
8,752
515
55
3
0
344,691
3
W
Chang'e
9,301
547
116
7
0
328,297
0
W
Ishtar
7,043
414
60
4
0
240,301
0
W
Pele
11,056
650
124
7
0
335,936
0
L
Surtr
9,905
583
131
8
0
300,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role