Player Matchup

The Morrigan
The Morrigan
ASoggySandal
The Morrigan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 49L
1,750 Elo+
Party 2
He Bo
He Bo
FraudMah
He Bo
Level 157
God Stats
12W - 15L
1,554 SR
Queue Stats
142W - 101L
1,583 Elo+
Party 2
Amaterasu
Amaterasu
Hayzer
Amaterasu
Level 177
God Stats
2W - 0L
1,704 SR
Queue Stats
22W - 11L
1,658 Elo+
Party 2
Ne Zha
Ne Zha
Jasi
Ne Zha
Level 158
God Stats
3W - 0L
1,817 SR
Queue Stats
36W - 22L
1,603 Elo+
Party 2
Xbalanque
Xbalanque
TomPicken
Xbalanque
Level 170
God Stats
3W - 1L
1,637 SR
Queue Stats
131W - 87L
1,650 Elo+
Party 2
Team Averages
Level 162
1,643 SR
1,649 Elo+

VS

Team Averages
Level 112
1,525 SR
1,553 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Foscil
Charybdis
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 239L
1,553 Elo+
Party 3
Bakasura
Bakasura
VeIeho
Bakasura
Level 109
God Stats
8W - 7L
1,400 SR
Queue Stats
61W - 45L
1,600 Elo+
Party 1
Atlas
Atlas
auflppv
Atlas
Level 133
God Stats
1W - 1L
1,840 SR
Queue Stats
156W - 148L
1,528 Elo+
Party 3
Hercules
Hercules
zippari
Hercules
Level 109
God Stats
0W - 1L
1,387 SR
Queue Stats
64W - 55L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ASoggySandal
The Morrigan
15
6 / 0 / 4
9,373
721
11,558
6,884
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
FraudMah
He Bo
13
3 / 2 / 6
8,430
648
4,480
6,658
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Hayzer
Amaterasu
14
6 / 3 / 1
8,634
664
13,545
16,625
8,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
Jasi
Ne Zha
12
2 / 1 / 6
7,625
587
5,590
10,302
7,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
TomPicken
Xbalanque
16
4 / 0 / 2
8,899
685
13,135
11,185
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 5 / 0
7,408
570
7,202
11,061
7,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Foscil
Charybdis
11
0 / 2 / 0
6,478
498
4,754
10,149
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
VeIeho
Bakasura
12
1 / 6 / 3
7,200
554
8,630
15,559
7,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
auflppv
Atlas
9
0 / 4 / 0
5,955
458
2,925
14,348
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
zippari
Hercules
12
3 / 4 / 1
6,991
538
7,368
13,853
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
6
6
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
5
0
0.4
W
The Morrigan
ASoggySandal
The Morrigan
6
0
4
8
L
Charybdis
Foscil
Charybdis
0
2
0
0
W
He Bo
FraudMah
He Bo
3
2
6
3
W
Amaterasu
Hayzer
Amaterasu
6
3
1
2.17
W
Ne Zha
Jasi
Ne Zha
2
1
6
5
W
Xbalanque
TomPicken
Xbalanque
4
0
2
5
L
Bakasura
VeIeho
Bakasura
1
6
3
0.42
L
Atlas
auflppv
Atlas
0
4
0
0
L
Hercules
zippari
Hercules
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,308
Damage
30,879
51,654
Taken
64,970
25,700
Mitigated
34,322
24,751
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,202
821
0
2,444
11,061
7,503
0
6,849
3,844
55,656
0
W
The Morrigan
ASoggySandal
The Morrigan
11,558
2,769
0
964
6,884
2,514
570
4,182
2,702
73,986
2,239
L
Charybdis
Foscil
Charybdis
4,754
2,253
0
3,585
10,149
3,253
0
0
10,149
0
53,188
W
He Bo
FraudMah
He Bo
4,480
339
0
2,601
6,658
1,808
0
900
5,598
60,217
0
W
Amaterasu
Hayzer
Amaterasu
13,545
6,804
0
7,567
16,625
8,827
431
0
15,574
0
71,585
W
Ne Zha
Jasi
Ne Zha
5,590
1,556
1,260
3,070
10,302
7,915
0
3,070
7,112
0
29,560
W
Xbalanque
TomPicken
Xbalanque
13,135
8,582
0
9,289
11,185
4,636
275
1,975
9,210
0
88,136
L
Bakasura
VeIeho
Bakasura
8,630
6,364
0
4,523
15,559
7,276
0
332
15,133
0
35,121
L
Atlas
auflppv
Atlas
2,925
836
0
2,454
14,348
9,402
0
1,475
12,843
16,249
0
L
Hercules
zippari
Hercules
7,368
2,325
0
3,199
13,853
6,888
0
4,606
9,009
0
48,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,961
Gold Earned
34,032
531
Minions Killed
391
0
Camps Cleared
0
1,398,189
Distance Traveled
1,352,559
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,408
570
99
8
0
259,128
0
W
The Morrigan
9,373
721
139
11
0
267,137
3
L
Charybdis
6,478
498
105
8
0
251,990
1
W
He Bo
8,430
648
91
7
0
322,254
2
W
Amaterasu
8,634
664
117
9
0
267,366
1
W
Ne Zha
7,625
587
30
2
0
282,398
2
W
Xbalanque
8,899
685
154
12
0
259,034
4
L
Bakasura
7,200
554
93
7
0
286,311
1
L
Atlas
5,955
458
14
1
0
253,954
4
L
Hercules
6,991
538
80
6
0
301,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role