Player Matchup

Cerberus
Cerberus
EternityApex
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 79L
1,650 Elo+
Solo
Izanami
Izanami
FR4NG0 4T1RAD0R
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,209 Elo+
Party 2
Nu Wa
Nu Wa
Raffa110
Nu Wa
Level 6
God Stats
0W - 3L
1,254 SR
Queue Stats
2W - 10L
1,209 Elo+
Party 2
Cthulhu
Cthulhu
latorezani
Cthulhu
Level 5
God Stats
0W - 4L
1,211 SR
Queue Stats
0W - 7L
1,070 Elo+
Party 2
Serqet
Serqet
tiuismar
Serqet
Level 7
God Stats
0W - 4L
1,129 SR
Queue Stats
1W - 9L
1,209 Elo+
Party 2
Team Averages
Level 27
1,319 SR
1,269 Elo+

VS

Team Averages
Level 107
1,507 SR
1,508 Elo+
Neith
Neith
Fluffiestbat
Neith
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,447 Elo+
Party 1
Achilles
Achilles
FrankieSama
Achilles
Level 128
God Stats
7W - 6L
1,643 SR
Queue Stats
118W - 101L
1,513 Elo+
Party 1
The Morrigan
The Morrigan
UGetThePointNow
The Morrigan
Level 186
God Stats
2W - 1L
1,393 SR
Queue Stats
75W - 68L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
daddyfatsaxc1234
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,494 Elo+
Party 1
Thor
Thor
lDeceptionzl
Thor
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 46L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EternityApex
Cerberus
11
0 / 1 / 1
6,033
548
5,206
9,151
8,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 5 / 0
4,681
426
2,115
8,259
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Raffa110
Nu Wa
11
2 / 4 / 0
6,489
590
4,163
6,223
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
latorezani
Cthulhu
7
0 / 6 / 0
4,901
446
3,039
9,865
6,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
tiuismar
Serqet
9
1 / 4 / 1
5,596
509
2,081
7,686
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 8
6,970
634
8,542
6,462
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
FrankieSama
Achilles
11
0 / 0 / 0
5,517
502
3,844
7,638
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

The Morrigan
UGetThePointNow
The Morrigan
11
5 / 1 / 4
6,419
584
6,341
6,179
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 2
6,469
588
2,740
4,143
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
7 / 0 / 8
6,972
634
7,361
7,246
4,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
20
20
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EternityApex
Cerberus
0
1
1
0.5
L
0
5
0
0
W
5
0
8
9
W
Achilles
FrankieSama
Achilles
0
0
0
0
L
Nu Wa
Raffa110
Nu Wa
2
4
0
0.5
W
The Morrigan
UGetThePointNow
The Morrigan
5
1
4
7
W
3
2
2
2
W
7
0
8
11
L
Cthulhu
latorezani
Cthulhu
0
6
0
0
L
Serqet
tiuismar
Serqet
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
28,828
41,184
Taken
31,668
22,430
Mitigated
17,185
7,220
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EternityApex
Cerberus
5,206
545
0
3,986
9,151
8,724
0
1,968
6,520
46,669
0
L
2,115
1,528
0
1,022
8,259
2,708
0
869
7,390
0
25,337
W
8,542
4,240
0
1,469
6,462
2,111
315
2,311
4,016
0
48,461
W
Achilles
FrankieSama
Achilles
3,844
886
0
2,245
7,638
6,799
0
3,450
4,188
0
36,379
L
Nu Wa
Raffa110
Nu Wa
4,163
827
0
763
6,223
2,188
0
3,147
3,076
44,564
0
W
The Morrigan
UGetThePointNow
The Morrigan
6,341
1,970
43
2,602
6,179
2,367
0
2,378
3,801
36,250
1,552
W
2,740
552
0
250
4,143
1,592
0
1,854
2,289
38,999
0
W
7,361
2,254
1,161
1,732
7,246
4,316
0
2,415
4,744
0
16,064
L
Cthulhu
latorezani
Cthulhu
3,039
500
772
677
9,865
6,430
0
1,016
8,849
13,983
0
L
Serqet
tiuismar
Serqet
2,081
711
0
0
7,686
2,380
0
686
7,000
0
26,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,700
Gold Earned
32,347
303
Minions Killed
281
0
Camps Cleared
0
1,027,681
Distance Traveled
1,041,136
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,033
548
102
9
0
182,956
0
L
Izanami
4,681
426
42
4
0
194,752
0
W
Neith
6,970
634
65
6
0
212,538
0
W
Achilles
5,517
502
58
5
0
211,213
3
L
Nu Wa
6,489
590
81
7
0
199,009
2
W
The Morrigan
6,419
584
61
6
0
218,690
1
W
Kukulkan
6,469
588
85
8
0
193,565
0
W
Thor
6,972
634
12
1
0
205,130
0
L
Cthulhu
4,901
446
25
2
0
215,127
0
L
Serqet
5,596
509
53
5
0
235,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role