Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze V
AfraidBlooderfly
Jing Wei
Bronze V
Level 133
God Stats
0W - 1L
1,418 SR
Queue Stats
3W - 7L
1,432 MMR
Party 2
Thor
Thor
Silver II
ChaoticThunderr
Thor
Silver II
Level 147
God Stats
2W - 4L
1,285 SR
Queue Stats
50W - 65L
1,143 MMR
Party 2
Surtr
Surtr
Gold III
Efurys
Surtr
Gold III
Level 89
God Stats
14W - 11L
1,414 SR
Queue Stats
163W - 163L
1,294 MMR
Solo
Fenrir
Fenrir
Gold V
SilenceTheKiII
Fenrir
Gold V
Level 223
God Stats
12W - 6L
1,716 SR
Queue Stats
667W - 678L
1,313 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,467 SR
1,336 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,518 SR
1,381 MMR
Agni
Agni
Silver III
 
Agni
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
PapaJoslin
Tyr
Silver IV
Level 56
God Stats
6W - 5L
1,348 SR
Queue Stats
14W - 13L
1,278 MMR
Solo
Izanami
Izanami
Gold V
SimpleMat
Izanami
Gold V
Level 64
God Stats
9W - 12L
1,553 SR
Queue Stats
303W - 299L
1,155 MMR
Party 1
Loki
Loki
Gold II
ZeratuSkull
Loki
Gold II
Level 125
God Stats
31W - 19L
1,691 SR
Queue Stats
193W - 186L
1,471 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 0
6,028
603
3,440
5,840
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
4,758
476
1,354
8,207
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 5 / 2
5,406
541
3,942
11,417
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Efurys
Surtr
11
1 / 0 / 0
6,653
665
7,766
8,131
8,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 3 / 0
5,093
509
3,894
9,211
4,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
IshtarThanatosHachiman

VS

Bans
NemesisAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
4 / 1 / 2
6,201
620
7,640
5,201
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
10
1 / 1 / 5
5,951
595
1,658
6,283
4,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
5,827
583
2,603
10,958
10,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SimpleMat
Izanami
12
5 / 1 / 1
6,894
689
8,946
6,196
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 3
6,533
653
7,909
7,436
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Agni
 
Agni
4
1
2
5
W
Khepri
 
Khepri
1
1
5
3.5
L
0
4
1
0.13
L
0
5
2
0.2
L
Surtr
Efurys
Surtr
1
0
0
1
W
0
1
1
0.5
L
2
3
0
0.67
W
Izanami
SimpleMat
Izanami
5
1
1
5.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,396
Damage
28,756
42,806
Taken
36,074
21,110
Mitigated
21,020
8,161
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,440
241
0
540
5,840
2,227
0
4,273
1,567
47,563
0
W
Agni
 
Agni
7,640
1,175
0
548
5,201
1,651
0
2,041
3,160
39,298
0
W
Khepri
 
Khepri
1,658
304
1,038
1,203
6,283
4,353
0
1,356
4,927
16,262
0
L
1,354
836
0
1,497
8,207
2,339
0
1,375
6,832
0
21,914
L
3,942
1,201
0
977
11,417
3,836
0
977
10,440
0
36,330
L
Surtr
Efurys
Surtr
7,766
3,282
0
2,602
8,131
8,272
0
0
8,131
737
57,890
W
2,603
632
0
5,434
10,958
10,572
0
319
10,639
0
44,352
L
3,894
1,800
0
2,545
9,211
4,436
0
2,673
6,538
0
10,975
W
Izanami
SimpleMat
Izanami
8,946
5,701
0
1,870
6,196
2,006
442
0
6,196
0
64,552
W
7,909
3,396
0
932
7,436
2,438
0
43
7,393
0
43,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,938
Gold Earned
31,406
302
Minions Killed
358
0
Camps Cleared
0
1,051,317
Distance Traveled
1,091,595
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,028
603
92
9
0
201,163
0
W
Agni
6,201
620
62
6
0
226,203
3
W
Khepri
5,951
595
29
3
0
219,738
4
L
Jing Wei
4,758
476
41
4
0
212,688
1
L
Thor
5,406
541
58
6
0
210,263
0
L
Surtr
6,653
665
99
10
0
217,061
2
W
Tyr
5,827
583
96
10
0
213,847
0
L
Fenrir
5,093
509
12
1
0
210,142
3
W
Izanami
6,894
689
105
11
0
182,790
1
W
Loki
6,533
653
66
7
0
249,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role