Player Matchup

Ganesha
Ganesha
RegenXVZ
Ganesha
Level 23
God Stats
5W - 4L
1,500 SR
Queue Stats
334W - 325L
1,580 Elo+
Solo
Fenrir
Fenrir
Sand_Creeper
Fenrir
Level 81
God Stats
0W - 3L
1,104 SR
Queue Stats
22W - 35L
1,430 Elo+
Solo
Guan Yu
Guan Yu
Waaaaaler
Guan Yu
Level 121
God Stats
0W - 3L
1,307 SR
Queue Stats
307W - 318L
1,499 Elo+
Party 2
Zeus
Zeus
WlmShk
Zeus
Level 157
God Stats
9W - 12L
1,330 SR
Queue Stats
1,007W - 1,021L
1,451 Elo+
Solo
Janus
Janus
XistenZ89
Janus
Level 139
God Stats
5W - 5L
1,455 SR
Queue Stats
311W - 312L
1,502 Elo+
Party 2
Team Averages
Level 104
1,339 SR
1,492 Elo+

VS

Team Averages
Level 112
1,492 SR
1,456 Elo+
Fenrir
Fenrir
JustDILLIGAF
Fenrir
Level 122
God Stats
2W - 1L
1,258 SR
Queue Stats
116W - 109L
1,468 Elo+
Party 1
Arachne
Arachne
Ragnartjie
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
426W - 427L
1,436 Elo+
Party 1
Ao Kuang
Ao Kuang
Scyther88
Ao Kuang
Level 148
God Stats
3W - 1L
1,705 SR
Queue Stats
168W - 171L
1,450 Elo+
Solo
Guan Yu
Guan Yu
pseudo5
Guan Yu
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
505W - 492L
1,481 Elo+
Party 1
Kali
Kali
snap204
Kali
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 170L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
RegenXVZ
Ganesha
15
0 / 4 / 13
9,119
608
7,786
18,996
22,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
3 / 9 / 8
9,599
640
13,029
21,180
15,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Waaaaaler
Guan Yu
17
2 / 5 / 12
10,426
695
6,509
21,915
24,372
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
WlmShk
Zeus
17
5 / 5 / 8
10,865
724
19,156
11,490
5,276
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
XistenZ89
Janus
20
8 / 5 / 9
12,457
830
27,088
14,946
7,790
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
8 / 4 / 12
11,497
766
12,414
17,641
10,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Ragnartjie
Arachne
20
8 / 2 / 16
12,366
824
22,359
19,335
17,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Scyther88
Ao Kuang
17
4 / 6 / 11
10,672
711
19,549
19,096
11,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
pseudo5
Guan Yu
18
4 / 3 / 18
11,870
791
8,721
24,569
23,294
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kali
snap204
Kali
19
4 / 3 / 14
12,232
815
15,578
16,433
7,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
99
18
Kills
28
28
Deaths
18
50
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
4
12
3.5
W
Arachne
Ragnartjie
Arachne
8
2
16
8
L
Ganesha
RegenXVZ
Ganesha
0
4
13
1.63
L
Fenrir
3
9
8
0.78
W
Ao Kuang
Scyther88
Ao Kuang
4
6
11
1.58
L
Guan Yu
Waaaaaler
Guan Yu
2
5
12
1.6
L
Zeus
WlmShk
Zeus
5
5
8
1.8
L
Janus
XistenZ89
Janus
8
5
9
2.5
W
Guan Yu
pseudo5
Guan Yu
4
3
18
4.33
W
Kali
snap204
Kali
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,568
Damage
78,621
88,527
Taken
97,074
75,447
Mitigated
70,778
20,252
Healing
48,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,414
2,080
1,058
4,247
17,641
10,739
3,519
10,756
6,885
0
29,897
W
Arachne
Ragnartjie
Arachne
22,359
12,021
772
5,521
19,335
17,511
752
10,271
9,064
0
37,700
L
Ganesha
RegenXVZ
Ganesha
7,786
1,019
697
1,749
18,996
22,786
402
4,217
14,052
16,727
0
L
Fenrir
13,029
3,364
1,391
1,633
21,180
15,223
1,361
3,980
16,547
0
22,760
W
Ao Kuang
Scyther88
Ao Kuang
19,549
5,275
1,310
4,292
19,096
11,963
2,479
10,604
8,492
34,283
0
L
Guan Yu
Waaaaaler
Guan Yu
6,509
1,278
8,145
4,334
21,915
24,372
368
6,441
14,860
0
13,449
L
Zeus
WlmShk
Zeus
19,156
2,963
35
514
11,490
5,276
135
2,685
8,429
41,100
0
L
Janus
XistenZ89
Janus
27,088
2,061
1,454
300
14,946
7,790
198
952
13,758
67,335
0
W
Guan Yu
pseudo5
Guan Yu
8,721
1,010
11,188
9,519
24,569
23,294
301
14,376
10,193
0
17,322
W
Kali
snap204
Kali
15,578
5,598
4,108
6,598
16,433
7,271
2,116
8,023
8,410
0
36,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,466
Gold Earned
58,637
197
Minions Killed
139
0
Camps Cleared
0
1,204,585
Distance Traveled
1,559,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,497
766
23
2
0
290,330
0
W
Arachne
12,366
824
47
3
0
331,045
0
L
Ganesha
9,119
608
1
0
0
202,687
0
L
Fenrir
9,599
640
17
1
0
236,727
0
W
Ao Kuang
10,672
711
24
2
0
272,080
0
L
Guan Yu
10,426
695
10
1
0
258,580
0
L
Zeus
10,865
724
52
3
0
262,491
0
L
Janus
12,457
830
117
8
0
244,100
0
W
Guan Yu
11,870
791
9
1
0
351,705
0
W
Kali
12,232
815
36
2
0
314,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role