Player Matchup

Chang'e
Chang'e
Isaiahhh
Chang'e
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MaybeCaal
Ah Muzen Cab
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 59L
1,218 Elo+
Party 2
Jormungandr
Jormungandr
Yoindaime
Jormungandr
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 54L
1,277 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,318 Elo+

VS

Team Averages
Level 43
1,679 SR
1,414 Elo+
Anubis
Anubis
BrainSlayer223
Anubis
Level 9
God Stats
6W - 8L
1,369 SR
Queue Stats
12W - 11L
1,379 Elo+
Party 1
Bakasura
Bakasura
ItzLucke
Bakasura
Level 104
God Stats
3W - 1L
1,857 SR
Queue Stats
18W - 17L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
nottosso
Cthulhu
Level 15
God Stats
6W - 1L
1,811 SR
Queue Stats
15W - 11L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Isaiahhh
Chang'e
15
7 / 1 / 3
11,941
853
11,407
8,395
3,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
MaybeCaal
Ah Muzen Cab
14
2 / 2 / 8
10,620
759
9,029
7,081
2,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Yoindaime
Jormungandr
14
1 / 3 / 9
10,325
738
8,193
13,845
13,271
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 1
10,350
739
9,439
8,435
5,244
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
ItzLucke
Bakasura
12
1 / 2 / 4
9,618
687
4,901
12,654
7,792
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
nottosso
Cthulhu
11
0 / 5 / 2
8,746
625
4,291
13,022
15,031
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
10
Kills
6
6
Deaths
10
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
W
Chang'e
Isaiahhh
Chang'e
7
1
3
8.5
L
Bakasura
ItzLucke
Bakasura
1
2
4
1.5
W
Ah Muzen Cab
MaybeCaal
Ah Muzen Cab
2
2
8
3
W
Jormungandr
Yoindaime
Jormungandr
1
3
9
1.83
L
Cthulhu
nottosso
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,629
Damage
18,631
29,321
Taken
34,111
18,912
Mitigated
28,067
8,675
Healing
8,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,439
707
0
2,425
8,435
5,244
176
4,620
3,815
40,113
0
W
Chang'e
Isaiahhh
Chang'e
11,407
894
2,075
3,880
8,395
3,193
792
3,720
4,665
69,326
0
L
Bakasura
ItzLucke
Bakasura
4,901
3,463
0
5,662
12,654
7,792
0
7,171
5,483
0
36,177
W
Ah Muzen Cab
MaybeCaal
Ah Muzen Cab
9,029
4,291
0
770
7,081
2,448
2,177
3,694
3,366
0
39,372
W
Jormungandr
Yoindaime
Jormungandr
8,193
1,716
0
1,950
13,845
13,271
300
6,580
6,950
29,293
1,121
L
Cthulhu
nottosso
Cthulhu
4,291
64
0
0
13,022
15,031
0
7,407
5,615
12,548
215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,886
Gold Earned
28,714
169
Minions Killed
136
0
Camps Cleared
0
780,351
Distance Traveled
788,209
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,350
739
47
3
0
223,995
0
W
Chang'e
11,941
853
93
7
0
257,579
5
L
Bakasura
9,618
687
76
5
0
305,193
0
W
Ah Muzen Cab
10,620
759
39
3
0
266,491
0
W
Jormungandr
10,325
738
37
3
0
256,281
0
L
Cthulhu
8,746
625
13
1
0
259,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role