Player Matchup

Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CMLAX1
Izanami
Level 107
God Stats
4W - 6L
1,486 SR
Queue Stats
95W - 71L
1,474 Elo+
Solo
Thor
Thor
DeskTopDoor
Thor
Level 129
God Stats
11W - 9L
1,454 SR
Queue Stats
473W - 427L
1,520 Elo+
Party 2
Hercules
Hercules
I Rainboy I
Hercules
Level 101
God Stats
9W - 10L
1,404 SR
Queue Stats
242W - 254L
1,501 Elo+
Party 2
Ra
Ra
TakeOverGaming4
Ra
Level 141
God Stats
3W - 5L
1,501 SR
Queue Stats
335W - 328L
1,489 Elo+
Party 2
Team Averages
Level 113
1,469 SR
1,497 Elo+

VS

Team Averages
Level 144
1,524 SR
1,509 Elo+
Yu Huang
Yu Huang
Bobert4334
Yu Huang
Level 126
God Stats
8W - 17L
1,495 SR
Queue Stats
339W - 450L
1,444 Elo+
Party 1
Neith
Neith
MagikPhetus
Neith
Level 148
God Stats
2W - 3L
1,560 SR
Queue Stats
191W - 181L
1,574 Elo+
Solo
Mulan
Mulan
NOBLE6MAN27
Mulan
Level 129
God Stats
8W - 9L
1,439 SR
Queue Stats
343W - 455L
1,483 Elo+
Party 1
Yemoja
Yemoja
Piggymcswag
Yemoja
Level 128
God Stats
4W - 10L
1,535 SR
Queue Stats
387W - 497L
1,520 Elo+
Party 1
Bakasura
Bakasura
Tetrevus
Bakasura
Level 189
God Stats
82W - 65L
1,592 SR
Queue Stats
721W - 746L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 2 / 5
5,610
510
4,931
9,958
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
CMLAX1
Izanami
11
2 / 0 / 0
6,513
592
5,234
5,164
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
5 / 0 / 2
6,764
615
4,517
6,716
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
I Rainboy I
Hercules
11
2 / 0 / 1
6,167
561
3,725
7,130
6,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 2
6,497
591
5,411
6,535
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Bobert4334
Yu Huang
10
2 / 3 / 1
5,667
515
3,910
6,514
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 0
5,473
498
4,205
6,817
2,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 3
5,677
516
5,481
9,261
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
7
0 / 3 / 2
4,886
444
3,408
7,297
5,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Tetrevus
Bakasura
12
1 / 2 / 0
6,835
621
4,363
9,566
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
4
4
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
5
1.25
L
Yu Huang
Bobert4334
Yu Huang
2
3
1
0.83
W
Izanami
CMLAX1
Izanami
2
0
0
2
W
5
0
2
6
W
Hercules
I Rainboy I
Hercules
2
0
1
2.5
L
0
1
0
0
L
1
2
3
1.25
L
Yemoja
0
3
2
0.33
W
2
2
2
1.5
L
Bakasura
Tetrevus
Bakasura
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,818
Damage
21,367
35,503
Taken
39,455
22,138
Mitigated
18,714
12,874
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,931
2,149
1,237
3,722
9,958
8,472
0
2,944
6,566
0
9,658
L
Yu Huang
Bobert4334
Yu Huang
3,910
765
0
255
6,514
2,285
0
1,779
4,665
37,712
0
W
Izanami
CMLAX1
Izanami
5,234
3,549
0
2,646
5,164
2,021
581
277
4,887
0
64,698
W
4,517
1,060
0
977
6,716
2,485
0
1,726
4,990
0
45,755
W
Hercules
I Rainboy I
Hercules
3,725
674
0
2,741
7,130
6,724
0
27
6,570
0
41,800
L
4,205
1,310
0
1,612
6,817
2,146
0
0
6,817
0
42,829
L
5,481
1,536
0
1,836
9,261
4,502
0
1,207
8,048
0
38,658
L
Yemoja
3,408
930
515
788
7,297
5,506
0
2,140
5,146
13,699
0
W
5,411
544
302
1,249
6,535
2,436
0
2,344
4,051
49,962
0
L
Bakasura
Tetrevus
Bakasura
4,363
2,593
0
3,692
9,566
4,275
0
189
9,368
0
41,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
28,538
368
Minions Killed
340
0
Camps Cleared
0
1,089,299
Distance Traveled
1,048,971
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,610
510
8
1
0
230,819
3
L
Yu Huang
5,667
515
73
7
0
198,439
6
W
Izanami
6,513
592
126
11
0
181,233
2
W
Thor
6,764
615
73
7
0
238,025
2
W
Hercules
6,167
561
69
6
0
201,856
0
L
Neith
5,473
498
70
6
0
192,690
2
L
Mulan
5,677
516
55
5
0
222,824
0
L
Yemoja
4,886
444
26
2
0
181,780
4
W
Ra
6,497
591
92
8
0
237,366
0
L
Bakasura
6,835
621
116
11
0
253,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role