Player Matchup

Janus
Janus
DIEGO1696
Janus
Level 79
God Stats
1W - 4L
1,370 SR
Queue Stats
1W - 8L
1,204 Elo+
Party 2
Hel
Hel
Gonzacrack6819
Hel
Level 20
God Stats
0W - 2L
1,290 SR
Queue Stats
122W - 161L
1,336 Elo+
Party 2
Mercury
Mercury
MagiK TaquitO
Mercury
Level 100
God Stats
4W - 13L
1,423 SR
Queue Stats
119W - 156L
1,298 Elo+
Party 2
Hachiman
Hachiman
MrStrappyy
Hachiman
Level 24
God Stats
8W - 22L
1,445 SR
Queue Stats
127W - 170L
1,294 Elo+
Party 2
Bellona
Bellona
MrTrevi17
Bellona
Level 63
God Stats
21W - 41L
1,388 SR
Queue Stats
117W - 163L
1,318 Elo+
Party 2
Team Averages
Level 57
1,383 SR
1,290 Elo+

VS

Team Averages
Level 99
1,504 SR
1,531 Elo+
Morgan Le Fay
Morgan Le Fay
Fenixevilangel
Morgan Le Fay
Level 136
God Stats
3W - 1L
1,785 SR
Queue Stats
288W - 278L
1,482 Elo+
Solo
Nike
Nike
Kamui1311
Nike
Level 75
God Stats
60W - 44L
1,588 SR
Queue Stats
199W - 194L
1,492 Elo+
Party 1
Izanami
Izanami
P L AYY B OY623
Izanami
Level 18
God Stats
4W - 6L
1,397 SR
Queue Stats
9W - 10L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
jacw212
Cthulhu
Level 138
God Stats
3W - 2L
1,556 SR
Queue Stats
411W - 381L
1,527 Elo+
Solo
Bastet
Bastet
xGDExSkins
Bastet
Level 126
God Stats
2W - 3L
1,195 SR
Queue Stats
6W - 6L
1,816 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DIEGO1696
Janus
11
0 / 7 / 0
6,913
461
3,110
10,057
3,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 3
7,195
480
2,657
9,544
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
11
3 / 6 / 2
7,251
483
8,361
14,945
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
MrStrappyy
Hachiman
11
1 / 4 / 1
6,852
457
5,682
9,399
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
MrTrevi17
Bellona
13
3 / 5 / 0
8,038
536
8,513
16,219
13,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fenixevilangel
Morgan Le Fay
16
8 / 2 / 7
10,027
668
17,194
9,325
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
11
2 / 1 / 4
7,005
467
5,128
7,889
5,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 0
6,435
429
2,950
6,125
2,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
jacw212
Cthulhu
15
6 / 2 / 0
9,499
633
9,552
12,978
12,144
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bastet
xGDExSkins
Bastet
15
8 / 1 / 8
9,320
621
8,786
12,727
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
25
25
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
DIEGO1696
Janus
0
7
0
0
W
Morgan Le Fay
Fenixevilangel
Morgan Le Fay
8
2
7
5.75
L
0
3
3
0.5
W
Nike
2
1
4
4
L
Mercury
3
6
2
0.67
L
Hachiman
MrStrappyy
Hachiman
1
4
1
0.38
L
Bellona
MrTrevi17
Bellona
3
5
0
0.6
W
1
1
0
1
W
Cthulhu
jacw212
Cthulhu
6
2
0
3
W
Bastet
xGDExSkins
Bastet
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,323
Damage
43,610
60,164
Taken
49,044
31,101
Mitigated
29,374
11,290
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DIEGO1696
Janus
3,110
228
0
580
10,057
3,096
0
5,089
4,590
46,966
0
W
Morgan Le Fay
Fenixevilangel
Morgan Le Fay
17,194
2,193
0
1,484
9,325
4,596
824
958
8,191
75,830
0
L
2,657
225
2,544
3,656
9,544
6,073
230
2,141
7,319
25,533
0
W
Nike
5,128
457
112
1,102
7,889
5,620
115
2,078
5,749
0
32,131
L
Mercury
8,361
4,272
0
492
14,945
5,468
0
6,957
7,724
0
43,271
L
Hachiman
MrStrappyy
Hachiman
5,682
2,860
0
841
9,399
2,986
434
1,595
7,768
0
55,159
L
Bellona
MrTrevi17
Bellona
8,513
2,161
0
3,177
16,219
13,478
0
9,572
6,590
0
40,054
W
2,950
1,516
0
352
6,125
2,145
543
910
5,211
0
39,089
W
Cthulhu
jacw212
Cthulhu
9,552
1,727
67
2,704
12,978
12,144
145
0
12,195
70,772
573
W
Bastet
xGDExSkins
Bastet
8,786
2,432
0
3,026
12,727
4,869
378
1,579
11,010
0
60,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,249
Gold Earned
42,286
321
Minions Killed
423
0
Camps Cleared
0
1,424,972
Distance Traveled
1,422,187
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,913
461
89
6
0
263,245
0
W
Morgan Le Fay
10,027
668
121
8
0
254,123
0
L
Hel
7,195
480
44
3
0
271,869
0
W
Nike
7,005
467
41
3
0
262,760
0
L
Mercury
7,251
483
53
4
0
354,413
4
L
Hachiman
6,852
457
79
5
0
270,790
3
L
Bellona
8,038
536
56
4
0
264,655
0
W
Izanami
6,435
429
63
4
0
280,455
0
W
Cthulhu
9,499
633
115
8
0
275,874
4
W
Bastet
9,320
621
83
6
0
348,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role