Player Matchup

Horus
Horus
DOCRAMEY
Horus
Level 159
God Stats
55W - 54L
1,448 SR
Queue Stats
331W - 303L
1,490 Elo+
Solo
Arachne
Arachne
RonaldAlejo
Arachne
Level 83
God Stats
18W - 24L
1,448 SR
Queue Stats
294W - 263L
1,418 Elo+
Solo
Neith
Neith
TreBreezy9301
Neith
Level 58
God Stats
6W - 3L
1,621 SR
Queue Stats
101W - 128L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WannaBuyMyDog
Morgan Le Fay
Level 128
God Stats
32W - 25L
1,451 SR
Queue Stats
347W - 346L
1,523 Elo+
Party 1
Ra
Ra
WilmaWeinerFit
Ra
Level 123
God Stats
27W - 30L
1,656 SR
Queue Stats
235W - 219L
1,544 Elo+
Party 1
Team Averages
Level 110
1,525 SR
1,482 Elo+

VS

Team Averages
Level 63
1,681 SR
1,470 Elo+
Ganesha
Ganesha
ClassicaIz
Ganesha
Level 41
God Stats
1W - 1L
1,824 SR
Queue Stats
17W - 25L
1,388 Elo+
Solo
Izanami
Izanami
DoctorZzzz
Izanami
Level 67
God Stats
8W - 2L
1,859 SR
Queue Stats
201W - 158L
1,536 Elo+
Party 2
Nu Wa
Nu Wa
ImJustTooToxic
Nu Wa
Level 39
God Stats
30W - 24L
1,637 SR
Queue Stats
157W - 156L
1,516 Elo+
Party 2
Loki
Loki
Mavikartil
Loki
Level 129
God Stats
48W - 49L
1,583 SR
Queue Stats
196W - 171L
1,540 Elo+
Party 2
Surtr
Surtr
Pyrokos2131
Surtr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 237L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DOCRAMEY
Horus
13
3 / 0 / 7
8,926
558
6,254
13,039
10,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
RonaldAlejo
Arachne
14
3 / 3 / 6
8,856
554
7,641
12,822
9,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 3 / 6
9,197
575
12,382
15,089
6,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
WannaBuyMyDog
Morgan Le Fay
13
3 / 2 / 5
8,326
520
13,352
11,203
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 3 / 5
10,468
654
15,892
14,631
6,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ClassicaIz
Ganesha
12
0 / 4 / 6
8,065
504
6,501
15,956
14,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
DoctorZzzz
Izanami
14
3 / 5 / 1
8,298
519
6,985
12,045
4,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 6 / 3
8,430
527
12,186
13,424
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 3
7,915
495
8,505
14,643
6,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 2
8,494
531
10,289
17,773
13,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
21
Kills
11
11
Deaths
22
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ClassicaIz
Ganesha
0
4
6
0.75
W
Horus
DOCRAMEY
Horus
3
0
7
6.5
L
Izanami
DoctorZzzz
Izanami
3
5
1
0.7
L
3
6
3
0.75
L
2
2
3
1.75
L
3
5
2
0.8
W
Arachne
RonaldAlejo
Arachne
3
3
6
2
W
5
3
6
2.67
W
Morgan Le Fay
WannaBuyMyDog
Morgan Le Fay
3
2
5
2.75
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,521
Damage
44,466
66,784
Taken
73,841
37,092
Mitigated
44,034
28,730
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ClassicaIz
Ganesha
6,501
290
0
2,131
15,956
14,943
28
4,624
10,986
29,572
0
W
Horus
DOCRAMEY
Horus
6,254
2,180
1,930
5,713
13,039
10,028
68
4,579
8,460
0
33,691
L
Izanami
DoctorZzzz
Izanami
6,985
5,204
0
3,252
12,045
4,802
0
1,719
10,246
0
61,013
L
12,186
2,170
0
2,255
13,424
5,036
345
7,044
5,929
63,559
0
L
8,505
1,588
0
5,367
14,643
6,067
135
4,646
9,666
0
54,876
L
10,289
3,975
0
4,355
17,773
13,186
640
9,748
7,418
879
61,109
W
Arachne
RonaldAlejo
Arachne
7,641
4,293
0
3,583
12,822
9,119
0
3,609
9,213
0
69,595
W
12,382
6,428
0
7,309
15,089
6,869
1,251
4,670
10,419
0
76,564
W
Morgan Le Fay
WannaBuyMyDog
Morgan Le Fay
13,352
779
0
1,949
11,203
4,563
395
5,431
5,772
67,517
0
W
15,892
1,734
1,045
7,201
14,631
6,513
853
1,845
12,786
92,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,773
Gold Earned
41,202
548
Minions Killed
415
0
Camps Cleared
0
1,560,548
Distance Traveled
1,538,056
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,065
504
18
1
0
335,372
4
W
Horus
8,926
558
59
4
0
332,359
0
L
Izanami
8,298
519
115
7
0
294,959
0
L
Nu Wa
8,430
527
102
6
0
256,455
0
L
Loki
7,915
495
83
5
0
364,191
2
L
Surtr
8,494
531
97
6
0
287,079
0
W
Arachne
8,856
554
110
7
0
362,376
0
W
Neith
9,197
575
110
7
0
274,613
0
W
Morgan Le Fay
8,326
520
104
7
0
309,261
2
W
Ra
10,468
654
165
10
0
281,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role