Player Matchup

Ravana
Ravana
Diamond IV
GetThatHitter
Ravana
Diamond IV
Level 151
God Stats
13W - 3L
1,974 SR
Queue Stats
202W - 180L
2,175 MMR
Solo
Ix Chel
Ix Chel
Diamond III
Sora3499
Ix Chel
Diamond III
Level 149
God Stats
4W - 6L
1,636 SR
Queue Stats
203W - 182L
2,199 MMR
Solo
Hachiman
Hachiman
Diamond V
Strawnan
Hachiman
Diamond V
Level 155
God Stats
39W - 22L
1,755 SR
Queue Stats
232W - 211L
2,112 MMR
Solo
Bacchus
Bacchus
Diamond V
definitelyamunch
Bacchus
Diamond V
Level 158
God Stats
2W - 0L
1,354 SR
Queue Stats
134W - 127L
2,099 MMR
Solo
Nike
Nike
Diamond III
versus-nemesis
Nike
Diamond III
Level 85
God Stats
6W - 11L
1,508 SR
Queue Stats
349W - 335L
2,126 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,645 SR
2,142 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,607 SR
2,023 MMR
Terra
Terra
Diamond V
 
Terra
Diamond V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
Attolis
Hercules
Diamond IV
Level 174
God Stats
1W - 1L
1,344 SR
Queue Stats
131W - 106L
2,142 MMR
Solo
Rama
Rama
Diamond III
MarioBro0613
Rama
Diamond III
Level 126
God Stats
67W - 54L
1,717 SR
Queue Stats
332W - 288L
2,174 MMR
Solo
Thanatos
Thanatos
Diamond V
bonghitŁarry
Thanatos
Diamond V
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 110L
2,178 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
vAegislash
Morgan Le Fay
Platinum II
Level 156
God Stats
3W - 1L
1,976 SR
Queue Stats
52W - 40L
2,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
3,942
788
1,099
954
350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
Sora3499
Ix Chel
6
2 / 1 / 0
3,639
728
1,790
2,957
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Strawnan
Hachiman
7
0 / 0 / 2
3,627
725
2,537
2,381
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 2
3,469
694
1,830
3,236
2,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
3,696
739
1,003
4,147
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MartichorasNoxJanus

VS

Bans
ThorSusanoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
6
1 / 0 / 0
3,750
750
1,463
3,556
1,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Attolis
Hercules
6
1 / 0 / 0
3,381
676
952
3,821
1,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

5
0 / 2 / 0
3,326
665
1,122
4,401
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
bonghitŁarry
Thanatos
2
0 / 1 / 0
2,668
534
152
1,572
436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
vAegislash
Morgan Le Fay
6
0 / 1 / 1
3,346
669
1,683
2,365
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
2
2
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
0
0
1
L
Hercules
Attolis
Hercules
1
0
0
1
W
2
0
1
2.5
L
0
2
0
0
W
Ix Chel
Sora3499
Ix Chel
2
1
0
2
W
Hachiman
Strawnan
Hachiman
0
0
2
1
L
Thanatos
bonghitŁarry
Thanatos
0
1
0
0
W
0
0
2
1
L
Morgan Le Fay
vAegislash
Morgan Le Fay
0
1
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,259
Damage
5,372
13,675
Taken
15,715
6,443
Mitigated
6,261
5,929
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,463
182
636
1,458
3,556
1,895
0
813
2,743
11,667
0
L
Hercules
Attolis
Hercules
952
339
0
1,747
3,821
1,808
0
0
3,821
0
14,578
W
1,099
278
0
30
954
350
0
74
880
0
16,418
L
1,122
1,079
0
1,695
4,401
1,271
0
702
3,699
0
17,520
W
Ix Chel
Sora3499
Ix Chel
1,790
216
262
1,041
2,957
1,000
0
1,926
1,031
15,852
0
W
Hachiman
Strawnan
Hachiman
2,537
1,311
0
1,684
2,381
682
0
480
1,901
0
24,220
L
Thanatos
bonghitŁarry
Thanatos
152
54
0
616
1,572
436
0
396
1,176
0
2,996
W
1,830
335
0
1,860
3,236
2,423
0
666
2,570
9,068
0
L
Morgan Le Fay
vAegislash
Morgan Le Fay
1,683
0
0
512
2,365
851
0
1,709
656
16,278
0
W
1,003
46
0
1,052
4,147
1,988
0
0
4,147
0
26,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,373
Gold Earned
16,471
160
Minions Killed
114
0
Camps Cleared
0
533,476
Distance Traveled
416,493
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,750
750
16
3
0
106,873
1
L
Hercules
3,381
676
33
7
0
96,882
1
W
Ravana
3,942
788
35
7
0
139,566
0
L
Rama
3,326
665
35
7
0
90,610
0
W
Ix Chel
3,639
728
29
6
0
98,988
0
W
Hachiman
3,627
725
38
8
0
86,430
0
L
Thanatos
2,668
534
7
1
0
29,962
0
W
Bacchus
3,469
694
15
3
0
101,611
0
L
Morgan Le Fay
3,346
669
23
5
0
92,166
0
W
Nike
3,696
739
43
9
0
106,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role