Player Matchup

Danzaburou
Danzaburou
ManoBroko
Danzaburou
Level 69
God Stats
33W - 16L
1,501 SR
Queue Stats
222W - 127L
1,501 Elo+
Solo
He Bo
He Bo
SaintMP420
He Bo
Level 107
God Stats
16W - 33L
1,410 SR
Queue Stats
436W - 495L
1,443 Elo+
Solo
Tyr
Tyr
Zatler
Tyr
Level 89
God Stats
18W - 20L
1,609 SR
Queue Stats
51W - 65L
1,432 Elo+
Party 1
Tiamat
Tiamat
chronus51
Tiamat
Level 114
God Stats
11W - 11L
1,659 SR
Queue Stats
35W - 26L
1,646 Elo+
Solo
Cupid
Cupid
putzlyla
Cupid
Level 74
God Stats
4W - 9L
1,263 SR
Queue Stats
53W - 86L
1,373 Elo+
Party 1
Team Averages
Level 91
1,488 SR
1,479 Elo+

VS

Team Averages
Level 100
1,497 SR
1,481 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
LendarioOni
Thor
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
SupremoSOAD
Ares
Level 96
God Stats
26W - 10L
1,702 SR
Queue Stats
137W - 131L
1,495 Elo+
Solo
Yu Huang
Yu Huang
hirlanjo
Yu Huang
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,460 Elo+
Party 2
Sol
Sol
liaaaaaaaa
Sol
Level 69
God Stats
8W - 15L
1,285 SR
Queue Stats
35W - 43L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ManoBroko
Danzaburou
11
0 / 0 / 0
6,053
1,211
1,948
1,299
534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
11
0 / 1 / 1
5,895
1,179
3,700
3,273
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyr
Zatler
Tyr
11
0 / 0 / 1
5,880
1,176
2,706
4,702
5,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
chronus51
Tiamat
11
1 / 0 / 0
6,514
1,303
2,556
1,509
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
putzlyla
Cupid
11
0 / 0 / 1
5,894
1,179
1,905
577
211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

404

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 1
6,334
1,267
3,028
5,072
2,433
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 1 / 1
5,792
1,158
898
1,448
884
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 0 / 0
6,921
1,384
3,447
8,042
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
hirlanjo
Yu Huang
9
0 / 0 / 0
5,378
1,076
0
0
0
9
0 / 0 / 0
5,462
1,092
0
69
27
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
1
Kills
1
1
Deaths
1
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
1
0.5
L
0
1
1
0.5
W
Danzaburou
ManoBroko
Danzaburou
0
0
0
0
W
He Bo
0
1
1
0.5
L
1
0
0
1
W
Tyr
Zatler
Tyr
0
0
1
0.5
W
Tiamat
chronus51
Tiamat
1
0
0
1
L
Yu Huang
hirlanjo
Yu Huang
0
0
0
0
L
0
0
0
0
W
Cupid
putzlyla
Cupid
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,815
Damage
7,373
11,360
Taken
14,631
8,574
Mitigated
10,201
1,400
Healing
806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,028
1,608
0
233
5,072
2,433
0
2,240
2,832
0
18,925
L
898
0
0
0
1,448
884
0
407
1,041
0
5,587
W
Danzaburou
ManoBroko
Danzaburou
1,948
787
0
277
1,299
534
0
304
995
0
13,499
W
He Bo
3,700
428
0
143
3,273
1,180
0
1,027
2,246
12,164
0
L
3,447
28
0
553
8,042
6,857
0
3,609
4,433
18,054
0
W
Tyr
Zatler
Tyr
2,706
322
0
425
4,702
5,438
0
1,005
3,507
0
7,884
W
Tiamat
chronus51
Tiamat
2,556
79
0
244
1,509
1,211
0
793
716
17,202
0
L
Yu Huang
hirlanjo
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
20
69
27
0
0
69
962
543
W
Cupid
putzlyla
Cupid
1,905
589
184
127
577
211
0
318
259
0
10,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,236
Gold Earned
29,887
118
Minions Killed
80
8
Camps Cleared
4
571,369
Distance Traveled
273,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,334
1,267
39
8
1
104,171
0
L
Thor
5,792
1,158
12
2
0
41,312
0
W
Danzaburou
6,053
1,211
18
4
2
98,346
0
W
He Bo
5,895
1,179
21
4
1
99,967
0
L
Ares
6,921
1,384
26
5
0
109,675
0
W
Tyr
5,880
1,176
11
2
2
125,328
0
W
Tiamat
6,514
1,303
43
9
2
119,294
0
L
Yu Huang
5,378
1,076
0
0
0
0
0
L
Sol
5,462
1,092
3
1
3
17,853
0
W
Cupid
5,894
1,179
25
5
1
128,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role