Player Matchup

Thanatos
Thanatos
Borzydar
Thanatos
Level 175
God Stats
1W - 2L
1,163 SR
Queue Stats
30W - 28L
1,536 Elo+
Solo
Thoth
Thoth
Someồne
Thoth
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
315W - 281L
1,550 Elo+
Party 3
Loki
Loki
Uraharaq8
Loki
Level 127
God Stats
0W - 2L
1,265 SR
Queue Stats
302W - 271L
1,544 Elo+
Party 3
Ganesha
Ganesha
busslightier
Ganesha
Level 130
God Stats
0W - 2L
1,531 SR
Queue Stats
31W - 27L
1,538 Elo+
Party 1
Medusa
Medusa
yosshhi97
Medusa
Level 108
God Stats
5W - 4L
1,561 SR
Queue Stats
27W - 22L
1,547 Elo+
Party 1
Team Averages
Level 133
1,404 SR
1,543 Elo+

VS

Team Averages
Level 96
1,613 SR
1,533 Elo+
Baron Samedi
Baron Samedi
Atipico
Baron Samedi
Level 127
God Stats
15W - 3L
1,797 SR
Queue Stats
246W - 226L
1,533 Elo+
Party 2
King Arthur
King Arthur
Chiunque
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,558 Elo+
Party 2
Artemis
Artemis
SyIvali
Artemis
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,510 Elo+
Solo
Nu Wa
Nu Wa
grayparker
Nu Wa
Level 158
God Stats
5W - 0L
1,737 SR
Queue Stats
119W - 100L
1,544 Elo+
Solo
Fenrir
Fenrir
opyskayaveki
Fenrir
Level 120
God Stats
2W - 3L
1,530 SR
Queue Stats
200W - 183L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Borzydar
Thanatos
14
1 / 4 / 1
8,275
487
10,252
17,034
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Someồne
Thoth
15
3 / 5 / 0
8,749
515
6,933
8,922
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
13
1 / 5 / 3
8,037
473
3,293
15,353
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
busslightier
Ganesha
12
0 / 5 / 3
6,479
381
6,271
19,675
19,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
yosshhi97
Medusa
13
0 / 5 / 0
7,667
451
7,231
14,371
5,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atipico
Baron Samedi
15
2 / 1 / 8
8,669
510
8,298
12,412
9,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Chiunque
King Arthur
16
3 / 2 / 4
9,252
544
11,815
16,051
16,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Artemis
SyIvali
Artemis
16
5 / 0 / 4
10,041
591
11,672
11,337
5,818
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
17
1 / 2 / 9
9,843
579
9,571
7,054
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
18
13 / 0 / 3
10,761
633
12,736
12,520
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
5
Kills
24
24
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Atipico
Baron Samedi
2
1
8
6
L
Thanatos
Borzydar
Thanatos
1
4
1
0.38
W
King Arthur
Chiunque
King Arthur
3
2
4
2.5
L
Thoth
Someồne
Thoth
3
5
0
0.6
W
Artemis
SyIvali
Artemis
5
0
4
7
L
Loki
1
5
3
0.5
L
Ganesha
busslightier
Ganesha
0
5
3
0.3
W
Nu Wa
1
2
9
2.75
W
Fenrir
13
0
3
14.5
L
Medusa
yosshhi97
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,980
Damage
54,092
75,355
Taken
59,374
47,755
Mitigated
41,008
21,280
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Atipico
Baron Samedi
8,298
1,209
1,047
3,798
12,412
9,420
180
4,644
7,431
45,073
0
L
Thanatos
Borzydar
Thanatos
10,252
2,761
0
12,385
17,034
13,528
0
2,262
14,634
0
66,086
W
King Arthur
Chiunque
King Arthur
11,815
1,680
0
1,667
16,051
16,562
85
2,139
13,101
1,277
66,973
L
Thoth
Someồne
Thoth
6,933
0
0
720
8,922
3,769
0
4,534
4,120
70,393
0
W
Artemis
SyIvali
Artemis
11,672
6,447
0
5,157
11,337
5,818
935
553
10,784
0
82,408
L
Loki
3,293
643
0
1,559
15,353
5,883
0
2,148
13,001
0
69,188
L
Ganesha
busslightier
Ganesha
6,271
345
303
3,117
19,675
19,299
0
7,006
12,451
31,156
0
W
Nu Wa
9,571
1,390
0
736
7,054
2,709
1,659
3,206
3,680
82,885
0
W
Fenrir
12,736
6,477
0
4,305
12,520
6,499
0
2,040
10,250
0
85,802
L
Medusa
yosshhi97
Medusa
7,231
3,265
0
3,196
14,371
5,276
280
1,772
12,473
0
61,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,207
Gold Earned
48,566
492
Minions Killed
574
0
Camps Cleared
0
1,656,647
Distance Traveled
1,699,630
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,669
510
85
5
0
322,245
3
L
Thanatos
8,275
487
107
6
0
326,549
0
W
King Arthur
9,252
544
101
6
0
342,205
1
L
Thoth
8,749
515
154
9
0
299,146
2
W
Artemis
10,041
591
122
7
0
314,855
5
L
Loki
8,037
473
104
6
0
357,089
9
L
Ganesha
6,479
381
9
1
0
344,237
7
W
Nu Wa
9,843
579
157
9
0
319,794
6
W
Fenrir
10,761
633
109
6
0
400,531
2
L
Medusa
7,667
451
118
7
0
329,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role